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![[Post New]](/s/i/i.gif) 2014/01/05 17:16:54
Subject: 1500 Thousand sons mechanized list
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Savage Khorne Berserker Biker
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This is about as "shooty" as a list as I could come up with using the CSM codex:
HQ Chaos Sorcerer
psyker level 3
MoT
Burning Brand
Chaos Bike
Fast (3) Chaos bikers
Flamer
Meltagun
MoT
(5) Chaos Terminators
Heavy flamer
MoT
Troop (5) Thousand sons
Rhino
Havok launcher
Troop (5) Thousand sons
Rhino
Havok launcher
Troop (10) cultists
(9) autoguns
(1) flamer
Fort. Aegis defense line
Quad gun
Heavy Forgefiend.
Heavy Vindicator tank
havok launcher
Fast Heldrake
Baleflamer
1496 points
The HQ and the bikers rush forward destroying stuff, the two Heavy units sit back and shoot stuff, the Termies deep strike in behind enemy lines wrecking face, the Heldrake does what it pleases, the cultists hide behind the aegis line manning the quad gun for AA and/or taking backfield objectives, and the rhinos rush forward taking objectives. I decided to go with thousand sons for shooting because of their AP3 bolters, they can rapid fire AND assault, and they have a 3+ 4++ save. (3) Havok launchers for some vehicle killy goodness.
I would love to get some feedback on this list, Thanks.
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This message was edited 5 times. Last update was at 2014/01/24 00:55:31
It is the 3rd Millennium. For more than a hundred months Games Workshop has sat immobile on the Golden Throne of Nottingham. It is the foremost of wargames by the will of the neckbeards, and master of a million tabletops by the might of their inexhaustible wallets. It is a rotting carcass writhing invisibly with business strategies from the early Industrial Revolution Age. It is the Carrion Lord of the wargaming scene for whom a thousand veteran players are sacrificed every day, so that it may never truly die. Yet even in its deathless state, GW continues its eternal vigilance. Mighty battleforce starter-sets cross the online-store-infested miasma of the internet, the only route between distant countries, their way lit by a draconian retail trade-agreement, the legal manifestation of the GW's will. Vast armies of lawyers give battle in GW's name on uncounted websites. Greatest amongst its soldiers are the Guardians of the IP, the Legal Team, bio-engineered super-donkey-caves. Their comrades in arms are legion: the writing team and countless untested rulebooks, the ever vigilant redshirts, and the writers of White Dwarf, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from other games, their own incompetence, Based Chinaman - and worse. To support Games Workshop in such times is to spend untold billions. It is to support the cruelest and most dickish company imaginable. These are the tales of those times. Forget the power of sales discounts and Warhammer Fantasy Battle, for so much has been dropped, never to be re-published again. Forget the promise of cheaper digital content and caring about the fanbase, for in the GW HQ there is only profit-seeking, Space Marines and Sigmarines. There is no fun amongst the hobby shops, only an eternity of raging and spending, and the laughter of former employees who left GW to join better companies. |
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![[Post New]](/s/i/i.gif) 2014/01/05 17:38:20
Subject: 1500 Thousand sons mechanized list
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Frightening Flamer of Tzeentch
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I'd only say that I would prefer an autocannon turret las cannon sponson over TL LC HB sponson you have chosen. It is 5 points cheaper and you can add warpflame gargoyles for a bit more extra punch against hordes for the same point cost.
Since the librarian comes with terminator armor, mark of Tzeentch will already give it 4++ I don't know if I would spend 25 points for 1 extra ++
Edit for typos
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This message was edited 1 time. Last update was at 2014/01/05 17:39:12
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![[Post New]](/s/i/i.gif) 2014/01/05 17:57:57
Subject: 1500 Thousand sons mechanized list
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Savage Khorne Berserker Biker
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Opera wrote:I'd only say that I would prefer an autocannon turret las cannon sponson over TL LC HB sponson you have chosen. It is 5 points cheaper and you can add warpflame gargoyles for a bit more extra punch against hordes for the same point cost.
Since the librarian comes with terminator armor, mark of Tzeentch will already give it 4++ I don't know if I would spend 25 points for 1 extra ++
Edit for typos
Autocannon turret with Lascannon sponsons and warpflame gargoyles IS the same points cost! Consider it changed. Thanks.
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It is the 3rd Millennium. For more than a hundred months Games Workshop has sat immobile on the Golden Throne of Nottingham. It is the foremost of wargames by the will of the neckbeards, and master of a million tabletops by the might of their inexhaustible wallets. It is a rotting carcass writhing invisibly with business strategies from the early Industrial Revolution Age. It is the Carrion Lord of the wargaming scene for whom a thousand veteran players are sacrificed every day, so that it may never truly die. Yet even in its deathless state, GW continues its eternal vigilance. Mighty battleforce starter-sets cross the online-store-infested miasma of the internet, the only route between distant countries, their way lit by a draconian retail trade-agreement, the legal manifestation of the GW's will. Vast armies of lawyers give battle in GW's name on uncounted websites. Greatest amongst its soldiers are the Guardians of the IP, the Legal Team, bio-engineered super-donkey-caves. Their comrades in arms are legion: the writing team and countless untested rulebooks, the ever vigilant redshirts, and the writers of White Dwarf, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from other games, their own incompetence, Based Chinaman - and worse. To support Games Workshop in such times is to spend untold billions. It is to support the cruelest and most dickish company imaginable. These are the tales of those times. Forget the power of sales discounts and Warhammer Fantasy Battle, for so much has been dropped, never to be re-published again. Forget the promise of cheaper digital content and caring about the fanbase, for in the GW HQ there is only profit-seeking, Space Marines and Sigmarines. There is no fun amongst the hobby shops, only an eternity of raging and spending, and the laughter of former employees who left GW to join better companies. |
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![[Post New]](/s/i/i.gif) 2014/01/06 23:10:50
Subject: Re:1500 Thousand sons mechanized list
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Savage Khorne Berserker Biker
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Quick question: What is the general opinion of putting my Chaos Sorcerer on a bike instead of Terminator armor? I know he would definitely move around the table faster, but I would lose the 2+ 3++. Thoughts?
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It is the 3rd Millennium. For more than a hundred months Games Workshop has sat immobile on the Golden Throne of Nottingham. It is the foremost of wargames by the will of the neckbeards, and master of a million tabletops by the might of their inexhaustible wallets. It is a rotting carcass writhing invisibly with business strategies from the early Industrial Revolution Age. It is the Carrion Lord of the wargaming scene for whom a thousand veteran players are sacrificed every day, so that it may never truly die. Yet even in its deathless state, GW continues its eternal vigilance. Mighty battleforce starter-sets cross the online-store-infested miasma of the internet, the only route between distant countries, their way lit by a draconian retail trade-agreement, the legal manifestation of the GW's will. Vast armies of lawyers give battle in GW's name on uncounted websites. Greatest amongst its soldiers are the Guardians of the IP, the Legal Team, bio-engineered super-donkey-caves. Their comrades in arms are legion: the writing team and countless untested rulebooks, the ever vigilant redshirts, and the writers of White Dwarf, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from other games, their own incompetence, Based Chinaman - and worse. To support Games Workshop in such times is to spend untold billions. It is to support the cruelest and most dickish company imaginable. These are the tales of those times. Forget the power of sales discounts and Warhammer Fantasy Battle, for so much has been dropped, never to be re-published again. Forget the promise of cheaper digital content and caring about the fanbase, for in the GW HQ there is only profit-seeking, Space Marines and Sigmarines. There is no fun amongst the hobby shops, only an eternity of raging and spending, and the laughter of former employees who left GW to join better companies. |
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![[Post New]](/s/i/i.gif) 2014/01/06 23:20:02
Subject: 1500 Thousand sons mechanized list
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Frightening Flamer of Tzeentch
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If he/she has mark of Tzeentch I would definately put on a disc instead. You still get the extra +1 toughness plus the other benefits.
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![[Post New]](/s/i/i.gif) 2014/01/07 00:23:12
Subject: 1500 Thousand sons mechanized list
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Savage Khorne Berserker Biker
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Opera wrote:If he/she has mark of Tzeentch I would definately put on a disc instead. You still get the extra +1 toughness plus the other benefits.
I agree, but what unit would I join him to?
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It is the 3rd Millennium. For more than a hundred months Games Workshop has sat immobile on the Golden Throne of Nottingham. It is the foremost of wargames by the will of the neckbeards, and master of a million tabletops by the might of their inexhaustible wallets. It is a rotting carcass writhing invisibly with business strategies from the early Industrial Revolution Age. It is the Carrion Lord of the wargaming scene for whom a thousand veteran players are sacrificed every day, so that it may never truly die. Yet even in its deathless state, GW continues its eternal vigilance. Mighty battleforce starter-sets cross the online-store-infested miasma of the internet, the only route between distant countries, their way lit by a draconian retail trade-agreement, the legal manifestation of the GW's will. Vast armies of lawyers give battle in GW's name on uncounted websites. Greatest amongst its soldiers are the Guardians of the IP, the Legal Team, bio-engineered super-donkey-caves. Their comrades in arms are legion: the writing team and countless untested rulebooks, the ever vigilant redshirts, and the writers of White Dwarf, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from other games, their own incompetence, Based Chinaman - and worse. To support Games Workshop in such times is to spend untold billions. It is to support the cruelest and most dickish company imaginable. These are the tales of those times. Forget the power of sales discounts and Warhammer Fantasy Battle, for so much has been dropped, never to be re-published again. Forget the promise of cheaper digital content and caring about the fanbase, for in the GW HQ there is only profit-seeking, Space Marines and Sigmarines. There is no fun amongst the hobby shops, only an eternity of raging and spending, and the laughter of former employees who left GW to join better companies. |
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![[Post New]](/s/i/i.gif) 2014/01/07 01:26:38
Subject: Re:1500 Thousand sons mechanized list
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Automated Rubric Marine of Tzeentch
Rose-Hulman Institute of Technology
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I'm personally not a fan of the list. You have 10 troops, which at the end of the day, die to the same number of bolter shots as your vanilla 13 point CSM. I realize that Thousand Sons are expensive, but it my opinion that you need at least 20 thousand sons and 3 troop choices to have effective number of troops. If you take standard sorcerers instead of Ahriman, I'd take two or three. For example, 2 sorcerers and a herald of tzeentch. On that note, I'd really recommend daemon allies. A mini-screamer-star is a fantastic addition to any thousand sons army. If you want to run the sorcerer with termie armor, have him take bio powers and put him with some terminators in a land raider. You cannot effectively run the sorcerer on a bike with vehicle hunters. He can only fire one witchfire, and while there are some ok AV spells, you need ML 3 to help make sure you get them, and then you're wasting a lot of points. You seem to be mostly asking about how to use the sorcerer....heres a list id make around what you want to do. MAIN DETACHMENT: sorcerer- ML 3, MoT, AoDG, spell familiar sorcerer- ML 3, MoT, AoDG, spell familiar 9 thousand sons- rhino 9 thousand sons- rhino predator- TL lascannon, lascannon sponsons predator- TL lascannon, lascannon sponsons ALLIES: herald of tzeentch- grimoire, disc of tzeentch, ML 3 10 pink horrors 6 screamers So now we have some more thousand sons, they will be harder to kill. Instead of the land raider and terminators to get in your opponents face, you have the mini-screamer-star. We have pink horrors to score a backfield objective, and we have plenty of anti-armor with the screamers and predators. Then we have lots and lots of magic fun. Take divination on the herald, and telepathy on the sorcerers. Puppet master some riptides, cast invisibility on your predators or rhinos. I really don't like playing thousand sons with lots of shooty support, in my opinion they really need lots of stuff to get up close to your opponent, but hey, to each their own.
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This message was edited 1 time. Last update was at 2014/01/07 01:31:19
"We are the Red Sorcerers of Prospero, damned in the eyes of our fellows, and this is to be how our story ends, in betrayal and bloodshed. No...you may find it nobler to suffer your fate, but I will take arms against it." -Ahzek Ahriman
1250 Points of The Prodigal Sons |
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![[Post New]](/s/i/i.gif) 2014/01/12 03:09:54
Subject: Re:1500 Thousand sons mechanized list
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Savage Khorne Berserker Biker
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Updated the list. Added some Havok launchers, warpflame gargoyles, and some icons. At this point only the forge fiend and the Vindicator do not have the soulblaze special rule, so EVERY other unit in the army has soulblaze.....awesomeness!!
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It is the 3rd Millennium. For more than a hundred months Games Workshop has sat immobile on the Golden Throne of Nottingham. It is the foremost of wargames by the will of the neckbeards, and master of a million tabletops by the might of their inexhaustible wallets. It is a rotting carcass writhing invisibly with business strategies from the early Industrial Revolution Age. It is the Carrion Lord of the wargaming scene for whom a thousand veteran players are sacrificed every day, so that it may never truly die. Yet even in its deathless state, GW continues its eternal vigilance. Mighty battleforce starter-sets cross the online-store-infested miasma of the internet, the only route between distant countries, their way lit by a draconian retail trade-agreement, the legal manifestation of the GW's will. Vast armies of lawyers give battle in GW's name on uncounted websites. Greatest amongst its soldiers are the Guardians of the IP, the Legal Team, bio-engineered super-donkey-caves. Their comrades in arms are legion: the writing team and countless untested rulebooks, the ever vigilant redshirts, and the writers of White Dwarf, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from other games, their own incompetence, Based Chinaman - and worse. To support Games Workshop in such times is to spend untold billions. It is to support the cruelest and most dickish company imaginable. These are the tales of those times. Forget the power of sales discounts and Warhammer Fantasy Battle, for so much has been dropped, never to be re-published again. Forget the promise of cheaper digital content and caring about the fanbase, for in the GW HQ there is only profit-seeking, Space Marines and Sigmarines. There is no fun amongst the hobby shops, only an eternity of raging and spending, and the laughter of former employees who left GW to join better companies. |
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![[Post New]](/s/i/i.gif) 2014/01/12 05:06:42
Subject: 1500 Thousand sons mechanized list
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Haemonculi Flesh Apprentice
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Take the havoc launcher off the vindicator. If you fire the main gun you can't fire it do to snap shots so its a big point sink for nothing IMO.
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![[Post New]](/s/i/i.gif) 2014/01/12 06:25:01
Subject: 1500 Thousand sons mechanized list
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Savage Khorne Berserker Biker
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Red Corsair wrote:Take the havoc launcher off the vindicator. If you fire the main gun you can't fire it do to snap shots so its a big point sink for nothing IMO.
Correct me if I'm wrong here but I see it going as follows: 1st turn, move 6" (combat speed), fire havok launcher at full BS ( BRB pg. 71), 2nd turn, no movement, fire Demolisher cannon at full BS.
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It is the 3rd Millennium. For more than a hundred months Games Workshop has sat immobile on the Golden Throne of Nottingham. It is the foremost of wargames by the will of the neckbeards, and master of a million tabletops by the might of their inexhaustible wallets. It is a rotting carcass writhing invisibly with business strategies from the early Industrial Revolution Age. It is the Carrion Lord of the wargaming scene for whom a thousand veteran players are sacrificed every day, so that it may never truly die. Yet even in its deathless state, GW continues its eternal vigilance. Mighty battleforce starter-sets cross the online-store-infested miasma of the internet, the only route between distant countries, their way lit by a draconian retail trade-agreement, the legal manifestation of the GW's will. Vast armies of lawyers give battle in GW's name on uncounted websites. Greatest amongst its soldiers are the Guardians of the IP, the Legal Team, bio-engineered super-donkey-caves. Their comrades in arms are legion: the writing team and countless untested rulebooks, the ever vigilant redshirts, and the writers of White Dwarf, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from other games, their own incompetence, Based Chinaman - and worse. To support Games Workshop in such times is to spend untold billions. It is to support the cruelest and most dickish company imaginable. These are the tales of those times. Forget the power of sales discounts and Warhammer Fantasy Battle, for so much has been dropped, never to be re-published again. Forget the promise of cheaper digital content and caring about the fanbase, for in the GW HQ there is only profit-seeking, Space Marines and Sigmarines. There is no fun amongst the hobby shops, only an eternity of raging and spending, and the laughter of former employees who left GW to join better companies. |
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![[Post New]](/s/i/i.gif) 2014/01/12 14:17:42
Subject: 1500 Thousand sons mechanized list
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Frightening Flamer of Tzeentch
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I don't know, but i like your list!
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![[Post New]](/s/i/i.gif) 2014/01/12 16:27:47
Subject: 1500 Thousand sons mechanized list
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Savage Khorne Berserker Biker
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Thanks!!  It's not intended to win tourneys, but a fluffy list that will put some hurt on the other army. I might win a game or two. lol
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It is the 3rd Millennium. For more than a hundred months Games Workshop has sat immobile on the Golden Throne of Nottingham. It is the foremost of wargames by the will of the neckbeards, and master of a million tabletops by the might of their inexhaustible wallets. It is a rotting carcass writhing invisibly with business strategies from the early Industrial Revolution Age. It is the Carrion Lord of the wargaming scene for whom a thousand veteran players are sacrificed every day, so that it may never truly die. Yet even in its deathless state, GW continues its eternal vigilance. Mighty battleforce starter-sets cross the online-store-infested miasma of the internet, the only route between distant countries, their way lit by a draconian retail trade-agreement, the legal manifestation of the GW's will. Vast armies of lawyers give battle in GW's name on uncounted websites. Greatest amongst its soldiers are the Guardians of the IP, the Legal Team, bio-engineered super-donkey-caves. Their comrades in arms are legion: the writing team and countless untested rulebooks, the ever vigilant redshirts, and the writers of White Dwarf, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from other games, their own incompetence, Based Chinaman - and worse. To support Games Workshop in such times is to spend untold billions. It is to support the cruelest and most dickish company imaginable. These are the tales of those times. Forget the power of sales discounts and Warhammer Fantasy Battle, for so much has been dropped, never to be re-published again. Forget the promise of cheaper digital content and caring about the fanbase, for in the GW HQ there is only profit-seeking, Space Marines and Sigmarines. There is no fun amongst the hobby shops, only an eternity of raging and spending, and the laughter of former employees who left GW to join better companies. |
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![[Post New]](/s/i/i.gif) 2014/01/20 23:55:34
Subject: Re:1500 Thousand sons mechanized list
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Savage Khorne Berserker Biker
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Made some pretty big changes to the list: I put the Sorcerer on a bike, added the Burning Brand, and joined him to the bike squad. Erased the LR. Increased the Termie squad to (5) while adding a heavy flamer for overwatch fun. Added warpflame gargoyles to the Vindicator. Changed the Predator to a dakka pred with the HB sponsons to make good use of the warpflame gargoyles. Last but certainly not least, I reluctantly jumped on the Heldrake bandwagon. It's just too good of a unit not to include in ANY CSM army. Automatically Appended Next Post: sub-zero wrote:This is about as "shooty" as a list as I could come up with using the CSM codex:
HQ Chaos Sorcerer
psyker level 3
MoT
Burning Brand
Chaos Bike
(5) Chaos Terminators
Heavy flamer
icon of flame
MoT
Troop (5) Thousand sons
icon of flame
Rhino
Havok launcher
warpflame gargoyles
Troop (5) Thousand sons
icon of flame
Rhino
Havok launcher
warpflame gargoyles
Heavy Forgefiend.
Heavy Vindicator tank
havok launcher
warpflame gargoyles
Heavy Predator tank
Autocannon
HB sponsons
warpflame gargoyles
Fast (3) Chaos bikers
Flamer
Icon of flame
MoT
Fast Heldrake
Baleflamer
1497 points
The HQ and the bikers rush forward destroying stuff, the three Heavy units sit back and shoot stuff, the Termies deep strike in behind enemy lines wrecking face, the Heldrake does what it pleases, and the rhinos take objectives. I decided to go with thousand sons for shooting because of their AP3 bolters, they can rapid fire AND assault, and they have a 3+ 4++ save. Every vehicle has warpflame gargoyles for soulblaze and every unit has the Icon of flame for soulblaze. (3) Havok launchers for some vehicle killy goodness. I really think that this much soulblaze is 1. going to annoy my opponents to death 2. going to make my opponent take ALOT more saving throws 3. going to win it's points back every turn.
I would love to get some feedback on this list, Thanks.
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This message was edited 1 time. Last update was at 2014/01/20 23:56:42
It is the 3rd Millennium. For more than a hundred months Games Workshop has sat immobile on the Golden Throne of Nottingham. It is the foremost of wargames by the will of the neckbeards, and master of a million tabletops by the might of their inexhaustible wallets. It is a rotting carcass writhing invisibly with business strategies from the early Industrial Revolution Age. It is the Carrion Lord of the wargaming scene for whom a thousand veteran players are sacrificed every day, so that it may never truly die. Yet even in its deathless state, GW continues its eternal vigilance. Mighty battleforce starter-sets cross the online-store-infested miasma of the internet, the only route between distant countries, their way lit by a draconian retail trade-agreement, the legal manifestation of the GW's will. Vast armies of lawyers give battle in GW's name on uncounted websites. Greatest amongst its soldiers are the Guardians of the IP, the Legal Team, bio-engineered super-donkey-caves. Their comrades in arms are legion: the writing team and countless untested rulebooks, the ever vigilant redshirts, and the writers of White Dwarf, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from other games, their own incompetence, Based Chinaman - and worse. To support Games Workshop in such times is to spend untold billions. It is to support the cruelest and most dickish company imaginable. These are the tales of those times. Forget the power of sales discounts and Warhammer Fantasy Battle, for so much has been dropped, never to be re-published again. Forget the promise of cheaper digital content and caring about the fanbase, for in the GW HQ there is only profit-seeking, Space Marines and Sigmarines. There is no fun amongst the hobby shops, only an eternity of raging and spending, and the laughter of former employees who left GW to join better companies. |
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![[Post New]](/s/i/i.gif) 2014/01/21 00:59:40
Subject: 1500 Thousand sons mechanized list
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Despised Traitorous Cultist
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That's quite an ambitious list.
Some thoughts:
1. There are only 10 scoring models and only 9 additional objective denial models in your army. In objective based games all your opponent has to do is destroy those 19 models (which at 1500 points isn't that hard to do) and it's game over for you. Perhaps you could consider adding a few more or larger scoring units.
2. Your army doesn't really have any anti-vehicle equipment. Yes, your Vindicator has a big (short ranged) gun, but guess what your opponent is going to target first. Some lascannons on the Predator and/or melta guns on the bikers come to mind.
2a. Here's what is likely to happen to your Vindicator. Your turn 1: drive up, shoot havoc launcher, maybe kill 2 infantry. Opponents turn 1: realises your Vindicator is your only threat to his vehicles, shoots vindicator. -132 points.
3. I wouldn't get too hung up on the idea of Soul Blaze doing amazing things for you. Let's calculate why. You have 4 infantry units able to inflict Soul Blaze. If all goes your way, you can kill 4d3, so up to 12 models with it . Sounds fantastic. However in a realistic situation, say against MEQ the following happens: SB works on half your targets (roll of 4+), inflicts 2 hits (average on a d3), wounds half of those per target (S4 v T4) followed by a 3+ save. That's an expected value of 4*(1/2)*2*(1/2)*(1/3) = 2/3 wounds per round. Supposing you manage to keep it up over 6 rounds, that's an average of 4 wounds per game, each of which cost you an icon of flame.
3a. Admittedly, your average marine will inflict about 1 wound per game, so maybe it's not quite as bad...
3b. All that being said, against lighter infantry things will work out much better.
Give it a try, tell us what happened.
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This message was edited 1 time. Last update was at 2014/01/21 01:06:25
"It's called treachery, Roboute. It works very well."
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![[Post New]](/s/i/i.gif) 2014/01/21 02:09:48
Subject: 1500 Thousand sons mechanized list
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Savage Khorne Berserker Biker
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Cryptonomicon wrote:That's quite an ambitious list.
Some thoughts:
1. There are only 10 scoring models and only 9 additional objective denial models in your army. In objective based games all your opponent has to do is destroy those 19 models (which at 1500 points isn't that hard to do) and it's game over for you. Perhaps you could consider adding a few more or larger scoring units.
2. Your army doesn't really have any anti-vehicle equipment. Yes, your Vindicator has a big (short ranged) gun, but guess what your opponent is going to target first. Some lascannons on the Predator and/or melta guns on the bikers come to mind.
2a. Here's what is likely to happen to your Vindicator. Your turn 1: drive up, shoot havoc launcher, maybe kill 2 infantry. Opponents turn 1: realises your Vindicator is your only threat to his vehicles, shoots vindicator. -132 points.
3. I wouldn't get too hung up on the idea of Soul Blaze doing amazing things for you. Let's calculate why. You have 4 infantry units able to inflict Soul Blaze. If all goes your way, you can kill 4d3, so up to 12 models with it . Sounds fantastic. However in a realistic situation, say against MEQ the following happens: SB works on half your targets (roll of 4+), inflicts 2 hits (average on a d3), wounds half of those per target (S4 v T4) followed by a 3+ save. That's an expected value of 4*(1/2)*2*(1/2)*(1/3) = 2/3 wounds per round. Supposing you manage to keep it up over 6 rounds, that's an average of 4 wounds per game, each of which cost you an icon of flame.
3a. Admittedly, your average marine will inflict about 1 wound per game, so maybe it's not quite as bad...
3b. All that being said, against lighter infantry things will work out much better.
Give it a try, tell us what happened.
Thank you very much for the detailed response!
I was contemplating the idea of adding meltaguns to the bikes and LC sponsons on the Predator, but I can't find the points anywhere for them. lol Don't forget about the vector strike with the Heldrake, should be good for light armor targets. Also every vehicle has warpflame gargoyles for soulblaze as well, be sure to add that to your equation.
The main reason for all of the soulblaze is that I've seen army's with one or two units using it and it seems to do pretty well, so I figured if two is good then six must be fantastic! LMAO
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It is the 3rd Millennium. For more than a hundred months Games Workshop has sat immobile on the Golden Throne of Nottingham. It is the foremost of wargames by the will of the neckbeards, and master of a million tabletops by the might of their inexhaustible wallets. It is a rotting carcass writhing invisibly with business strategies from the early Industrial Revolution Age. It is the Carrion Lord of the wargaming scene for whom a thousand veteran players are sacrificed every day, so that it may never truly die. Yet even in its deathless state, GW continues its eternal vigilance. Mighty battleforce starter-sets cross the online-store-infested miasma of the internet, the only route between distant countries, their way lit by a draconian retail trade-agreement, the legal manifestation of the GW's will. Vast armies of lawyers give battle in GW's name on uncounted websites. Greatest amongst its soldiers are the Guardians of the IP, the Legal Team, bio-engineered super-donkey-caves. Their comrades in arms are legion: the writing team and countless untested rulebooks, the ever vigilant redshirts, and the writers of White Dwarf, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from other games, their own incompetence, Based Chinaman - and worse. To support Games Workshop in such times is to spend untold billions. It is to support the cruelest and most dickish company imaginable. These are the tales of those times. Forget the power of sales discounts and Warhammer Fantasy Battle, for so much has been dropped, never to be re-published again. Forget the promise of cheaper digital content and caring about the fanbase, for in the GW HQ there is only profit-seeking, Space Marines and Sigmarines. There is no fun amongst the hobby shops, only an eternity of raging and spending, and the laughter of former employees who left GW to join better companies. |
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![[Post New]](/s/i/i.gif) 2014/01/21 14:03:02
Subject: Re:1500 Thousand sons mechanized list
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Hellacious Havoc
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Now I haven't checked the rulebook on this as I'm at work but, can you stack more than one soul blaze counters on a single unit?
The way I remember it is no you can't (but as I said Im not entirely sure). This means you'd have to be facing a horde army in order to get all those warpflame gargoyles and tzeentchian icons working.
How often do you run against a true horde then?
I love Tzeentch and would really like to see this list working!
Consider dropping at least some of the Soul Blaze options to accommodate those meltas for the bikers.
A Tzeentchian herald works wonders for any shooty list and costs as little as 135 points to have 10 horrors for company.
How about Obliterators? Shootiest of the shooters. You could get some to replace the Termies which I think wouldn't be that much useful here.
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![[Post New]](/s/i/i.gif) 2014/01/21 18:28:14
Subject: Re:1500 Thousand sons mechanized list
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Savage Khorne Berserker Biker
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cbteom wrote:Now I haven't checked the rulebook on this as I'm at work but, can you stack more than one soul blaze counters on a single unit?
The way I remember it is no you can't (but as I said Im not entirely sure). This means you'd have to be facing a horde army in order to get all those warpflame gargoyles and tzeentchian icons working.
How often do you run against a true horde then?
I love Tzeentch and would really like to see this list working!
Consider dropping at least some of the Soul Blaze options to accommodate those meltas for the bikers.
A Tzeentchian herald works wonders for any shooty list and costs as little as 135 points to have 10 horrors for company.
How about Obliterators? Shootiest of the shooters. You could get some to replace the Termies which I think wouldn't be that much useful here.
You raise a very good question about multiple soulblaze markers on the same unit, if anyone knows the answer, please share it. lol
I was thinking about using Obliterators, but they are costly points wise, you have to give them the MoN to be useful, and you can't shoot the same weapon in the next turn. Conversely, Terminators are cheap points wise, with TL bolters for soulblaze goodness, and are 2+ 4++ with the MoT.
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It is the 3rd Millennium. For more than a hundred months Games Workshop has sat immobile on the Golden Throne of Nottingham. It is the foremost of wargames by the will of the neckbeards, and master of a million tabletops by the might of their inexhaustible wallets. It is a rotting carcass writhing invisibly with business strategies from the early Industrial Revolution Age. It is the Carrion Lord of the wargaming scene for whom a thousand veteran players are sacrificed every day, so that it may never truly die. Yet even in its deathless state, GW continues its eternal vigilance. Mighty battleforce starter-sets cross the online-store-infested miasma of the internet, the only route between distant countries, their way lit by a draconian retail trade-agreement, the legal manifestation of the GW's will. Vast armies of lawyers give battle in GW's name on uncounted websites. Greatest amongst its soldiers are the Guardians of the IP, the Legal Team, bio-engineered super-donkey-caves. Their comrades in arms are legion: the writing team and countless untested rulebooks, the ever vigilant redshirts, and the writers of White Dwarf, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from other games, their own incompetence, Based Chinaman - and worse. To support Games Workshop in such times is to spend untold billions. It is to support the cruelest and most dickish company imaginable. These are the tales of those times. Forget the power of sales discounts and Warhammer Fantasy Battle, for so much has been dropped, never to be re-published again. Forget the promise of cheaper digital content and caring about the fanbase, for in the GW HQ there is only profit-seeking, Space Marines and Sigmarines. There is no fun amongst the hobby shops, only an eternity of raging and spending, and the laughter of former employees who left GW to join better companies. |
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![[Post New]](/s/i/i.gif) 2014/01/21 20:11:44
Subject: Re:1500 Thousand sons mechanized list
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Automated Rubric Marine of Tzeentch
Rose-Hulman Institute of Technology
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Obliterators are poor choices imo because they're not aggressive enough for thousand sons. Terminators have two applications for tsons 1) termicide: you know what this is 2) Sorcerer Escorts. Many witchfires are templates/12"-24" range, but sorcerers, even ahriman, tend to be poor in CC. So if you stick em with a terminator squad with a heavy flamer, they can overwatch the hell out of stuff that charges them, and quickly end CC with anything that dares fight them and get that sorcerer back to pewpewing Personally I run ahriman with 5 Terminators- heavy flamer, powerfist (champion), chainfist, MoT, VoTLW, icon of flame, power axes and combi-bolters on the rest champion takes challenges, chainfist adds some anti tank, icon of flame keeps it fluffy
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This message was edited 1 time. Last update was at 2014/01/21 20:12:31
"We are the Red Sorcerers of Prospero, damned in the eyes of our fellows, and this is to be how our story ends, in betrayal and bloodshed. No...you may find it nobler to suffer your fate, but I will take arms against it." -Ahzek Ahriman
1250 Points of The Prodigal Sons |
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![[Post New]](/s/i/i.gif) 2014/01/21 22:10:42
Subject: Re:1500 Thousand sons mechanized list
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Savage Khorne Berserker Biker
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changerofways wrote:Obliterators are poor choices imo because they're not aggressive enough for thousand sons.
Terminators have two applications for tsons
1) termicide: you know what this is
2) Sorcerer Escorts. Many witchfires are templates/12"-24" range, but sorcerers, even ahriman, tend to be poor in CC. So if you stick em with a terminator squad with a heavy flamer, they can overwatch the hell out of stuff that charges them, and quickly end CC with anything that dares fight them and get that sorcerer back to pewpewing
Personally I run ahriman with
5 Terminators- heavy flamer, powerfist (champion), chainfist, MoT, VoTLW, icon of flame, power axes and combi-bolters on the rest
champion takes challenges, chainfist adds some anti tank, icon of flame keeps it fluffy
I agree with what your saying here, but I would have to include a LR for a reliable delivery system and that would mean losing the heldrake.
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It is the 3rd Millennium. For more than a hundred months Games Workshop has sat immobile on the Golden Throne of Nottingham. It is the foremost of wargames by the will of the neckbeards, and master of a million tabletops by the might of their inexhaustible wallets. It is a rotting carcass writhing invisibly with business strategies from the early Industrial Revolution Age. It is the Carrion Lord of the wargaming scene for whom a thousand veteran players are sacrificed every day, so that it may never truly die. Yet even in its deathless state, GW continues its eternal vigilance. Mighty battleforce starter-sets cross the online-store-infested miasma of the internet, the only route between distant countries, their way lit by a draconian retail trade-agreement, the legal manifestation of the GW's will. Vast armies of lawyers give battle in GW's name on uncounted websites. Greatest amongst its soldiers are the Guardians of the IP, the Legal Team, bio-engineered super-donkey-caves. Their comrades in arms are legion: the writing team and countless untested rulebooks, the ever vigilant redshirts, and the writers of White Dwarf, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from other games, their own incompetence, Based Chinaman - and worse. To support Games Workshop in such times is to spend untold billions. It is to support the cruelest and most dickish company imaginable. These are the tales of those times. Forget the power of sales discounts and Warhammer Fantasy Battle, for so much has been dropped, never to be re-published again. Forget the promise of cheaper digital content and caring about the fanbase, for in the GW HQ there is only profit-seeking, Space Marines and Sigmarines. There is no fun amongst the hobby shops, only an eternity of raging and spending, and the laughter of former employees who left GW to join better companies. |
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![[Post New]](/s/i/i.gif) 2014/01/21 22:50:55
Subject: Re:1500 Thousand sons mechanized list
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Automated Rubric Marine of Tzeentch
Rose-Hulman Institute of Technology
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Land raider chaos terminators pale in comparison to other CSM death stars
Just because the loyalists can effectively use termies as SS/TH deathstars with their crusader land raiders doesnt mean we can do the same
we only have 10 transport spaces
we get no thunder hammers
we have no And they shall know no fear.
Its just a bad deathstar, im sorry. If you want to take it, do and have fun, but know it is not compettitive
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"We are the Red Sorcerers of Prospero, damned in the eyes of our fellows, and this is to be how our story ends, in betrayal and bloodshed. No...you may find it nobler to suffer your fate, but I will take arms against it." -Ahzek Ahriman
1250 Points of The Prodigal Sons |
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![[Post New]](/s/i/i.gif) 2014/01/22 01:10:31
Subject: 1500 Thousand sons mechanized list
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Trigger-Happy Baal Predator Pilot
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Some awesome advice given in here guys.
changer of ways, i agree entirely with what you say regarding the termies and land raider. I ditched my raider and now run 9 termies with Ahriman. It aint comp but by god its a laugh.
Sub-zer0, I recommend ditching all the soulblaze gubbins, it just aint worth it. Spend some points on icons of vengeance for the termies. Too many times now have i seen my sorceror get done in and then wept as my termies got swept into the bargain.
PS You definitely need more troops. 9 x 2 is a minimum for me:-)
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This message was edited 1 time. Last update was at 2014/01/22 01:12:34
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![[Post New]](/s/i/i.gif) 2014/01/23 06:04:45
Subject: 1500 Thousand sons mechanized list
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Painlord Titan Princeps of Slaanesh
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Just hear me out. I understand that you want tsons, but nearly everybody is telling you its not very competitive.
Either run 1 squad of 10 tsons in a rhino and fill points with as many cultist squads
Or
Use csm with MoT. 6++ is worthless but it is fluffy. Just state that your csmr so devoted to tzeencht that they wear the uniform but are not yet incinerated.
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![[Post New]](/s/i/i.gif) 2014/01/23 19:45:26
Subject: 1500 Thousand sons mechanized list
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Savage Khorne Berserker Biker
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Filch wrote:Just hear me out. I understand that you want tsons, but nearly everybody is telling you its not very competitive.
Either run 1 squad of 10 tsons in a rhino and fill points with as many cultist squads
Or
Use csm with MoT. 6++ is worthless but it is fluffy. Just state that your csmr so devoted to tzeencht that they wear the uniform but are not yet incinerated.
I hear what you're saying but I have a couple issues with these suggestions. If I go with you're first option "run 1 squad of 10 tsons in a rhino and fill points with as many cultist squads", I would lose the mechanized feel of the army being that cultists cannot take transports, not to mention that if I went that route then why use a Tzeentch Scorcerer at all, I could run a badass nurgle Lord with all the gubbins and take 1K sons as an elite choice and the cultists as troops, then it wouldn't be a 1K sons army anymore.
If I go with option two, "Use csm with MoT. 6++ is worthless but it is fluffy. Just state that your csmr so devoted to tzeencht that they wear the uniform but are not yet incinerated", since reguler CSM are not 1K sons, I would lose the best part of the 1K sons which is the AP3 inferno bolts and the built in psyker. Then it again wouldn't be a 1K sons army.
I am playing around with the idea of dropping the Icon of flame option and the warpflame gargoyles to give me some points for beefing up the existing 1K sons units. If I did drop those options I would have 80 points to spend. Where would the points be best allocated?
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It is the 3rd Millennium. For more than a hundred months Games Workshop has sat immobile on the Golden Throne of Nottingham. It is the foremost of wargames by the will of the neckbeards, and master of a million tabletops by the might of their inexhaustible wallets. It is a rotting carcass writhing invisibly with business strategies from the early Industrial Revolution Age. It is the Carrion Lord of the wargaming scene for whom a thousand veteran players are sacrificed every day, so that it may never truly die. Yet even in its deathless state, GW continues its eternal vigilance. Mighty battleforce starter-sets cross the online-store-infested miasma of the internet, the only route between distant countries, their way lit by a draconian retail trade-agreement, the legal manifestation of the GW's will. Vast armies of lawyers give battle in GW's name on uncounted websites. Greatest amongst its soldiers are the Guardians of the IP, the Legal Team, bio-engineered super-donkey-caves. Their comrades in arms are legion: the writing team and countless untested rulebooks, the ever vigilant redshirts, and the writers of White Dwarf, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from other games, their own incompetence, Based Chinaman - and worse. To support Games Workshop in such times is to spend untold billions. It is to support the cruelest and most dickish company imaginable. These are the tales of those times. Forget the power of sales discounts and Warhammer Fantasy Battle, for so much has been dropped, never to be re-published again. Forget the promise of cheaper digital content and caring about the fanbase, for in the GW HQ there is only profit-seeking, Space Marines and Sigmarines. There is no fun amongst the hobby shops, only an eternity of raging and spending, and the laughter of former employees who left GW to join better companies. |
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![[Post New]](/s/i/i.gif) 2014/01/23 20:29:57
Subject: 1500 Thousand sons mechanized list
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Frightening Flamer of Tzeentch
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Just take Ahriman, three squads of 9 thousand sons (including sorceror) with a rhino each. 21 cultists at the back and three autocannon lascannon predators. Exactly 1500,
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![[Post New]](/s/i/i.gif) 2014/01/23 20:58:56
Subject: 1500 Thousand sons mechanized list
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Savage Khorne Berserker Biker
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Opera wrote:Just take Ahriman, three squads of 9 thousand sons (including sorceror) with a rhino each. 21 cultists at the back and three autocannon lascannon predators. Exactly 1500,
That's actually not a bad list, it might do quite well at a tourney even. Automatically Appended Next Post: Alright, after much deliberation and thought, I've decided to drop the soulblaze and icons from the units, drop the dakka Predator, add a unit of cultists behind an Aegis line with a quad gun, and add a meltagun to the bike squad. Apparently soulblaze markers do not stack on enemy units, so it wouldn't be as useful as planned. I needed another troop unit and some anti-air, so the cultists and the quad gun should fill that order. With the left over points, I added a meltagun to the bike squad. I think these additions added some (maybe a little) more competitiveness to the army, while still retaining the 1K sons overall theme. Thoughts?
Thank you guys for your suggestions.
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This message was edited 1 time. Last update was at 2014/01/24 00:52:39
It is the 3rd Millennium. For more than a hundred months Games Workshop has sat immobile on the Golden Throne of Nottingham. It is the foremost of wargames by the will of the neckbeards, and master of a million tabletops by the might of their inexhaustible wallets. It is a rotting carcass writhing invisibly with business strategies from the early Industrial Revolution Age. It is the Carrion Lord of the wargaming scene for whom a thousand veteran players are sacrificed every day, so that it may never truly die. Yet even in its deathless state, GW continues its eternal vigilance. Mighty battleforce starter-sets cross the online-store-infested miasma of the internet, the only route between distant countries, their way lit by a draconian retail trade-agreement, the legal manifestation of the GW's will. Vast armies of lawyers give battle in GW's name on uncounted websites. Greatest amongst its soldiers are the Guardians of the IP, the Legal Team, bio-engineered super-donkey-caves. Their comrades in arms are legion: the writing team and countless untested rulebooks, the ever vigilant redshirts, and the writers of White Dwarf, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from other games, their own incompetence, Based Chinaman - and worse. To support Games Workshop in such times is to spend untold billions. It is to support the cruelest and most dickish company imaginable. These are the tales of those times. Forget the power of sales discounts and Warhammer Fantasy Battle, for so much has been dropped, never to be re-published again. Forget the promise of cheaper digital content and caring about the fanbase, for in the GW HQ there is only profit-seeking, Space Marines and Sigmarines. There is no fun amongst the hobby shops, only an eternity of raging and spending, and the laughter of former employees who left GW to join better companies. |
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