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Made in ca
Fresh-Faced New User






I'm playing a 1500 point match against Lizardmen soon, and I just have a few questions;

- In 1500, what should I do for my lord/hero allowance? Just one tooled up wizard, or a wizard/combat character?

- Are 20 marauders worth taking, or should i just use the points elsewhere?

- Is a hellcannon worth it, or should I go with 3 Juggernauts instead?

9-4-0

fafnir wrote:Oh, and it's been scientifically proven that, when fighting against Space Wolves, the human vocabulary degenerates to 'feth,' 'space,' and 'wolves.'

All Guard tactics in 15 words: Take three to do the job, as one will miss, and one will be dead.
 
   
Made in us
Shunting Grey Knight Interceptor




USA

Generally for almost any army i play I try to take a lv4 and a bsb. sometimes I will take others but those are the ones i find the most useful.
   
Made in gb
Bloodthirsty Chaos Knight



Edinburgh, Scotland

I find a level 2, with skull and crown of command is more useful than a bsb. I really like hellcannons, skullcrushers are also great. I think marauders are a waste - especially since 1 block of warriors could fill your core points.

If you go with skullcrushers, I'd take 4, but a hellcannon and some nurgle knights would rock too.

Nite 
   
Made in de
Decrepit Dakkanaut





Marauders are a rather weak choice, I'd rather stick with Chariots.

The most succesful list I have recently seen had, iirc, 13 (THIRTEEN) chariots.

   
Made in gb
Agile Revenant Titan




In the Casualty section of a Blood Bowl dugout

Against Lizardmen, your General should definitely be a Level 4 Wizard. You can be almost sure your opponent will be packing one, so you need that +4 to Dispel so you're not completely vulnerable to their Magic.

As for Heroes, at 1500 points, you'll want a BSB as well.

After that, no other characters are necessary and I'd actually stick with just those characters at 1500. Getting to 2000+, I'd perhaps throw in a Level 1 or 2 Wizard, or maybe a fighty character, depending on the army.

DT:90S+++G++MB++IPwhfb06#+++D+A+++/eWD309R+T(T)DM+

9th Age Fantasy Rules

 
   
Made in us
Shas'ui with Bonding Knife





 The Shadow wrote:
Against Lizardmen, your General should definitely be a Level 4 Wizard. You can be almost sure your opponent will be packing one, so you need that +4 to Dispel so you're not completely vulnerable to their Magic.

As for Heroes, at 1500 points, you'll want a BSB as well.

After that, no other characters are necessary and I'd actually stick with just those characters at 1500. Getting to 2000+, I'd perhaps throw in a Level 1 or 2 Wizard, or maybe a fighty character, depending on the army.



I second the call for a level 4. Otherwise you will be at the LM players mercy during the magic phase (particularly his). Even at 1.5k, he's almost assured to have a Slaan - might not be a super tooled up one, but you can still make a dangerous slaan at this point level.

-- Haight

 daedalus wrote:

I mean, it's Dakka. I thought snide arguments from emotion were what we did here.


 
   
 
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