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Made in us
Regular Dakkanaut




You'll find me in the mind's eye

So I was digging through stuff in my attic and I realized I had silly amounts of necron warriors. So I wanted to make a warrior spam army with big units of 20 each with a lord with a res orb attached.
I found I had about 80 warriors and wanted to make a 2000 point army to compliment my main Thousand Sons as allies.
What units really compliment this strategy?

This message was edited 1 time. Last update was at 2013/09/22 20:01:19


 
   
Made in za
Fixture of Dakka




Temple Prime

Ghost Arks make Necron warriors almost absurdly resilient, especially when paired with resorb lords. Anything that can't wipe them all out in one go is pretty much ignored as half of the casualties stand back up and the remainder just get repaired back into being. Griffon or Biovore pieplate spam? Pfft they all just get back up as if nothing happened. The bastards. Also, once they get into rapid fire range, there's precious little that stands up to them. Vehicles get glanced into dust and infantry suck on forty shots.

If you have points left over, I suggest Tesla immortals in Night Scythes, some Doom Scythes or Annihilation barges, and either Destroyers or wraiths and you'll have a very solid Necron army. Death and Despair units are also highly formadible and are rightly regarded as the winners of the elites slot. I'd recommend at least trying them out.

As for allies, Just two bricks with reslords for objective trolling, destroyers/wraiths, and barges/scythes will do you good with a D&D squad to remove something that's pissing you off today.

This message was edited 3 times. Last update was at 2013/09/22 20:08:11


 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in us
Regular Dakkanaut




You'll find me in the mind's eye

 Kain wrote:
Ghost Arks make Necron warriors almost absurdly resilient, especially when paired with resorb lords. Anything that can't wipe them all out in one go is pretty much ignored as half of the casualties stand back up and the remainder just get repaired back into being. Griffon or Biovore pieplate spam? Pfft they all just get back up as if nothing happened. The bastards. Also, once they get into rapid fire range, there's precious little that stands up to them. Vehicles get glanced into dust and infantry suck on forty shots.

If you have points left over, I suggest Tesla immortals in Night Scythes, some Doom Scythes or Annihilation barges, and either Destroyers or wraiths and you'll have a very solid Necron army. Death and Despair units are also highly formadible and are rightly regarded as the winners of the elites slot. I'd recommend at least trying them out.

As for allies, Just two bricks with reslords for objective trolling, destroyers/wraiths, and barges/scythes will do you good with a D&D squad to remove something that's pissing you off today.

Thanks, I know what to buy now.
As to anyone else, what else compliments this?

 
   
Made in gb
Proud Triarch Praetorian





Quoting myself from another thread:
 IHateNids wrote:
Resilient Scoring units is pretty much summed up in what you said. What style of scoring do you want; march forward and grind out resistance underfoot or sit ion your objectives and just not move all game?

If points are not an issue, based on what you want, I would say:

Overlord (Warscythe, Sempiternal Weave, MSS)
Royal Court of:
2x Lords (Warscythe, Sempiternal Weave, MSS) Proxied from Trazyn + Imotekh
Cryptek with Veil of Darkness
2 Blobs of 20 Necron Warriors
5 Deathmarks

Loadout as:

2 20-man Warrior Blobs with Lords.
Deathmarks with Cryptek + Overlord.

Warriors either camp objectives or march across the board wrecking gak
Deathmarks teleport into position turn one, killing off something marked for a lot of wounds forced from an AP1 template (Termies make a good target).

Turn two, the Overlord jumps out of the unit and goes around killing things, and the Deathmarks teleport somewhere else to be a pain.

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in nl
Loyal Necron Lychguard



Netherlands

I like Monoliths since I can teleport Warrior-blobs around.
Ghost Arks are always perfect with their repair.

If most of your army is 24" I would suggest Imothek and some Chronoteks/Solarteks to keep it Night Fighting all game long.
   
 
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