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		![[Post New]](/s/i/i.gif)  2013/01/28 01:22:33
	  
	    Subject: 1000 point Ork list 
	
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                            Fresh-Faced New User
	 
 
	
	
	 
	
 
		
 
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									'ello everybody,
  Im trying to write a fairly balanced list I know I will be facing necrons tyranids and space marines its likely I will be facing daemons and tau as well. I normally run a green tide list  but I got butchered in my last few games with it so im rethinking everything(stupid deciver and quake staves) Im going to put the twenty man mob in the battlewagon, my biggest worry with a list like this is a lack of boys. Does this list look well balanced? Will it work against the aformentioned foes?
  
  +++ orks1000 (997pts) +++
  
  + HQ + (98pts)
  
      * Big Mek (98pts) 
          Ammo runt, Choppa, Mek's tools, Shokk attack gun
  
  
  + Elites + (150pts)
  
      * Lootas
          10x Loota (150pts)
  
  
  + Troops + 
  
      * Ork Boyz (157pts) 
          * 11x Boy 
              Slugga & choppa
          * Nob 
              Bosspole, Power klaw
          * Trukk
              Reinforced ram, Rokkit launcha 
  
  
      * Ork Boyz (157pts) 
          * 11x Boy 
              Slugga & choppa
          * Nob 
              Bosspole, Power klaw
          * Trukk
              Reinforced ram, Rokkit launcha 
  
  
      * Ork Boyz (160pts) 
          * 19x Boy 
              Shootas
          * Nob
              Bosspole, Power klaw 
  
  
  + Heavy Support +
  
      * Battlewagon (125pts) 
          2x Big shoota, Deff rolla, Red paint job
  
  
      * Killa Kans (150pts) 
          * Killa Kan 
              Dreadnought close combat weapon, Rokkit launcha 
          * Killa Kan
              Dreadnought close combat weapon, Rokkit launcha
          * Killa Kan
              Dreadnought close combat weapon, Rokkit launcha 
  
  
							 
							
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		![[Post New]](/s/i/i.gif)  2013/01/28 10:09:36
	  
	    Subject: Re:1000 point Ork list 
	
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                            Camouflaged Zero
	 
 
 
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									Seems you've swung the other way entirely from the horde. 
  Well how are the killa kans working for you? If they're going fine, by all means leave them in. (assuming you've run this list before)
  Otherwise I dont see them working with a mobile list. On turn 1, the trukks and wagons would probably be going at least 12". The kans can only go 6" so immediately they're behind. So I would probably loose them and get another unit of trukk boys. To get the points for that just loose the rokkits from the other 2 trukks, they're not worth it IMO.
  Like that I would look as about as solid as you could get it. They one main archilles heel is the loota unit. I imagine they're paired up with the big mek, but often the two's targets are quite different so often a SAG mek is accompanied by 10 grots. Then with these being a 1/4 of your army, if they die you'll feel it hard. And outflankers and pretty much anything in necrons can deal to that (seeing as how crons are now fast as... still baffles me). The best you can do is to get an ADL, but for the grots and ADL you need the points, so I'd either suggest dropping the kans for those, or for another trukk unit.
							 
							
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 If your attack is going too well, you have walked into an ambush
 
 The easy way is always mined
 
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		![[Post New]](/s/i/i.gif)  2013/01/28 17:14:07
	  
	    Subject: Re:1000 point Ork list 
	
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                            Fresh-Faced New User
	 
 
	
	
	 
	
 
		
 
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									I was think about dropping the cans last night for an ADL and possibly some big guns
  
  i had place the killer kans in the list thinking it was a good source of rokkits for anti tank duties but an ADL with the kannons and lootas behind it would be better for that i imagine
  
  i still hate having so few models on the board though, my green tide did well against everyone but the last few games i played against necrons my opponent has started fielding a lot of Tesla weapons and a nasty combination of the deceiver making difficult terrain dangerous, shapers(not sure on this) with a staff weapon which caused my units to count all terrain as difficult and stalkers. in my last game out of 121 models i had on the table 5 managed to close to assault range . . . 5 out of 121
  
  so i'm ether going to try this list or do a major retooling on my  green tide list maybe something like this:
  
  +++ greentide (1000pts) +++
  
  + Fortification + (85pts)
  
      * Aegis Defense Line  
          Gun emplacement with Icarus lascannon
  
      * Big Mek (98pts) 
          
          Ammo runt, Choppa, Mek's tools, Shokk attack gun
  
       OR (* Warboss (100pts)
          
          'Eavy armour, Cybork body, Power klaw, Stikkbombs)
  
  
      * Lootas (120pts)        
          8x Loota
  
  
      * Ork Boyz (166pts) 
         
          * 20x Boy
              20x Slugga & choppa
          * Nob 
              Bosspole, Power klaw
  
  
      * Ork Boyz (220pts) 
         
          * 29x Boy
              29x Shoota
          * Nob
              Bosspole, Power klaw
  
  
       * Ork Boyz (220pts) 
         
          * 29x Boy
              29x Shoota
          * Nob
              Bosspole, Power klaw
  
  
      * Big Gunz (91pts) 
          Ammo runt , 3x Kannon
     
          * 12x Gretchin
              6x Grot blasta
          * Runtherd
             Grabba stik, Slugga, Squig hound
  
  
  
  
							 
							
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								 This message was edited 2 times. Last update was at 2013/01/28 18:24:22 
							
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		![[Post New]](/s/i/i.gif)  2013/01/28 21:04:49
	  
	    Subject: Re:1000 point Ork list 
	
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                            Camouflaged Zero
	 
 
 
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									I think you'd want the mek over the warboss in the horde list. You could try running stormboys, they're a bit expensive but wont be affected by terrain. 
							 
							
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 If your attack is going too well, you have walked into an ambush
 
 The easy way is always mined
 
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