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Made in us
Tail-spinning Tomb Blade Pilot





All over

Ok so let me start that I want an army that is hard hitting but scores high on the comp system. This army has a score of 17 which is good and want some feed back on units. Thanks

Chaos Lord: Talisman Of Preservation; Ogre Blade; Soul Feeder; Juggernaut of Khorne; shield; Mark of Khorne. 375

Exalted Hero: Armour Of Destiny; Scaled Skin; Juggernaut of Khorne; Mark of Khorne; additional hand weapon; Battle Standard. 273

18 Chaos Warriors: Aspiring Champion; musician; standard bearer; Mark of Khorne; additional hand weapons. 354
18 Chaos Warriors: Aspiring Champion; musician; standard bearer; Mark of Khorne; additional hand weapons. 354
5 Chaos Warhounds 30
5 Chaos Warhounds 30
5 Chaos Warhounds 30

5 Chaos Knights: Doom Knight; musician; standard bearer; Mark of Khorne; ensorcelled weapons. 255
5 Chaos Knights: Doom Knight; musician; standard bearer; Mark of Khorne; ensorcelled weapons. 255

3 Skullcrushers of Khorne: Skullhunter; musician; standard bearer; ensorcelled weapons. 264
3 Skullcrushers of Khorne: Skullhunter; musician; standard bearer; ensorcelled weapons. 264

2,484 points

   
Made in us
Regular Dakkanaut




That's a lot of frenzied warriors! Even with your dog screens you'll be rolling tests for the first few turns...

That being said I ran mono khorne with the old book and found mok warriors did better with halberds. I would suggest switching your warriors to, maybe 14-15 man units, halberds. If you want two hand weapons make some minimum sized units. With 4 attacks each they're still dangerous and you'll have more drops.

I would also move gear around on your characters.
Lord: Armor of Destiny, ogre blade, dragon bane gem, potion of foolhardiness, scaled skin, MoK, juggernaut

BSB: MoK, Jugg, Talisman of preservation, charmed shield, halberd

Subtle change, mostly with the scaled skin+ armor of destiny, but I would prefer this. It gives your lord a chance to go out on his own and charge something. If you can identify the unit or character with flaming attacks he can road block (or destroy) it. Similarly it protects your general from metal magic. You could also drop the ogre blade on your Chaos lord for a great weapon, yes you lose the initiative but you would save 40 pts and its unlikely that he will die in one round (ie before he strikes) anyway. If you did this you could fit the healing potion or the dawn stone and replace the appropriate gear. You can also consider the ASF sword, because the re rolls to hit are also great coming off of 6-7 attacks, not too mention you have plenty of other high strength hitters in your army already.

On the BSB he would maintain a 1+/ 4+ at range and can ignore a cannon shot even if he splits from the skull crushers (might not be needed because of the LOS roll from the skull crushers, but old habits die hard and all that...) the halberd means str 6 in combat which will put the BSB above the str 5 attacks coming from his skull crusher retinue.

Just some thoughts!

Hermit

This message was edited 2 times. Last update was at 2013/07/30 16:38:22


 
   
Made in gb
Bloodthirsty Chaos Knight



Edinburgh, Scotland

I also wondeed if it would be worth combinig units of mc to get LoS rolls or even swapping a character to a steed and combinig knights.

No magic defence at all - Collar of Khorne could be nice.

Nite 
   
Made in us
Blood-Raging Khorne Berserker




Dallas, Tx

Unless he combines the 'crushers he won't get LoS bc of unit size. I like the loadout Hermit suggested for the BSB and CL.

ToW armies I own:
Empire: 10,000+
Chaos Legions: DoC- 10,000+; WoC- 7,500+; Beastmen- 2,500+; Chaos Dwarves- 3,500+
Unaligned: Ogres- 2,500; Tomb Kings- 3,000
Hotek: Dark Elves- 7,500+; High Elves- 2,500
40k armies I own:
CSM- 25,000+  
   
 
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