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Made in bo
Ferocious Blood Claw




Today for the first time i used my fortress of redemption and i got totally wasted by 3 leman russ with demolisher cannon, the question is the next

1)if my troops are on the roof of the building (that is now considered a battlement with 4+ cover save, but is also considered another different building) and they get hit by a demolisher cannon, does the building also suffer a hit?
2)if it is another building does this mean the dmg in the table is different for the 2 buildings the bottom and the top side?
3)if the top side gets destroyed, does the bottom get intact
4) if only the top side or roof is occupied by a unit but not the building itself,, can you still shoot at the building? or you necessarily must target the models or/and the top part
5)if the bunker with the door gets blown up, how do i get out of the building then? can i disembark? or do a take a jump test?

This message was edited 3 times. Last update was at 2013/01/07 04:11:05


 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Pooler, GA

I'm going to attempt to answer these questions solely about the unit on the Battlement.
if my troops are on the roof of the building (that is now considered a battlement with 4+ cover save, but is also considered another different building) and they get hit by a demolisher cannon, does the building also suffer a hit?
No. If the Demolisher targets a unit on a Battlement, then only the unit and the Battlement are hit by the blast marker. Fortunately, the Battlement is treated as a separate from building from the other parts of the building, and so only the Battlement and the models under the Blast marker take the hits.(Battlements and Building Damage, page 95).
if it is another building does this mean the dmg in the table is different for the 2 buildings the bottom and the top side?
Well, the 3, 4, 6, and 7 results on Building Damage Table would only cause S3 hits on the unit occupying the Battlement, and the results of the Damage Table would only apply to the Battlement. You would have to keep up with the different damage results to the separate parts of a multi-part Building just like you would the separate vehicles in a squadron.
if the top side gets destroyed, does the bottom get intact?
The other parts of the building remain intact and undamaged.
and because is artillery does it still roll for penetrating with 2 dice?
Ordinance Weapons roll 2 die and take the highest for Armour Penetration, but not added together. Not all Artillery are Ordinance.
if the bunker with the door gets blown up, how do i get out of the building then? can i disembark? or do a take a jump test?
From a Battlement, you would have to take a jump test.

I don't write the rules. My ego just lives and dies by them one model at a time. 
   
Made in au
[MOD]
Making Stuff






Under the couch

 Ghenghis Jon wrote:
... and the results of the Damage Table would only apply to the Battlement.

...which we currently have no way of resolving, sinc ethe FAQ decided to 'clarify' that battlements are not buildings, despite the rulebook quite clearly explaining that they are...

 
   
Made in gb
Decrepit Dakkanaut




Why wouldnt the building be hit as well as the battlement? It is not a ruin, so no "levels" to consider, and the blast hits anything under the marker.
   
Made in ie
Sniping Hexa




Dublin

I guess it's because RAW a blast is a 2D extra thin explosion, like a disk, and not a sphere.
Yes it's completely ridiculous, no I wouldn't play it like that, but that's how it's supposed to work at the moment
WH40K is not a 3D game, only layers of 2D

 
   
Made in gb
Decrepit Dakkanaut




Nope, it is a 3D game. Reread the blast marker rules, and notethat anything "under" the marker is hit. The building is under the marker, it is hit

There are exceptions for ruins. A building is not (yet) a ruin
   
Made in bo
Ferocious Blood Claw




-It cant be hit simply because is a separated unit and hi is targeting the unit above, is like a rhino on top of another rhino, the top one gets destroyed while the bottom one gets save because it exploded on the lvl above, because that is the level he target, like a multi level building you only hit the units in that level

-But wth happen if the bottom get destroyed? does the battlement also get destroyed?
-If the building gets destroyed, and my units ar in the battelment, and im in the bunker building, do i have to make a jump test? or do i move automatically to the adjacent walkway?
-and if im in the tall tower, what happen then?
-and the emplaced guns? are they in the battlements? or the building?
-If a unit is on the battlement in the top of the building, and the battlement is also considered another separated building, can an enemy attemp to fire the building below? as in the rules specifies that you cannot shoot at empty buildings
-Can a battlement get destroyed? if it has no armor value, how can i get destroyed?

This message was edited 6 times. Last update was at 2013/01/07 14:09:19


 
   
Made in us
Regular Dakkanaut




Everything under the template. Top unit and building both take a hit.
   
Made in bo
Ferocious Blood Claw




i that is the response then the building must have a cover save of 4+
   
Made in gb
Decrepit Dakkanaut




"It cant be hit simply because is a separated unit and hi is targeting the unit above, is like a rhino on top of another rhino, the top one gets destroyed while the bottom one gets save because it exploded on the lvl above, because that is the level he target, like a multi level building you only hit the units in that level
"

Incorrect. Please cite rules to support this, because they dont exist in mine.

EVERYTHING under the blast marker is hit. Is the building under the blast marker?
   
Made in ie
Sniping Hexa




Dublin

being the devil's advocate here :
when you have units on different levels in ruins / open buildings, a template / blast marker only affect one floor, not "everything under the blast marker"

I would affect the building as well though

 
   
Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

TanKoL wrote:
being the devil's advocate here :
when you have units on different levels in ruins / open buildings, a template / blast marker only affect one floor, not "everything under the blast marker"

I would affect the building as well though


Isn't that rule explicitly for ruins though?

   
Made in bo
Ferocious Blood Claw




does anybody know where i can write to games workshop with this questions?
the email address or something I've try 2 so far they seem out of date
   
Made in gb
Decrepit Dakkanaut




TanKoL wrote:
being the devil's advocate here :
when you have units on different levels in ruins / open buildings, a template / blast marker only affect one floor, not "everything under the blast marker"

I would affect the building as well though


As I have pointed out a few times now. This is because there is a specific EXEMPTION to the normal rule for ruins

A building is not a ruin

A building is not a ruin

A building is not a ruin
   
Made in us
Regular Dakkanaut




jakingo wrote:
i that is the response then the building must have a cover save of 4+


As per the rules for vehicles, it has to have at least 25% of a facing obscured for that to occur. Which is possible depending on where the firing model is, but it has nothing to do with the battlements on top, only what the intervening models/terrain is.

Barrage weapons would ignore this rule, of course, and go from wherever the center of the blast is.

This message was edited 1 time. Last update was at 2013/01/07 17:27:15


 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Pooler, GA

 insaniak wrote:
...which we currently have no way of resolving, sinc ethe FAQ decided to 'clarify' that battlements are not buildings, despite the rulebook quite clearly explaining that they are...
Well, shucks. Thanks for pointing me to the FAQ.

I don't write the rules. My ego just lives and dies by them one model at a time. 
   
Made in au
[MOD]
Making Stuff






Under the couch

jakingo wrote:
does anybody know where i can write to games workshop with this questions?
the email address or something I've try 2 so far they seem out of date

You can't. or rather, you can send an email to customer service, but the answer you get will be from a customer service guy who is no more guaranteed to know the rules than you are.

The guys who actually write the rules aren't in the business of answering questions.

 
   
Made in us
Plaguelord Titan Princeps of Nurgle




Alabama

I know this has probably been answered somewhere, but the 5 editions rolling around in my head seem to be making 6th edition harder to get down:

You shoot at buildings as if they were vehicles, yes? So do melta and lance work against buildings?

WH40K
Death Guard 5100 pts.
Daemons 3000 pts.

DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+

28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
 
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

Yeah, buildings are treated as immobile transport vehicles in all respects. Except they have their own damage chart and don't have Hull Points.

For armor penetration and everything they are exactly the same as vehicles. They can even get cover like a vehicle, although unlikely given their size.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
Made in us
Plaguelord Titan Princeps of Nurgle




Alabama

 Grey Templar wrote:
Yeah, buildings are treated as immobile transport vehicles in all respects. Except they have their own damage chart and don't have Hull Points.

For armor penetration and everything they are exactly the same as vehicles. They can even get cover like a vehicle, although unlikely given their size.


Thanks. I figured as much, but it is always nice to have confirmation, especially when you get to be my age.

WH40K
Death Guard 5100 pts.
Daemons 3000 pts.

DT:70+S++G+M-B-I--Pw40K90-D++A++/eWD?R++T(D)DM+

28 successful trades in the Dakka Swap Shop! Check out my latest auction here!
 
   
 
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