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Made in ca
Dakka Veteran






Hi everyone ! I wanted to know, except the classical terminator footslog of the grey knight/dark angels/ space wolves, which other armies are good at footslogging ? I mainly want to know this because I really dislike the hike of price on vehicules lately. Thank you for your answers !

 
   
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Bloodthirsty Chaos Knight






Tyranids.

Actually, on a serious note, any army that can "horde" up like Nids, Orks, or even Daemons.

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Tunneling Trygon






Nids, Daemons, Chaos Marines, (with Bikes/spawn blobs) Chaos Daemons, and bike armies. Also, a few have had great success with the dreaded footdar.


 
   
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Slashing Veteran Sword Bretheren






I also think there is an interesting build out there for Dark Eldar using the beastmasters, hellions, reavers and a couple pain engines.

Not sure the best way to pull that off but it seems interesting. I have also been interested in putting together armies hat tare not very reliant on vehicles. In part because of the price but also because I dont like painting vehicles.

This message was edited 1 time. Last update was at 2013/08/02 13:58:43


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Plymouth

Mobs of orks are great at footslogging, however more miniatures, means more money spent...

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Dark Angels Librarian with Book of Secrets






Connecticut

Almost every army can make a footslogging build now.

It's probably a better question to ask 'which armies cannot make a decent footslogging build'
   
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Jovial Plaguebearer of Nurgle






GW obviously wants the nids to be the main footslogging army. So much so they still don't make a mycetic spore model.
   
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Decrepit Dakkanaut





Vallejo, CA

Anything that gets to make a Sv.

I agree that termies, power armor, and demons can make it work. Everything else, just forget it. They're going to be killed before they can make it anywhere in this shooty of a rules edition. Even said termies, power armor, and demons will have a pretty darn tough time of it, even with their saves.


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Heh, watch the spores vanish from the codex in the new 6th ed book.

The 3 big CC armies are pretty good at making footslogger lists like others have said. Daemons, Nids, and Orks. Though Daemons and Nids don't really have much other choices.

   
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Sneaky Striking Scorpion



Oregon

Eldar are OK. They'll do better once Tau fade further into the background as every army gets updated. The ubiquity of their cover saves will become more powerful without markerlights being ever-present.

With warp spiders and wraith units, they have the makings of a nice hammer-anvil base, and you can flavor with hawks, reapers, rangers, DAs, and even guardian hordes. Their biggest issue is flyers (not taking serpents removes their #1 anti-flyer). War spiders are a close 2nd, and are amazing all-around-ers.
   
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Shas'o Commanding the Hunter Kadre




Olympia, WA

Well as far as the armies I play... I'd say Imperial guard can bring a TON of pain as foot sloggers. a Close second is the Eldar, who really and truly are hardly penalized if they dont have vehicles. They can get where they need to go at speed, late, leaving them free to fire away with super high AP and STR weaponry for a bit. Scorpions can outflank, the Hawks and Spiders can totally end the high priority targets with a great deal of prejudice... It's a good army for foot slogging.

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I'd say that Guard and Blood Angels are good at footslogging (the two armies I play). I usually do Mech Guard, but I do find that, on the occasion that I have my army on foot, they do quite well (those nasty blobs ). And obviously Blood Angels have no problems with getting to the front lines quickly

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Despised Traitorous Cultist




Have to cast my vote for eldar. Serpent spam is cool but far from necessary. Battle Focus is something every army can be envious of. Plus even their cheapest units have bladestorm (rending).
   
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Fixture of Dakka




Temple Prime

Siege Assault vanguard, for 50 points your squad can now reroll their armor saves. Suck it weight of fire. And of course you can bring in so many tanks that the AP3 and better weapons will have their hands full.

Sadly Storm eagles are in the very competetive heavy support slot and while you get 4 HS slots for your tank squads, you pay by only having 2 Fast attack slots, which means the Storm Talons which many marine players have come to rely on for anti air are in strictly limited supplies.

And Storm eagles aren't cheap, you definitely pay for what you get. And while the Eagle is bastard tough, losing it means three hundred or more points down the drain.

Still with marines who can buy rerollable armor saves (at the cost of no longer being able to ride transports) and get FNP from Culln, a Librarian, or Shen (though what a psyker gives you depends on how much the dice like you, and some people prefer trying for a dome over endurance) I doubt you'll find troops more resistant to small arms fire anywhere.

Just make sure you capture the siege objective in your opponent's deployment zone or else you can only tie no matter how many more victory points you scored short of outright tabling the opponent.

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Xenohunter with First Contact




Does DS/Summoning GK count? They don't really footslog... But they don't take transports.
   
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Dark Angels Librarian with Book of Secrets






Orks, Tyranids, terminators.
   
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Longtime Dakkanaut






my vote's for orks. 30 strong fearless units, stomping across the board, backed up by dreads and covred by a KFF? most people are physically incapable of killing that much ork, and so at the end of the game, all the objectives are either orky or contested.

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Connecticut

These are footslog builds you can run with every army. Some will be more effective than others in today's meta.

BA - Run 60+ assault marines as troops. Its a variation of the turn 2 assault army.
CD - All builds are footslog builds
CSM - bikes, hoard CSM 20 man fearless blobs
DA - bikes, 80+ MEQ bodies, Deathwing
DE - Beast packs.
Eldar - Aspect warrior spam.
GK - Draigowing
IG - Guard Blobs
Necrons - Wraithwing, Silver Tide
Orks - Green Tide
SoB - 3+ armor body spam
C:SM - 3+ armor body spam
SW - 3+ armor body spam (most effective). Wolf guard terminator spam
Tau - Kroot spam
Nids - Spam anything from the codex.

Many builds get a lot better with allies (beast packs) Some builds perform better -- SW and DA can pull off MEQ spam better than C:SM.
The point is this -- you can run any army you like and have a footslogger build.
   
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Ferocious Blood Claw





power armour spam is getting a lot harder to pull off though esp at lower points. I simply cant beat a tau gunline with a 1000pts of foot wolves despite every trick i have read and tired its still a mission in its self not to get tabeld when there is so much anti mech firepower out there. And when your foot slogging all your heavy firepower has the staying power of a paper bag. Loose your long fangs of guard heavy weapons and there is nothing you can do to stop those ignor cover pie plates and such which just destory marines.
I think if you want a hord style list for bodies on the ground you need grots/ zombies/ cultests ect which are a fraction of the cost of a 3+ save. I am toying with the idea of a grot based army as with bug guns ect you can still get some firepower and have more bodies than bullets or templates.
In summery i think they days of 50+ marines being unkillabe due to numbers alone are now gone. Seen games where a gunline could have wiped 100+ marines out i am sure and thats without the chaos flyers
   
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Battleship Captain




Oregon

Is that true?
Is the horde of Power Armor no longer viable?
   
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Slashing Veteran Sword Bretheren






If it were'nt true, more people would have been playing Black Templar.

This message was edited 1 time. Last update was at 2013/08/16 18:06:48


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Does it work if you go something like 2/3 foot horde & 1/3 fast elements to distract and tie up the enemy?
   
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Battleship Captain




Oregon

The_Slight_Brigade wrote:
Does it work if you go something like 2/3 foot horde & 1/3 fast elements to distract and tie up the enemy?


That's what I was thinking.
For example, massed Spawn with CSMs & Cultists behind.
   
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This message was edited 1 time. Last update was at 2013/08/17 06:09:01


 
   
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Hamburg

Anyway, foot slogging is a slow way to die. Foot sloggers need cover fire while they hoof across the board.

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 wuestenfux wrote:
Anyway, foot slogging is a slow way to die. Foot sloggers need cover fire while they hoof across the board.
Respectfully, I think that's the problem with a lot of foot slogger armies.

Playing one is a playing a durability game. Its hard to kill 100+ MEQ models. When you field them, your not planning on killing your opponent. Your planning on sitting on the objectives and not being able to be shot off.

You can have some threat, but your main goal is to put so many scoring troops on the board, it would be tough to deal with.

One I've been thinking of as a great counter to serpent spam is 60 DA marines, 20 DA assault marines then 20 BA assault marine allies. That's 100 MEQ bodies to deal with. All of them can stuff krak gernades down tail pipes of serpents so the serpents must stay 18" away from the assault marines. They can't fly over them or they risk getting kraked by the tacs.

Its a durability list designed to just keep getting shot, and be to tough to kill in 5-7 turns.
   
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Twickenham, London

Do guardsmen camped behind an aegis but in front of artillery count as footslogging? They rule at it

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