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When I run my tactical terminators, I go with a 5 man squad, assault cannon, one chainfist.
The CML is nice. My problem with it is that you get tempted to shoot krack missiles at tanks while the stormbolters of the squad are useless. If your scatter die works better then mine, the frags do have synergy with the squad. The CML is also the only thing that can reach beyond 24" which is nice if you are starting on the table.
The assault cannon works better with the bolters. Same range, same basic targets. Just bigger and better. The higher strength and rending lets you take shots at light armor if needed. The shorter range doesn't mater if you are deep striking. Looks cooler as well.
The poor, neglected, heavy flamer is also an option. Its major perk is it's price. It costs significantly less the the other options. The problem is the range. If your list is packing locator beacons or teleport homers, they are not a bad option. Template weapons have some perks, but the opportunity cost of not taking one of the other two, more generally useful, weapons is a bit too high.
Chainfists are nice to have one or two of in the squad. While you can, in theory, glance AV14 targets to death with just powerfists, it takes more then you think to get the job done. The guy with the chainfist will just carve that thing wide open. Now most tanks are AV10 on the back, so the regular guys with fists can and will turn them into scrap. But the hard targets and bunkers need some special love.
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