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The main thing to keep in mind about Daemons is that each unit is highly specialised, with the exception of Screamers.
Nurgle for example is;
a) Slower due to it's 'slow & purposeful' rule and typically have lower initiative as well
b) The most outright resiliant with higher toughness + shrouding and the ability to gain FnP through Heralds
c) Eats high toughness for lunch due to everything having Poisoned 4+ attacks (well, except Nurglings)
d) Have psykers with access to Biomancy for added resiliance
Meanwhile, Slaanesh in general is;
a) Stupidly fast! Like their cavalry can keep up with fast skimmers for feth's sake! Oh, and they have I5 or higher.
b) Good at killing hordes & TEQ's thanks to Rending.
c) The squishiest with T3 or 4 on most units but with no added benefit like Tzeentch daemons who can potentially re-roll some failed saves.
So when you build a mono-god army, you're actively handi-capping yourself since your specialists of choice will have at least one huge, glaring weakness to account for.
What I like to do myself is play a mono-god, (Tzeentch is my true master), but I'll convert other units to fit in with the Tzeentchian theme. for example, I'm currently working on converting a unit of 'Changebringers' (Flamers riding Discs of Tzeentch) which in-game will use the rules for Nurgle Plaguedrones.
This also gives me the added benefit of adding in a Nurgle Instrument to call of an un-happy gand-pappy who might try to stomp on one of my proper Tzeentch units!
Daemons are all about synergy. Unlike Marines or Guard, you can't really multi-task your units to cover various roles, outside of those Screamers who are pretty much a swissarmy knife.
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