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Been toying around with the codex and come up with this 1500pt list. Any insight would be appreciated!
HQ
Cadre Fireblade-84pts
2 marker Drones
ELITES
Riptide Battlesuit-285pts
Heavy burst Cannon, TL Fusion Blaster, Stimulant Injector, Velocity tracker, 2 Shielded Missile Drones
Stealth Team-105pts
3 Stealth Suits, Shas’vre, Fusion Blaster
TROOPS
Fire Warrior Team-118pts
12 Fire Warriors, Shas’ui
Fire Warrior Team-118pts
12 Fire Warriors, Shas’ui
Fire Warrior Team-118pts
12 Fire warriors, Shas’ui
Devilfish-80pts
FAST ATTACK
Pathfinder Team-65pts
5 Pathfinders, Shas’ui
Pathfinder Team-65pts
5 Pathfinders, Shas’ui
HEAVY SUPPORT
Hammerhead Gunship-131pts
Submunition Rounds, Twin Linked Smart Missile System, Blacksun Filter
Hammerhead Gunship-131pts
Submunition Rounds, Twin Linked Smart Missile System, Blacksun Filter
Skyray Gunship-116pts
Twin Linked Smart Missile System, Blacksun Filter
FORTIFICATIONS
Aegis Defence Line-100pts
Quad Gun
NOTE: This is not designed to be a tournament list, rather against my local gaming group. Generally, it will be used against CSM (with IG allies sometimes), Daemons (typically with a number of FMCs) and BA/GK.
General tactics - Fireblade joins a static FW squad in the ADL, fireblade mounts the quad gun for some considerable AA against flyers and/or FMCs. Other static FW claims objective in/near deployment zone. Devilfish squad head upfield to claim objectives (hopefully later in the game, when there's less enemies to worry about!). Hammerheads pick off armour, or use submunition rounds to decimate light infantry. Skyray and Riptide help with clearing the skies of FMCs and Flyers. Stealth team infiltrates, ideally into at least 5+ cover to get a 2+ cover from stealth and shrouded, and generally be a nuisance.Pathfinders Mark high value targets for hammerheads, or generally improve bs of other units
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