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Made in gb
Elite Tyranid Warrior




Hey folks,

Warhammer World recently held a Kill Team tournament with fully updated rules for Kill Team in line with 6th edition:

To play in a Kill Team event, you’ll need to select your Kill Team carefully,
for, as any commander knows, you must send the right men for the
mission if you want to guarantee success. You may spend up to 200 points
using the following Force Organisation Chart:
0 – 1 Elite
0 – 2 Troops
0 – 1 Fast Attack
• You may use any current Warhammer 40,000 Codex or Codex
Supplement, as well as any current and official updates in White
Dwarf.
• Rules from Forge World’s publications are not in use at Kill Team.
However, you may use the models where they appropriately represent
a Codex entry (eg. Death Korps of Krieg as Imperial Guardsmen).
• Rules and unit entries from other Warhammer 40,000 expansions,
eg Apocalypse, Planetstrike, Cities of Death, Crusade of Fire and
Spearhead are not in use.
• You may not take allies or fortifications.
• You must purchase complete squads.
• As no units may be kept in reserve, you may not take any Flyers.
• No model in your Kill Team may have more than two Wounds (before
any upgrades gained from Leader rolls on the upgrade chart).
• You must have at least three models in your Kill Team.
• Any game rule, Unit, upgrade or psychic power that produces extra
models will have no effect in the game.
• No vehicle can have a combined Armour Value of more than 33 (Side
Front and Rear combined).
• No model may have a 2+ save.
NOTE: while it is fine to say “Ork Boy with the bandana is Fearless”
or “The Space Marine with the Mark VI helmet has Preferred Enemy”,
it’s far cooler to actually convert up your specialists to represent their
speciality! In fact, we will be holding a Hero of Legend painting
competition at lunch time, so there’s another excuse to really
go to town!
• Adamantium Will
• And They Shall
Know no Fear
• Armourbane*
• Blind*
• Concussive*
• Counter Attack
• Crusader
• Eternal Warrior
• Fear
• Fearless
• Feel No Pain
• Fleet
• Fleshbane*
• Furious Charge
• Hammer of Wrath
• Hatred
• Haywire*
• Hit and Run
• Ignores Cover*
• It Will Not Die
• Jink
• Lance*
• Master-Crafted*
• Monster Hunter
• Move Through
Cover
• Night Vision
• Poisoned (5+)
• Preferred Enemy
(Everything!)
• Rage
• Rampage
• Relentless
• Rending*
• Shred*
• Shrouded
• Skilled Rider
• Slow and
Purposeful
• Smash
• Sniper**
• Stealth
• Strikedown
• Stubborn
• Tank Hunter
*If you choose this rule for a Specialist, it will affect any attacks (both
ranged and close combat) made by that Specialist.
**Please note this rule allows you to wound on a 4+ using any ranged
weapons carried by the model with the rule. Additionally, as the model
has the Sniper rule and not the weapon, you will not gain Rending and
Pinning.


(Full rules are found here: http://www.games-workshop.com/MEDIA_CustomProductCatalog/m3460063a_Kill_Team_Rules_Pack_2013.4.pdf )

What do you feel would be the best team for the job and why? What team would you take?
   
Made in gb
Ambitious Acothyst With Agonizer




DE might do fairly well here, you should be able to fit in at least 1 venom with duel splinter cannons.

3 wracks Venom Splinter cannon
5 Scourges - heat lance and splinter cannons!

this should mow through a lot of stuff




 
   
Made in us
Fireknife Shas'el






A friend and myself actually played this the other week. We both took almost identical lists. We both had Tau with 3 stealth suits, piranha, and a handfull of Kroot. Specialists were the stealth suits with ignore cover, shred, and fleshbane or rending all on burst cannons.

I'd probably take something very similar if I did another game. Sniper rifles and the various USR on stealth suits gives a decent amount of versatility.

I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."

"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby 
   
Made in us
The Hive Mind





Zoanthrope + 14 Devilgaunts... 42 STR4 shots per turn in addition to the psyker...

Zoey is the only way to get Synapse with those wound restrictions.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Daring Dark Eldar Raider Rider






Squad of Storm Troopers with plasma pistol, 2 plasmaguns and a Chimera with dozer blade and heavy stubber.

EDIT-nevermind apparently. No models with 2+ saves? Well that takes a lot of the fun away. Seems no need for the plasma then so...

Yeah got nothing.

This message was edited 1 time. Last update was at 2013/10/07 21:52:56


Alone in the warp. 
   
Made in au
Regular Dakkanaut




22 horrors of tzeentch, but don't expect to have friends afterwards. Up to 44d6 heavy bolter shots a turn.

Swooping hawks are also fun, as you can avoid all melee armies, and can rip apart vehicles with haywire.
   
Made in us
Legendary Master of the Chapter






I played this at my local GW and got owned by like 18 Dire avengers. SO MUCH BATTLE FOCUS! also rending.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
 
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