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Made in us
Veteran Inquisitorial Tyranid Xenokiller






The Peripheral

The first is just for fun, all others after have some seriousness to them so please take as much time as you need to give some thoughtful insight for them.

Feel free to give some CC on this;

Tesla Tank

Lore: Easily the rarest version of the LRBT, the STC was stolen from older xenos technology and gifted to the Inquisition, deeming it worthy of construction only in the most dire of situations. A single unit has been known to destroy entire armies without pause and route others merely by their menacing glow.

Points: 200

F: 14 S: 13 R: 11

Weapons: Twin Tesla Coils - S7 Ap2 Heavy 3 - Tesla, Shock*

*Shock: Any unit suffering a wound or glancing hit from the weapon are automatically pinned or count as stunned until the beginning of the next turn.

Only the most revered tank commanders are allowed the honor of driving such mechanical wonders. As such only those who have obtained the rank of, Knight Commander (or other equivalent) crew such glorious beasts. (counts as having Knight Commander Pask)

Power Overwhelming - The strange nature of the Tesla Coils protects the main gun in a plasma shield. To represent this, a "weapon destroyed" result merely subtracts the amount of attacks a tank can make by 1. If it reaches 0, the tank explodes and causes Shock to anyone within range.

This tank does not have defensive weapons.

It may however take capacitors which drastically improve the effect of the main battery. It may take up to 3 capacitors at 50 points each, one located where the heavy bolter would normally rest, the other two in place of side sponsors. They may be destroyed as an option from a "weapon destroyed" roll. Each capacitor adds 1 additional attack to the Tesla Coils, and so long as a single capacitor is alive, the weapon also uses the small blast template over the center of any model struck.


On a more serious note:


Troops:

IG Sniper Veterans - 70 points


10 models per unit.

Ws - 4 Bs - 4 S - 3 T -3 W - 1 A - 1 I - 1 Ld - 9 Sv - 5+

Special Rules - Stealth

Weapons: Shotguns

All may be armed with:

Sniper Rifles, pistols, and close combat weapons at +5 points per model.

(Still has all options as normal vets - but cannot choose any additional weapon types.)

IG Tank Hunter Veterans - 70 points

Ws - 4 Bs - 4 S - 3 T -3 W - 1 A - 1 I - 1 Ld - 9 Sv - 4+

10 models per unit.

Weapons: Autoguns

Special Rules - Tank Hunters

May take the following weapon at 15 points per model:
Matryoshka Rocket Launchers - Heavy 1 2 Stage Rocket*

2 Stage Rocket: - 1st Stage - Krak Missile; measure and roll to hit as normal, If it fails, do nothing further. If the target is penetrated by the rocket (causes a wound or glancing hit) the projectile punches through and enters its second stage: 2nd Stage Frag Missile: the rocket will travel no more than 12 inches, continuing on in a straight line from the model who fired it before exploding. If it hits anything along the way, it automatically explodes. Tanks have two walls -The inside of all tank armor is considered equal to it's rear value.

(Still has all options as normal vets - but cannot choose any additional weapon types.)

Sky Hunters

10 - 20 Models at 10 points per model - arranged into heavy weapon teams.

Ws - 4 Bs - 4 S - 3 T -3 W - 1 A - 1 I - 1 Ld - 9 Sv - 6+

Weapons: Sky Hunter Missile Launcher.

Sky Hunter Missile Launcher - St 8 ap 3 Heavy 1 Skyfire

Elites

Kasrkin & Stormtrooper Equivalent (Has a different name, but it's classified.)

12 points per model

WS- 4 BS - 4 S- 3 - T - 3 W - 1 A - 1 Ld - 9 Sv- 4+

Weapons & Wargear: Hot-shot rifles, Carapace Armor, Shock Infantry Augmentation and Kirvkas.

Kirvkas: This unit may traverse up to 12" vertically in a single turn so long as it is within 6" of the plane at the beginning of the movement phase.
Shock Infantry Augmentation: This unit has the Move Through Cover special rule and can descend any distance without penalty. If it descends more than 6" place a large blast template directly over its head. all units touching the template are struck with a str 3 ap 3 chemical attack and must test for pinning. This effect can be triggered by jumping out of aircraft.

This message was edited 6 times. Last update was at 2013/01/22 09:12:36


 
   
Made in gb
Bounding Assault Marine



hereford

It is very good seems well balenced I don't think a wepon destroyed should blow up the tank mabey a glancing shot

sallies all the way

"Into the fires of battle unto the anvil of war."
War-cry of the salamanders
"Vulkans fire beats in my breast with it I shall smite the foes of the Emperor."
war-cry of the firedrakes and chapter command  
   
Made in us
Veteran Inquisitorial Tyranid Xenokiller






The Peripheral

I figured it wouldn't be the first glancing hit, but rather at a minimum 3 successful "weapon destroyed" hits.

 
   
Made in au
Growlin' Guntrukk Driver with Killacannon





Sunshine Coast

3x weapon destroieds would kill the tank anyways as it would have no hull points left.

These all look really cool maybe not whole new army but would be great for an IG expansion dex. If they ever bring back expansion dex's.
   
 
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