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Made in us
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Hey, I made this thread for any specific rules that I need looking into such as little to big, and anything that can impact the game-


First, what are wrecks? Do they impact the game in any way?

As for rough terrain, just a little confused by it, such as what if you want to walk on, go over, or what bonuses do you get if your in cover of a 1' terrain. Details for explaining as much appreciated.

When you go on the stat card of a Warjack such as a Khador Spriggan, two of the weapons called 'Grenade Launcher" are not Left or Right weapons, it shows a blank "-" What does that mean?

What does "Redeployment" mean and how do I do it?



Thats all I could think for now, any answers will be much appreciated, thanks. And I may have more questions if I could find any, possibly.

   
Made in pt
Tea-Kettle of Blood




You really need to read the rule book. All of those questions are explained there.
   
Made in us
Paingiver







Wrecks are areas of cover-providing rough terrain left behind when a jack is destroyed. They are the same size as the jack's base.

By default rough terrain confers no bonuses. and cuts movement within it by half.

Sometimes however, terrain is both rough and grants concealment. In that case the terrain is considered a forest. Natural accumulation of trees and underbrush: forest. Jagged ice field: forest. Cluttered scrapyard: forest.

I had a more in depth answer on - location weapons in the relevant thread last week, but they are not tied to any location and cannot be crippled.

Redeployment is a very rare occurrence when a model that is deployed gets placed elsewhere in it's player's deployment zone before the game begins. Usually this only happens because a theme force allows it.


   
Made in us
Longtime Dakkanaut





 Dais wrote:

Sometimes however, terrain is both rough and grants concealment. In that case the terrain is considered a forest. Natural accumulation of trees and underbrush: forest. Jagged ice field: forest. Cluttered scrapyard: forest.


Incorrect. "Forest" is a distinct terrain type that is Rough Terrain, Provides Concealment (but isn't concealing terrain!), and blocks line of sight completely through it or past 3" within it, it also interacts with models that specifically specify "Forest" in their rules.

You could very easily put down a piece of terrain that was rough and provided concealment, and didn't have all the other rules a forest does.

This message was edited 1 time. Last update was at 2013/03/11 11:57:23


 
   
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Alright, so let me process this and get it straight.

anything that is forests, clouds or blizzard, I automatically gain concealment if that model(s) is on it, and they gain 2+ to their defences. Any terrain that is 1' or under is "cover" and I gain the +2 Defence or is it anything that is over 1' I gain +2 Defence, which one was it again?

And anything that is1' or lower is allowed for your models to jump over it, but setting a single touch on rough terrain such as a wreck is in my way, must cut my SPD in half in order to get over/closer out of it. But anything that is over 1' is considered that my model's line of sight is blocked and cannot shoot nor the opponent's model on the other side of the terrain, correct? Just wondering two things about line of sight and terrain.

I've seen a few Batreps where they just go around the terrain by bending their tape measure that adds up to their SPD, you can do that and keep your original SPD, yes?

And if you have, lets say a Warjack is behind a unit, or a unit is behind a unit, is that unit's/warjack's line of sight blocked and cannot shoot, but the unit further than them gets the hits and the other one is protected?

This message was edited 2 times. Last update was at 2013/03/11 13:33:20


 
   
Made in us
Longtime Dakkanaut





 Sharps wrote:
Alright, so let me process this and get it straight.

anything that is forests, clouds or blizzard, I automatically gain concealment if that model(s) is on it, and they gain 2+ to their defences. Any terrain that is 1' or under is "cover" and I gain the +2 Defence or is it anything that is over 1' I gain +2 Defence, which one was it again?


Concealment:

-Forests and Clouds provide Concealment while "Within" in them, (at least part of your base is in the area that the effect or feature occupies).
-Some other spell effects and terrain may also provide concealment, see there specific text for details.
-Some terrain features are "Concealing Terrain" in which case you gain Concealment if you are within 1" of that terrain feature and at least part of your base is obscured from the attacker by the terrain feature.

-Note that you can draw line of sight INTO and OUT OF a cloud, but not THROUGH it. So if something is on the opposite side of a cloud from your model and no part of either model's base is in that cloud that cloud blocks LoS for the attacking model. The same applies to forests. Forests also block LoS beyond 3" regardless of which models are in or out of the forest. Specific rules may ignore or change of any of this.

-Concealment: Provides +2 DEF against ranged & magic attacks, unless another effect dedicates otherwise (some models gain additional bonuses while in concealment, some models may ignore concealment).

Cover

-Cover is typically provided by terrain features 1" or higher, trenches and effects that specify cover. However remember terrain properties are defined by the players. In other words the heights and categories of terrain pieces are what the players say they are, not their measured heights. You could have flat paper terrain defined as 20" high, if you felt so inclined. There may be other cases where players feel inclined to define something as providing terrain, even if it's general properties don't match the general cases where something provides cover. You only benefit from cover if you are within 1" of the feature that provides cover and part of the model is obscured from the attack by the cover granting terrain.

NOTE: "Hills" aren't really a defined terrain type, but by default convention don't grant cover regardless of height, only elevation. Again, you're allowed to define terrain with any properties you want so placing a hill or other object that provides both elevation and cover under certain circumstances isn't out of the question.

-Cover: Grants you +4 DEF against magic and ranged attacks. See my notes on concealment above for possible exceptions. Note that many features that provide cover, will also give +2 DEF on melee attacks made across them (which you can typically only even do with the "Reach" ability)

And anything that is1' or lower is allowed for your models to jump over it, but setting a single touch on rough terrain such as a wreck is in my way, must cut my SPD in half in order to get over/closer out of it. But anything that is over 1' is considered that my model's line of sight is blocked and cannot shoot nor the opponent's model on the other side of the terrain, correct? Just wondering two things about line of sight and terrain.


-You can freely pass over linear obstacles (walls and things typically lower than 1") but you can't run/charge over them without the "Pathfinder" rule. Keep in mind there may be other terrain defined as an obstacle/impassable that you can't move over even if it's lower than 1".

-Line of sight depends on the base size. 1" high terrain doesn't block los to anything. While 1.5" terrain only blocks line of sight to small-based models, and so on. Note that line of sight is almost always dependant on the base size of the defending model, you can't see over 1.5" terrain blocking LoS to a small model not matter how big the attacker's base is. Barring other rules.



I've seen a few Batreps where they just go around the terrain by bending their tape measure that adds up to their SPD, you can do that and keep your original SPD, yes?
\

If you don't enter the terrain, you don't take the penalty. You're allowed to move around it. Just keep in mind base size, and make sure you're actually clearing the terrain as if ANY part of your base touches it during the move you'd take the penalty. You may have to take your movement in multiple chunks to make sure you're doing it correctly. Models don't just teleport to the end of their specified movement.



And if you have, lets say a Warjack is behind a unit, or a unit is behind a unit, is that unit's/warjack's line of sight blocked and cannot shoot, but the unit further than them gets the hits and the other one is protected?
\

Models don't provide concealment or cover they only block line of sight, and only to models with an equal size base or smaller. For example

A Heavy Warjack (Large Base) and a solo (Small Base) is behind a line of Infantry models (small based) with no gaps between them, opposite the same.

Any of the units on either side can shoot each other (they're in front)
Any of the Warjacks on either side can shoot each other (the small bases don't block LoS to the large bases)
Neither of the Warjacks can shoot the enemy solo(they can't see the small based models through all the other small bases)
Neither of the Warjacks can shoot the enemy unit(they can't see the small based models through their friendly small bases)
Neither of the solos can shoot each other (They can't see the other small-based model through the other small bases)
The solos can shoot the enemy Warjacks (Small based models don't block LoS to large based ones)

This is all on a model-per-model bases so you can wind up in a situation where some models in the unit have LoS to a particular model, and others don't.

This message was edited 1 time. Last update was at 2013/03/11 14:17:04


 
   
Made in us
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Chongara wrote:
 Sharps wrote:
Alright, so let me process this and get it straight.

anything that is forests, clouds or blizzard, I automatically gain concealment if that model(s) is on it, and they gain 2+ to their defences. Any terrain that is 1' or under is "cover" and I gain the +2 Defence or is it anything that is over 1' I gain +2 Defence, which one was it again?


Concealment:

-Forests and Clouds provide Concealment while "Within" in them, (at least part of your base is in the area that the effect or feature occupies).
-Some other spell effects and terrain may also provide concealment, see there specific text for details.
-Some terrain features are "Concealing Terrain" in which case you gain Concealment if you are within 1" of that terrain feature and at least part of your base is obscured from the attacker by the terrain feature.

-Note that you can draw line of sight INTO and OUT OF a cloud, but not THROUGH it. So if something is on the opposite side of a cloud from your model and no part of either model's base is in that cloud that cloud blocks LoS for the attacking model. The same applies to forests. Forests also block LoS beyond 3" regardless of which models are in or out of the forest. Specific rules may ignore or change of any of this.

-Concealment: Provides +2 DEF against ranged & magic attacks, unless another effect dedicates otherwise (some models gain additional bonuses while in concealment, some models may ignore concealment).

Cover

-Cover is typically provided by terrain features 1" or higher, trenches and effects that specify cover. However remember terrain properties are defined by the players. In other words the heights and categories of terrain pieces are what the players say they are, not their measured heights. You could have flat paper terrain defined as 20" high, if you felt so inclined. There may be other cases where players feel inclined to define something as providing terrain, even if it's general properties don't match the general cases where something provides cover. You only benefit from cover if you are within 1" of the feature that provides cover and part of the model is obscured from the attack by the cover granting terrain.

NOTE: "Hills" aren't really a defined terrain type, but by default convention don't grant cover regardless of height, only elevation. Again, you're allowed to define terrain with any properties you want so placing a hill or other object that provides both elevation and cover under certain circumstances isn't out of the question.

-Cover: Grants you +4 DEF against magic and ranged attacks. See my notes on concealment above for possible exceptions. Note that many features that provide cover, will also give +2 DEF on melee attacks made across them (which you can typically only even do with the "Reach" ability)

And anything that is1' or lower is allowed for your models to jump over it, but setting a single touch on rough terrain such as a wreck is in my way, must cut my SPD in half in order to get over/closer out of it. But anything that is over 1' is considered that my model's line of sight is blocked and cannot shoot nor the opponent's model on the other side of the terrain, correct? Just wondering two things about line of sight and terrain.


-You can freely pass over linear obstacles (walls and things typically lower than 1") but you can't run/charge over them without the "Pathfinder" rule. Keep in mind there may be other terrain defined as an obstacle/impassable that you can't move over even if it's lower than 1".

-Line of sight depends on the base size. 1" high terrain doesn't block los to anything. While 1.5" terrain only blocks line of sight to small-based models, and so on. Note that line of sight is almost always dependant on the base size of the defending model, you can't see over 1.5" terrain blocking LoS to a small model not matter how big the attacker's base is. Barring other rules.



I've seen a few Batreps where they just go around the terrain by bending their tape measure that adds up to their SPD, you can do that and keep your original SPD, yes?
\

If you don't enter the terrain, you don't take the penalty. You're allowed to move around it. Just keep in mind base size, and make sure you're actually clearing the terrain as if ANY part of your base touches it during the move you'd take the penalty. You may have to take your movement in multiple chunks to make sure you're doing it correctly. Models don't just teleport to the end of their specified movement.



And if you have, lets say a Warjack is behind a unit, or a unit is behind a unit, is that unit's/warjack's line of sight blocked and cannot shoot, but the unit further than them gets the hits and the other one is protected?
\

Models don't provide concealment or cover they only block line of sight, and only to models with an equal size base or smaller. For example

A Heavy Warjack (Large Base) and a solo (Small Base) is behind a line of Infantry models (small based) with no gaps between them, opposite the same.

Any of the units on either side can shoot each other (they're in front)
Any of the Warjacks on either side can shoot each other (the small bases don't block LoS to the large bases)
Neither of the Warjacks can shoot the enemy solo(they can't see the small based models through all the other small bases)
Neither of the Warjacks can shoot the enemy unit(they can't see the small based models through their friendly small bases)
Neither of the solos can shoot each other (They can't see the other small-based model through the other small bases)
The solos can shoot the enemy Warjacks (Small based models don't block LoS to large based ones)

This is all on a model-per-model bases so you can wind up in a situation where some models in the unit have LoS to a particular model, and others don't.


Chongara you helpful bastard, give me a hug here will you?
   
 
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