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tower-holding game (with no name yet, you might guess), feedback pls?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Longtime Dakkanaut






so i recently got some laser cut terrain, and with it i can make 5 towers which are 6 levels high, 8" round and about 20" tall, with ramps and such going between them. i'm thinking of making a scenario for several players where each player gets a tower, which they must deploy all their units into, and these towers are connected by a series of walkways, which are ~12" long, and they criss-cross between towers, levels etc.

at the end of each player turn, each player gets a point for each level he controls, up to a maximum of 3 for each tower. the aim is to take the other players towers, but with at least 2 players able to move directly to yours, it could be tricky...

I'm thinking around 750-1k of elite-based army, no vehicles except walkers. walkers and bikes can't climb ladders, jetbikes and jump infantryh can jump 1 level per move, jetbikes can flat-out another level, or 2 if they're eldar (what with being super-fast).

next up is the issue with balance, and not-surprisingly, the problems come from the newest codexes: eldar and t'au. eldar can slam an army of wraithguard on the table and be immovable, t'au can sit in their own tower and shoot everyone out of theirs. anyone got any thoughts on how to solve this in a general way, as i can simply say 'don't be a d*ck' to the guys i play with when they start making their lists.

thoughts?

12,300 points of Orks
9th W/D/L with Orks, 4/0/2
I am Thoruk, the Barbarian, Slayer of Ducks, and This is my blog!

I'm Selling Infinity, 40k, dystopian wars, UK based!

I also make designs for t-shirts and mugs and such on Redbubble! 
   
Made in ua
Frightening Flamer of Tzeentch





You may add some rules about collateral damage to the tower areas based on the number of successful saves and templates that landed on it. With areas being ruined, the becamr more and more dangerous to their occupands (starting from diff terrain, and finishing stat-test or die situations from falling through the floor, wildfire or electical cables falling from the celling - this would encourage more mobiliry, but also would slow and overcomplicate the game

"It is not the strongest of the species that survives, nor the most intelligent that survives. It is the one that is the most adaptable to change."
Charles Darwin, first champion of Tzeench 
   
 
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