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Made in nz
Regular Dakkanaut




Can somebody tell me completely fluff wise the pros and cons of some armies and why they are 'pros and cons'
E.g.
Tyranids
Pros:
Mass producing
Quick adaptation physically and tactically
Can make big creatures

Cons:
If synapse is destroyed it falls apart

And you keep on going on a army.
I'm just interested in this kind of stuff as my knowledge is very limited on this.
This isn't about what the armies have done or what has happened just some raw facts about em
Thanks.

-sab

You fool me once I'm mad.
You fool me twice, I don't really like you.
You fool me three times, your officially that guy.
 
   
Made in us
Gore-Soaked Lunatic Witchhunter




Seattle

Orks

Pros:
Mass producing with a rapid biological development; able to go from Yoof to Boy in a matter of months.
Genetic understanding of their place in Orkoid society
Extremely violent
Extremely tough
Extremely strong
Fungus-based lifeform, nearly impossible to entirely eradicate from a planet

Cons:
Duplicitous if a much larger Ork isn't around

It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. 
   
Made in se
Been Around the Block




Imperial Guard


Pros:
Insane massed firepower
The actual numbers of soldiers and the redonculus (not a word, i know) amount of reinforcement available.
Big guns that make big holes... mounted on big tanks!
At times a religous zeal that is scary to imagine
Adaptability

Con:
Very high reliability on commanders
Needs morale-boosts from priests and commissars.
Weak as individuals
   
Made in gb
Lone Wolf Sentinel Pilot





Nottinghamshire, UK

Tau

Pros

Rational approach to science and technology
Powerful wargear
More varied approach to alien contact than just warfare
Seems to be a good standard of living on their worlds
Lack of warp presence protects them from corruption by Chaos
Less overtly grimdark than other factions

Cons

Less overtly grimdark than other factions (no problem for me but some criticise them for this)
Implied mind control and rigid caste structure
Lack of warp presence means they can't use psychic powers (can be good or bad)
Lack of proper warp travel means they will always travel and expand their territory slower than everyone else
Lack of emphasis on close combat among the Fire Caste (I wonder why they haven't developed something like CC-specific suits given other factions being so keen on bringing a sword to a gunfight - as it is Kroot normally have to cover CC needs)
This is more an annoyance I have with some of the fluff writing: some writers for some reason take them being the galactic newcomers to mean they should portray them as naive in a way I just don't buy (such as staging a welcoming committee for Necrons - I doubt they'd be so lax when it came to dealing with first contact with an extremely heavily armed and advanced alien race)

Driven away from WH40K by rules bloat and the expense of keeping up, now interested in smaller model count games and anything with nifty mechanics. 
   
Made in nz
Boom! Leman Russ Commander




New Zealand

Chaos

Pros:
Marines with spikes!
Demon/vehicle hybrids!
Abaddon!

Cons:
Treated as a Xenos race by GW
Only 'Battle Brothers' ingame that aren't actually battle brothers.

5000
 
   
Made in eu
Hallowed Canoness




Ireland

Sisters of Battle

Pros:
- recruited only from the best and purest martially-minded orphans of the Schola Progenium
- Astartes-level arms and armour
- thoroughly indoctrinated, thus utterly loyal
- training and willpower may result in "miraculous" feats of arms
- morale-lifting effect on other Imperial forces (as proxies of the God-Emperor's righteous wrath - example)

Cons:
- comparatively small numbers, limiting their level of participation (example)
- aforementioned loyalty may be abused by corrupt leaders
- religious lifestyle may adversely affect efficiency (example)
- morale-dropping effect on other Imperial forces (as relentless executioners of supposed heretics - example)

This message was edited 1 time. Last update was at 2013/03/29 03:46:44


 
   
Made in us
Devestating Grey Knight Dreadknight




Grey Knights

Pros:

-All GK are competent psykers
-Very specialized and powerful wargear
-Immune to Chaos
-Agents of the Ordo Malleus, answer only to the Inquisition
-No scouts, training goes from recruit to full marine
-Inquisition can requisition anything for them

Cons:

-Very small in number
-Existence is secretive, so limited ability to work with other Imperium assets
-Extremely narrow focus

Hope is the first step on the road to disappointment. 
   
Made in us
Maniacal Gibbering Madboy



octarius sector squishin bugz

Space Marine

Pros:
Well equipped
well practiced tactics
shock troopers
Plot armour
Matt Ward Love
Ultramarines
Trained for every situation possible
Psycho conditioning
Zealots
No fear
High regenerative bodies


Cons:
distant from other branches of the IOM
Prideful
Low numbers
Matt Ward Love
Not immune to chaos

Probably a little more pros to them, but I can't really think about any at the moment.



orkz are da best!!!
 
   
Made in rs
Land Raider Pilot on Cruise Control





Holy Terra

Imperium of Mankind:

Pros:

-The most powerful political entity in the galaxy.
-The most powerful single unified military might.
-Impressive technology.
-One one million settled worlds with other world being constantly colonized, rediscovered and terraformed.
-Protecting the galaxy from falling to Chaos hands.
-Successfully beating down every enemy it encounters

Crons:

-Corrupted officials.
-Little regard for single Human life as there are quadrillions of Humans.
-Slow loss of technological knowledge due to loss of STC on various overruned Forge Worlds.
-Little tolerance for non-Human races.
-Even if it can beat every enemy singlehandedly when it is attack by everybody from all sides it can barely hold them all back.

The universe has many horrors yet to throw at us. This is not the end of our struggle. This is just the beginning of our crusade to save Humanity. Be faithful! Be strong! Be vigilant!
 
   
Made in gb
The Last Chancer Who Survived




United Kingdom

Chaos Space Marines:

Pros:
-Can become incrediblypowerful
-Access to untold knowledge/powers
-They are SPESS MUHREENZ!
-They are Kayoss' FUREH!
-Completely mad/insane/crazy
-Become daemons when they die ---> Guaranteed Immortality if the gods like them.
-Freakin' Badasses

Cons:
-Will get sodomized by the chaos gods if they fail to live up to their standards (and become a daemon [either a Daemon prince, or a lesser daemon after they die]
-The entire IOM (Scratch that) --> Everybody hates them
-Too much warp exposure can cause problems
-Spawndom
-Completely mad/insane/crazy

This message was edited 1 time. Last update was at 2013/03/29 13:25:07


 
   
 
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