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Made in us
Been Around the Block




Saw a similar question on Port..err Warseer... thought it might be worthy of picking the brains of you rules-godlike Dakkites.

A Drop Pod drops directly into the center of a Castellan Mine marker.  Assuming the Drop Pod base is exactly the same width.  What happens with the minefield? 

Does it go off and try to hit the pod...which results in what kind of damage?  Any damage to the cargo (marine or dread)?  What of the cargo as it's forced to disembark?  Did it just manage to skirt the minefield?  Or is it logical to assume that the movement caused by disembarking would be enough to trigger the minefield and it's effects against the cargo?

   
Made in us
Regular Dakkanaut




There is only 2 ways to do this and only those two ways.

1. Drop pod takes a hit before the guys get out and things inside take hits leaving it.

2. Drop pod doesn't take a hit but all the guys getting out of the droppod take hits.

I know the rules. Do you? 
   
Made in nz
Fresh-Faced New User




Wellington, NZ

I would say it's bad luck for the marine player as, if IIRC, it does not say that the landing of a Drop Pod counts as movement. I guess if the Pod is subsequently destroyed and becomes a wreck (or is removed) any models moving over it will be hit by the mines normally.

 

Edit: When I say 'marine player' I mean the owner of the Whirlwind.

   
Made in us
Regular Dakkanaut




The mine field stays and even if the droppod lives you still take hits doing through or over it.

I know the rules. Do you? 
   
Made in us
Mounted Kroot Tracker







The droppod is 'placed' and the transported unit 'disembarks'.  This isn't movement, because it never actually states that it is (disembarking only counts as moving for shooting weapons, not for minefields).  I asked the same thing about Necron WBB rolls, but since they are 'placed', then they don't move either.  It has to be consistent.

As strange as it sounds, you can droppod and deploy into a minefield and take no hits.

- Oaka


   
Made in us
Regular Dakkanaut




Depolyment is movement. Drop pods state you must disembark after you land. Sorry but you are moving.

I know the rules. Do you? 
   
Made in de
Regular Dakkanaut




Id second Oaka.
   
Made in us
Regular Dakkanaut




And you would be incorrect. So by your logic your rhino getting hit by a mine would stay in place and the guys inside would deploy out of the tank and not take any mines. LOL. Wrong. Once again people looking to get around rules to be saved. WRONG.

I know the rules. Do you? 
   
Made in us
Been Around the Block




Disembarkment has nothing to do with WBB rolls, only with units teleporting out of the Monolith. 
If disembarkment and/or deployment are movement - then the marines and/or pod go boom. 
   
Made in us
Been Around the Block




Please, let's use the YMDC approved "Rules Debate" procedures and break the argument down with RAW, premises and conclusions.

Premise 1a:  pg 21 of the Codex Space Marines states that all passengers must disembark from the Drop pod.

Premise 1b: same page, same paragraph, the passengers may not move (other to disembark) or assault the turn they land.

Premise 1c:  same page, same paragraph, they may shoot but count as moving.

Conclusion1: disembarkation from a drop pod counts as "movement"

Premise 2:  page 39 of Codex Space Marines, Castellan Mine entry... "Any model moving over the minefield" triggers it.

Premise 2: the Drop Pod is a "model" and is seen as "moving over" the minefield if it landed on it.  (this is more of a Logical Assumption than a true Premise... but...)

Conclusion 2:  the Drop Pod will trigger the minefield as it lands, potentially taking damage

Assumption: Models "inside" the Drop pod are also technically moving over a minefield as they exit the vehicle per the Drop Pods forced disembarkation rules.  Even if the Pod model is the same size as, or larger than, the marker the models are still in the minefield together.

Overall Conclusion based on previous conclusions and assumption; both the Drop pod and the models it carries will potentially take damage from the minefield it lands on. 

However, in the subsequent turn, I would assume (especially if the pod is larger than the minefield) the squad inside the pod has disembarked far enough from the minefield that it would have no further effect on them unless, of course, they had to walk through it again.

Then there's always the possibility that this scenario could NEVER happen depending on whether or not you consider Mine markers as enemy "models".  Drop pods can not come within 1" of enemy models.  Which would make Castellan mines the BEST area denial weapon against Drop pods.

And I'm curious, I don't know if it's been covered before or not, but what happens in the odd situation the pod can not land on the table?  Such as the entire table is covered with just enough enemy models that the pod is denied any place to land... or scatters off the table? Is it destroyed along with the cargo?

   
Made in us
Mounted Kroot Tracker







It is impossible to determine whether a droppod counts as moving when it lands in the same vein that we cannot know whether a deepstriking landspeeder can get only glancing hits.  It is simply not stated in the rules whether either vehicle moves or not.  It would therefore be an extreme jump to say that a droppod moves over a minefield by landing on it.

As for the disembarking unit, it has to follow the same conventions as every other situation in the game where a unit can trigger a minefield.  This weapon requires a definition of 'movement' to be determined for the game system.  Having a model physically move by action of a player's hand cannot be used as a definition for the castellan minefield.  The unit has to officially 'move' according to the rules.  I used Necron WBB rolls because they are an excellent example.  A player physically moves the downed Necron model and stands it back up back in coherency with the unit.  The model is moved, but does not count as moving per the rules, so is not affected by a minefield.  This convention has to be consistent, and as it states nowhere in the rulebook that disembarking models 'move' (they 'disembark', Necron models are 'placed'). 

Interestingly enough, if a deepstriking unit scatters, I believe the rules do say they are moved.  So, a deepstriking unit does not set off a minefield, but if it scatters onto one then it does.  RAW, gotta love them.

- Oaka


   
Made in us
Been Around the Block




And I'm curious, I don't know if it's been covered before or not, but what happens in the odd situation the pod can not land on the table? Such as the entire table is covered with just enough enemy models that the pod is denied any place to land... or scatters off the table? Is it destroyed along with the cargo?


I believe it's destroyed, but I also believe Ed calculated the number of models it would take to accomplish this and it's impossibly high.
   
Made in us
Been Around the Block




Extremely unlikely on a standard table, yes. But on a short board (4x4 or smaller), with enough points worth of models... all infiltrating... and the board is littered with impassable terrain features....
   
Made in us
Been Around the Block




It's still pretty unlikely, though Ed would have to chime in with the calculation he made.  It was kind of silly to see how many models it would take to fill a certain amount of area maintaining unit coherency. 
   
Made in us
Grovelin' Grot



Dallas, Tx

Posted By Oaka on 03/30/2006 12:18 PM

It is impossible to determine whether a droppod counts as moving when it lands in the same vein that we cannot know whether a deepstriking landspeeder can get only glancing hits.  It is simply not stated in the rules whether either vehicle moves or not.  It would therefore be an extreme jump to say that a droppod moves over a minefield by landing on it.

As for the disembarking unit, it has to follow the same conventions as every other situation in the game where a unit can trigger a minefield.  This weapon requires a definition of 'movement' to be determined for the game system.  Having a model physically move by action of a player's hand cannot be used as a definition for the castellan minefield.  The unit has to officially 'move' according to the rules.  I used Necron WBB rolls because they are an excellent example.  A player physically moves the downed Necron model and stands it back up back in coherency with the unit.  The model is moved, but does not count as moving per the rules, so is not affected by a minefield.  This convention has to be consistent, and as it states nowhere in the rulebook that disembarking models 'move' (they 'disembark', Necron models are 'placed'). 

Interestingly enough, if a deepstriking unit scatters, I believe the rules do say they are moved.  So, a deepstriking unit does not set off a minefield, but if it scatters onto one then it does.  RAW, gotta love them.

- Oaka


I don't think there's any real question as to whether a speeder counts as moving when it deep strikes.  The only question is how far it counts as moving. So I do not believe that's a valid argument for not triggering mines.

I also object to the notion that only movement performed as "movement" in the "movement phase" is counted as movement for mine purposes.  Units have the ability to move in the movement, shooting and assault phases.  Surely fleet of foot would be counted as movement, as would consolidation or massacre moves in the close combat phase.  In both cases models are physically moving over the minefield.

It seems quite simple, if a model physically moves over the template area, they roll to see if they trigger a mine.




I'm really at my best when I'm at my worst. 
   
Made in us
Dakka Veteran





It seems quite simple, if a model physically moves over the template area, they roll to see if they trigger a mine.



I agree with every part of that except the "It seems quite simple". I do not believe that it is a simple rule... I believe it is simple to figure out when in mid game..

Can you D.I.G. it? 
   
 
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