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Made in gb
Discriminating Deathmark Assassin






I have heard a lot of people saying the infiltrating units (kroot for instance) are good for scoring. How does this work? Isn't it a bit like leaving a small force on there own, even if they are in cover, just makes them an obvious target for the opponent? How does one use infiltrate sucesfully as a way of leveraging a better chance of having the unit still alive and on an objective come turn 5/6/7?
   
Made in us
Stalwart Tribune





Long Beach CA.

well, a single unit that starts the game on an objective never has a good chance of surviving the entirety of the match unless you protect them. That said, a unit doesn't have to survive the whole game to be useful, camo cloaked scouts, for example, take a decent amount of shooting to dislodge, or a close combat victory. If those scouts infiltrated onto an objective that is a ways away from the main chunk of the fighting, shooting and close combat squads sent their way are squads that aren't trying to kill your other units.

part of the issue that, if I may be so bold, I think you're running into, is the fact that scoring is a static action. You sit there, and you wait. This lends itself to shooty squads, who can still be useful in an offensive sense, but gets in the way of infiltrating units that have more close combat utility.

Except that you can use them to threaten your opponents back field. I don't know about you, but I usually bring along at least one scoring squad of mid to long ranged guys. Their job is to park their ceramite plated rears on the objective that is usually in or close to my deployment zone, and plink away at the enemy for the rest of the game, relatively safe behind a wall of tanks and bolters and what have yous. However, a squad of infiltrating close combat guys means that I can't be so sure that my scoring unit will survive, and while in some cases I might figure that in the long run i can give up my most easily captured objective for the sake of capturing 2 or more objectives, but if that squad threatening my back field is scoring, that means I'd have to capture 2 objectives just to break even! ( - 1 point for me losing my objective, + 1 point for you capturing one). Which means that I probably can't afford to ignore the threat of your guys coming in, and will have to deploy in such a way that prevents effective infiltration.

Most of these methods however, will weaken, if only slightly, my deployment, as they usually include spreading out (see: diluting my army) or deploying around my backfield scorers, which might not be something that I want to have to do.


This does, however, assume that your infiltrating scoring units are a threat to my backfield scoring units, and that's up to you to figure out I'm afraid.

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Made in gb
Discriminating Deathmark Assassin






Thats very interesting PoPo. Thanks for taking the time to share your thoughts on that. I have played against someone who created so much ruckus in the mid table that I ended up not dealing with their scouts on a home objective in ruins. Sent a Scythe to try and deal with them and fired that and an Annihilation Barge at them. They went to ground in the ruins and I didn't manage to kill one.

So a squad of Kroot aren't useless, you just have to try and get leverage with them - either make the opponent expend a lot of shooting to dislodge them, or, even better: get them to score...
   
Made in us
Executing Exarch





McKenzie, TN

The reason kroot are good scoring is they can outflank (and get acute senses with a hound). This lets them walk onto an objective Turn 2+ when you have engaged the opponent.

BTW they can also be taken in pretty large squads which helps.

Infiltrate is nice for distractions but rarely has anything to do with the infiltrating unit surviving to score.
   
 
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