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2013/05/04 19:41:12
Subject: What armies are most different from one another, play style wise?
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Tail-spinning Tomb Blade Pilot
Onuris Coreworld
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I have been toying around with the idea of starting a new army recently. Since I play Necrons, I began to think about which army would provide me with the biggest difference in gameplay.
Along that same train of thought, I started to wonder which armies are the most different from one another as far as how they play on the table top. So, to start, I will do Necrons.
I think the army that is most different from Necrons would have to be a very Slaanesh heavy Demons of Chaos army. You go from good armor saves, medium to high toughness, low initiative, no psychic powers and mostly shooting to no armor saves, low toughness, super high initiative, and getting most of your killing done in close combat.
So to summarize, Necrons are most different from Chaos Demons(Slaanesh heavy).
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"Most mortals will die from this procedure...and so will you!" |
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2013/05/04 19:47:06
Subject: What armies are most different from one another, play style wise?
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Longtime Dakkanaut
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Grey knight melee paladins, to horde tzeentch daemons.
Paladins have resillience, and melee skill, at the cost of speed and numbers
Tzeentch daemons have speed, numbers, and shooting skill, at the cost of resillience and melee skill.
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2013/05/04 20:10:09
Subject: What armies are most different from one another, play style wise?
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Ladies Love the Vibro-Cannon Operator
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Well, I'd think about an army that can ally with Necrons. Orks, GK, IG, and CSM come to my mind. Each of them plays differently.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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2013/05/04 20:12:58
Subject: What armies are most different from one another, play style wise?
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Tail-spinning Tomb Blade Pilot
Onuris Coreworld
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wuestenfux wrote:Well, I'd think about an army that can ally with Necrons. Orks, GK, IG, and CSM come to my mind. Each of them plays differently.
I appreciate the advice. But, I am asking what armies everyone thinks are the most different from one another gameplay wise. Evileyes has the right idea.
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"Most mortals will die from this procedure...and so will you!" |
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2013/05/04 20:52:13
Subject: Re:What armies are most different from one another, play style wise?
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Rogue
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From a tau player, it seems to be nurgle daemons. You go from fragile, high power, high mobility shooting, to slooooowwww footsloggin HTH combat users that are nearly indestructible.
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Sacean 28th Hunter Cadre: 2000
Armageddon 53rd Heavy Armored Division: 3000
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2013/05/04 20:54:48
Subject: Re:What armies are most different from one another, play style wise?
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Fixture of Dakka
Temple Prime
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Gyrtop wrote:From a tau player, it seems to be nurgle daemons. You go from fragile, high power, high mobility shooting, to slooooowwww footsloggin HTH combat users that are nearly indestructible.
Aren't the new nurgle daemons kind of squishier than they used to be?
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Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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2013/05/04 21:17:12
Subject: What armies are most different from one another, play style wise?
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Homicidal Veteran Blood Angel Assault Marine
north of nowhere
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Imperial guard to DE. From tonnes of steel, hundreds of bodies and enough arty to demolish a city and staying 12-24" away to half-nekked BDSM melee fighters on flying paper bags.
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2013/05/04 21:56:34
Subject: What armies are most different from one another, play style wise?
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Longtime Dakkanaut
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TheCrazyCryptek wrote: wuestenfux wrote:Well, I'd think about an army that can ally with Necrons. Orks, GK, IG, and CSM come to my mind. Each of them plays differently.
I appreciate the advice. But, I am asking what armies everyone thinks are the most different from one another gameplay wise. Evileyes has the right idea.
What about Orks? I play Necrons aswell, and if there's one thing we can't do, is having massives units of 30+ models who can't wait to enter CC to NOM NOM NOM everything. Likewise, Tyranids. I think the most different armies are Horde style armies if you want. Marines even have almost the same stats as Necrons so stay away from those
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"Fear is freedom! Subjugation is liberation! Contradiction is truth! These are the truths of this world! Surrender to these truths, you pigs in human clothing!" - Satsuki Kiryuin, Kill la Kill |
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2013/05/04 22:09:21
Subject: What armies are most different from one another, play style wise?
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Judgemental Grey Knight Justicar
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Orcs are rush up and get into melee. Orcs are expendable.
Tau - Shoot and protect don't get into melee. Don't expend your troops you need the firepower.
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01001000 01101001 00100000 01110100 01101000 01100101 01110010 01100101 00101110 |
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2013/05/05 00:19:11
Subject: Re:What armies are most different from one another, play style wise?
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Secretive Dark Angels Veteran
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Green Tide foot Orks and Dark Eldar Venom spam.
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This message was edited 1 time. Last update was at 2013/05/05 00:25:48
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2013/05/05 04:52:35
Subject: Re:What armies are most different from one another, play style wise?
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Tea-Kettle of Blood
Adelaide, South Australia
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Green Tide Orks and gunline Orks, FMC & psyker heavy Daermons and foot Tau.
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Ailaros wrote:You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.
"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" |
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