Moving to Tactics. Automatically Appended Next Post: When choosing where to DS you want to bear several factors into consideration.
1. What's an optimal target? What is something your unit can reasonably expect to kill or cripple?
2. What's a worthwhile target? If you're playing an objective game, is there a scoring unit you can kill? That's normally important than killing a non-scoring unit. However there can be exceptions; for example, if you have one or more important Flyers in your army, you may want to prioritize an enemy Quad Gun or other anti-flyer piece higher, even if the unit manning it isn't scoring.
3. What else is my unit going to do AFTER the turn they arrive? Are there other targets nearby that they can attack in subsequent turns? Is there an objective nearby which they could move onto, to hold or just to contest?
4. How dangerous is the possible landing zone, due to terrain or the proximity of other units? An otherwise attractive target may become less so if you have to risk scattering off the table, or into impassible terrain or other units, to land close enough to hurt said unit.
5. What units does your opponent have nearby to counter-attack/kill your Deep Strikers? Does he have units armed with plasmacannons or other blast or template weapons which can inflict heavy damage on a unit bunched up from Deep Striking? Can you land somewhere that those units won't be able to get LOS or range to hit your unit? Does he have a nasty assault unit nearby which could kill you? OTOH, could you place your Deep Strikers in the opposite direction from the rest of your force, so that if he DOES want to assault them with his killer unit, he spends at least one turn moving in the wrong direction to participate in the more decisive parts of the battle, elsewhere on the table?
To get the best results from Deep Striking, you ideally should consider and balance all of these factors.
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