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Made in us
Tough-as-Nails Ork Boy





San Diego

Right now I am an ork player but ive been dying to start a space marine army. The only thing is that my favorite chapter is that of the Raven Guard and it seems that they will never get rules that will give them the quality's on the game board that I soooo much appreciate about them. It is for this reason that I decided to write my own codex for them, only could proble play friends with it but good enough for me. It does not seem like it would be too complicated just some general beef-up rules that would optimize an assaulting full army. Here are some of the rules Im possible gonna write in.

Vanguard/Honor Guard group:this would simply be Vanguard that would could have the option of having a captain, or dare I say, Raven Guard Chapter Master, while maintaining the ability to assault out of deep strike . This would include relic armor and weapons, mostly power claws, if you catch my drift.

Special Characters:Chaplains/Apothecaries/Liberians in Jump packs, Raven Guard Chapter master, Characters that allow troops or maybe even termis, jump packs, maybe even a dreadnought.[/color]

General Rules:Hit and run for anybody in a jump pack. High initiative focus on Raven Guard Special Characters, Options for banners that give higher initiative or lower initiative on enemy's. Definitely more power claw options, Duel power claws is the "Ravens Way"

I know this could SEEM a little over powering, just think of all the new improved rules for Tau and Eldar. This Raven Guard team would probable end up like the Eldar, hard-hitting till something goes awfully wrong. Please let me know if you guys have any suggestions for new or mods listed above.

This message was edited 3 times. Last update was at 2013/06/02 19:11:15


 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine



north of nowhere

Mojo1jojo wrote:
Right now I am an ork player but ive been dying to start a space marine army. The only thing is that my favorite chapter is that of the Raven Guard and it seems that they will never get rules that will give them the quality's on the game board that I soooo much appreciate about them. It is for this reason that I decided to write my own codex for them, only could proble play friends with it but good enough for me. It does not seem like it would be too complicated just some general beef-up rules that would optimize an assaulting full army. Here are some of the rules Im possible gonna write in.

Vanguard/Honor Guard group:this would simply be Vanguard that would could have the option of having a captain, or dare I say, Raven Guard Chapter Master, while maintaining the ability to assault out of deep strike . This would include relic armor and weapons, mostly power claws, if you catch my drift.

Special Characters:Chaplains/Apothecaries/Liberians in Jump packs, Raven Guard Chapter master, Characters that allow troops or maybe even termis, jump packs, maybe even a dreadnought.

General Rules:Hit and run for anybody in a jump pack. High initiative focus on Raven Guard Special Characters, Options for banners that give higher initiative or lower initiative on enemy's. Definitely more power claw options, Duel power claws is the "Ravens Way"

I know this could SEEM a little over powering, just think of all the new improved rules for Tau and Eldar. This Raven Guard team would probable end up like the Eldar, hard-hitting till something goes awfully wrong. Please let me know if you guys have any suggestions for new or mods listed above.

The Vanguard Honor Guard makes total sense for me. Raven guard are known for their "not here, here and gone again" tactics. Maybe add in a DoA style drop in.

I can dig it. Maybe no SC dreaddy, but I could see something like the Blendernaught. Termies as troops is more left field for them, but I could see Assault Marines. Maybe like a 2-squad limit on it though, they use tact squads as often as most Chapters, they are just all more JP-ready than say, the UM.

I think upping the cost by +1 pt for a JP would make things fair, maybe 2. The initiative boost should be for the RG units, wont make sense for others. I could easily see new RG characters. Maybe give everyone from Sgt up the ability to have dual claws for +25 points

 Azreal13 wrote:
Not that it matters because given the amount of interbreeding that went on with that lot I'm pretty sure the Queen is her own Uncle.

BA 6000; 1250
Really this thread just failed on about 3 levels, you should all feel bad and do better.-motyak 
   
Made in us
Tough-as-Nails Ork Boy





San Diego

Good input, im gonna start building stuff after I'm done with the mcats.

 
   
 
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