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![[Post New]](/s/i/i.gif) 2013/08/15 17:12:19
Subject: 1850 Eldar Tank and wraith!
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Regular Dakkanaut
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Ok so the basic Idea has been done I know but I am trying to refine it to a really good competitive list. So this is what I am thinking:
Autarch, Jetbike, Mantel of the laughing god, Laser Lance, Fusion gun
1 Warlock, Jetbike
Troops
5 Dire avengers, Wave Serpent, Scatter Laser, Shuriken Cannon, Holo Field
5 Dire avengers, Wave Serpent, Scatter Laser, Shuriken Cannon, Holo Field
5 Dire avengers, Wave Serpent, Scatter Laser, Shuriken Cannon, Holo Field
5 Dire avengers, Wave Serpent, Scatter Laser, Shuriken Cannon, Holo Field
5 Dire avengers, Wave Serpent, Scatter Laser, Shuriken Cannon, Holo Field
6 Eldar Jetbikes, 2 Shuriken Cannons
HVY
Wraith Knight
Wraith Knight
So I didn't take 6 tanks because I wanted a unit that can go super fast in one turn and snag/deny an objective and the problem with the wave serpents is they cant do that. It takes them an extra turn since they are transports and I could only move 6 then get guys out so its not as good.
Basically keep the jetbikes in reserves as long as I can. The autarch is really good for his 2+ rerollable cover save and can jump around and kill tanks and on the charge round can run in and root small units oof of objectives and then hit and run if they are still there. As Far as sky fire I dont really have much but 5 wave serpents are ALLOT of shots and since each one has 8 chances to get a 6 on the scatter laser it should mean everything on them is twin-linked.
So what do you guys think? Should I change anything?
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![[Post New]](/s/i/i.gif) 2013/08/15 17:43:51
Subject: 1850 Eldar Tank and wraith!
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Devastating Dark Reaper
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I think this looks really good tbh! If it was me I would only take 1 wraithknight and get a couple of prisms but thats just personal preference really.
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![[Post New]](/s/i/i.gif) 2013/08/15 18:16:28
Subject: 1850 Eldar Tank and wraith!
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Agile Revenant Titan
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Seems like a pretty solid list to me.
Love wave serpents!
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I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. |
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![[Post New]](/s/i/i.gif) 2013/08/15 18:23:39
Subject: Re:1850 Eldar Tank and wraith!
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Trustworthy Shas'vre
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I am a huge fan of double Wraithknights and feel they synergize well with Serpents. Though, I would consider dropping one for two Fire Prisms, though personal preference I'd keep two.
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![[Post New]](/s/i/i.gif) 2013/08/15 18:40:24
Subject: 1850 Eldar Tank and wraith!
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Regular Dakkanaut
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Solid, but a bit lacking in AA. Also extremely vulnerable to the (albeit now dead) melta-drop pod lists. If you're thinking of buying models, wait for the new SM dex to come out. You don't want to be up against drop-podding salamanders.
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![[Post New]](/s/i/i.gif) 2013/08/15 19:07:22
Subject: 1850 Eldar Tank and wraith!
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Regular Dakkanaut
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So Against drop pod lists you just dont use the serpent shield then you have a 2+ to turn pens into glances. Not to mention a 4+ cover save.
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![[Post New]](/s/i/i.gif) 2013/08/16 00:09:49
Subject: 1850 Eldar Tank and wraith!
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Deadly Dire Avenger
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I definitely agree with taking 2 fire prisms instead of one of the wraithknights - if you roll anything like I do there's nothing more frustrating than having 240 points of MC miss once or twice a turn without a farseer to guide/prescience it. The fire prism also gives you the S5 AP3 large blast which is great for taking down MEQs.
Other than that this looks like a solid list that should do well against most things apart from necron air forces and the aforementioned drop podding marine lists. I only tend to take a couple of wave serpents at 1500 but that's entirely personal choice on liking a bit of variety in my painting/lists (crimson hunter, warp spiders etc).
Good luck and have fun with it!
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![[Post New]](/s/i/i.gif) 2013/08/16 01:49:18
Subject: 1850 Eldar Tank and wraith!
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Regular Dakkanaut
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I personally think that you should go for a Farseer on a jetbike with that mantle because he adds way more to a force. (Giving knights a rerollable 4+ invunerable is a fun combo if you roll divination/RoF and manage a fortune and the one that gives a 4+ invunerable. is it presience or forwarning or something like that?) Then add a barebones autarch with a fusion gun in one of your serpents and give him the wraithforge stone. stuff him in a serpent and have this serpent stay in between the two wraithknights. (Stone in RAW does not need line of sight your not targeting anything just nominating. And using the mantle and stone in the same force works because you just cant take from both lists on a single character) its quite amusing!
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This message was edited 1 time. Last update was at 2013/08/16 01:49:38
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![[Post New]](/s/i/i.gif) 2013/08/16 05:48:58
Subject: Re:1850 Eldar Tank and wraith!
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Regular Dakkanaut
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Can't use the Wraithforge stone and Mantle. It's either Eldar remnants or Iyanden Remnants but not both
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![[Post New]](/s/i/i.gif) 2013/08/16 13:50:30
Subject: 1850 Eldar Tank and wraith!
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Regular Dakkanaut
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Also, Nick to do what you are suggesting, even if I could take both wargear, I would need allot of points. I would have to drop a fire prism or a troop choice and I don't think having the second HQ will help as much as the others.
As far as a farseer goes I really with I could have one but again I don't really have the points for it. He is 10 more points even if I only take the mantle and a jetbike and I don't know if he does as much for my army. I rely on getting certain spells more in this list with him then in others and an Autarch giving me my +1 reservers, better tank hunting capabilities, better CC when I need it. I think he just does more what I need.
I Think I am liking the idea of 2 Fire prisms instead of 2 knights, at least for now, and hey I already have two painted serpents so it cuts down on what I need. I did have to shave 10 points off of the list to get them though so one serpent lost a shuriken cannon. Here is the list now then:
Autarch, Jetbike, Mantel of the laughing god, Laser Lance, Fusion gun
1 Warlock, Jetbike
Troops
5 Dire avengers, Wave Serpent, Scatter Laser, Shuriken Cannon, Holo Field
5 Dire avengers, Wave Serpent, Scatter Laser, Shuriken Cannon, Holo Field
5 Dire avengers, Wave Serpent, Scatter Laser, Shuriken Cannon, Holo Field
5 Dire avengers, Wave Serpent, Scatter Laser, Shuriken Cannon, Holo Field
5 Dire avengers, Wave Serpent, Scatter Laser, Holo Field
6 Eldar Jetbikes, 2 Shuriken Cannons
HVY
Wraith Knight
Fire Prism
Fire Prism
Wish I could give them holo fields but its already such a tight list any more points shuffling means less effectiveness for only 1/6th better of a survival chance.
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![[Post New]](/s/i/i.gif) 2013/08/16 14:16:38
Subject: 1850 Eldar Tank and wraith!
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Tower of Power
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Switch the Autarch to a Farseer with the same wargear and your Wraithknights will hit a damn lot better. I would keep two of them as well by the way.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2013/08/16 14:36:00
Subject: Re:1850 Eldar Tank and wraith!
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Regular Dakkanaut
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toocool61 wrote:Can't use the Wraithforge stone and Mantle. It's either Eldar remnants or Iyanden Remnants but not both
Your actually wrong. the rule is: Any character in your army that MAY select Remnants of Glory MAY instead choose from the gifts of Asuryan. A CHARACTER cannot select from both the Remnants of Glory an the Gifts of asuryan.
That means a single character may take from only one list. but you can have 1 character select from the remnants of glory and another character select from the gifts of asuryan. you just cannot do both at the same time. So an autarch with the mantle and the celestial lance is illegal but a farseer with the mantle and then an aurtarch with the stone is NOT.
I would personally drop your fifth serpent and dire avengers to do the autarch with fusion gun and stone (110) farseer over the autarch on bike with a singing spear (+15) and give both your fire prisms holo fields (+30) you still have 5 wave serpents and 2 fire prisms. thats a LOT of tanks either way. altough i also think 2 knights (or a knight with 2 lords with dual starcannons and glaive) is highly usefull
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This message was edited 1 time. Last update was at 2013/08/16 14:37:58
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![[Post New]](/s/i/i.gif) 2013/08/16 15:20:32
Subject: 1850 Eldar Tank and wraith!
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Longtime Dakkanaut
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well, this would be fun to play against [/sarcasm]
for constructive criticism, have you got much that can deal with AV14? you have massed S7 from the wave serpents, but that won't crack a battlewagon from the front. I'm not sure exactly what the wraithknights have to offer, the only time i've faced one he had a 3 shot template weapon and a shield for a 4++, neither help against AV14.
i will say that this list is pretty much the mainstay of new eldar - it's a shame when the dedicated transport becomes the most powerful unit in the army. everyone knows it can work, but i would also say that, as an ork player, i could probably do pretty well against it with most of the usual lists i make (not tayloring). lootas will ruin you if you shoot the shields, and if you don't you've wasted your army using a gun as cover. wraithknights aren't characters, so powerklaw nobs in boys mobs would be dispatched to krump it. most other armies could do similar.
if you're planning to go to a toruament and be competitive, remember everyone who plays eldar (bandwagon jumpers and veterans alike) will probably be bringing this sort of list - if you want to stand a really good chance, tool up to fight against this list, and to fight against what other people will be bringing to fight against this list - it's the last thing they'll expect.
and i'll also say i've yet to see anyone not use a jetbike matey with a mantle of the laughing god, and i've yet to see him become useful - first game he threatened my wagons, so i got shootaboys out, shot a wound off him then charged him, he died. second game he threatened my backfield, 30 gretchin charged him, he died. third game i was running footsloggers, i engaged him in CC with 6 orks (the remnants of a squad) and he stayed there for 3 turns. this might just be orks but anyone who knows what they're doing will see you fly him into their backfield as a distraction, and simply walk over and clout him round the head for tryin' to be smart.
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![[Post New]](/s/i/i.gif) 2013/08/16 15:38:02
Subject: 1850 Eldar Tank and wraith!
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Tower of Power
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The Wraithknights offer heavy wraithcannons for av14.
An Ork Nob would need 4+ to hit and 4+ to wound against a Wraithknight (if no charging), the Nob will only hit 1.5 attacks and wound with 0.75 - not exactly krumping.
Serpents can deal with Serpents; they ignore cover with the shield.
Sounds like whoever you are playing against doesn't use the jetbike right. The jetbike should be picking on isolated targets and away from units which can threaten it in close combat. Also the mantle gives hit and run, so either the other player forgot that or had gakky dice rolls getting that run off.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2013/08/16 18:43:59
Subject: 1850 Eldar Tank and wraith!
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Agile Revenant Titan
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Knight bare bones has 2 s10 guns. Anti av 14, while not totally reliables better than nothing
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I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. |
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![[Post New]](/s/i/i.gif) 2013/08/17 06:51:21
Subject: Re:1850 Eldar Tank and wraith!
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Regular Dakkanaut
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To be honest, I agree that the solotarch is a waste of points. The farseer on a bike with no other upgrades imo gives way better buffs to your army, than the solotarch is effective. I know that i comparing apples and oranges, but I see the Farseer as a better investment than the solotarch. If you do use a farseer do not use the mantle. Tau will get an easy first blood if they go first/ warlord if you play them, and good chance you do if your at a tourney.
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![[Post New]](/s/i/i.gif) 2013/08/17 14:57:35
Subject: 1850 Eldar Tank and wraith!
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Longtime Dakkanaut
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ah, so wraithknights can take AV14, that's cool.
if you're splitting your army up against eldar, you're probably deserving to get isolated and killed.
he forgot the hit n run, first two times he didn't live to use it.
I'd say this list would be competitive, but suffers from weak-troops syndrome. 5 guys are easy enough to kill, and unless you're lucky you'll probably either get out a turn early to claim the objectives, or hold in the vehicles for a turn that never comes. a good opponent will use the tantalisation of side armour to force your serpents away from objectives, and now you can only get out if you move 6", you could be out maneuvered by yourself.
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![[Post New]](/s/i/i.gif) 2013/08/17 17:05:29
Subject: Re:1850 Eldar Tank and wraith!
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Trustworthy Shas'vre
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Outside of Firedragons in a Serpent, Wraithguard in a Serpent, or arguably a Autarch with a Fusion Gun and Mantle of the Laughing god, the Wraithknight is the best anti AV14 the Eldar have, and he is less expensive than two of those three options.
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