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Made in us
Fresh-Faced New User




Hey, i am pretty new to infinity and my friend and i ran into an interesting idea that i cant find the answer to. Can the AD combat drop be used on the oponants turn, not as an ARO, but just simply used?
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

The wiki seems to indicate you have to be the active player.

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in nz
Camouflaged Zero





Auckland, New Zealand

Hello,

In the opponents turn, really the only thing you can do are AROs. I know your not suggesting it be used as an ARO but AD combat jump cannot be used in the opponents turn. Its a long skill so takes up the whole order of the miniature using it. Then he/she has to use orders from the order pool to do anything else, all of which is in your turn.

If your attack is going too well, you have walked into an ambush

The easy way is always mined

 
   
Made in au
Norn Queen






AD is a long skill - Long Skills cannot be used in ARO. Look here for what skills can and can't be used in ARO.
   
Made in us
Fresh-Faced New User




Thanks for the info! I figured that was probably the case but the wording made it sound arguable.
   
Made in au
Norn Queen






General rule for actions in ARO is they are made when an enemy model enters a friendly models Line of Fire or Zone of Influence.

Since a unit that has still not entered play via AD has no Zone of Influence of Line of Fire as it is not on the table at all, there's no way for it to react anyway. There's nothing obscure about it - even if it wasn't on the list of actions that can't be made via ARO, there's really no way you'd be able to do it anyway.

This message was edited 1 time. Last update was at 2014/02/10 01:09:03


 
   
Made in nz
Camouflaged Zero





Auckland, New Zealand

I dont believe he was suggesting using AD3 as an ARO. If you just follow it from the wiki, I think where fattyy2k is coming from is that seeing as the AD3 model uses its own order to jump and not from the reserve, could it then use that stored order to jump down in the opponents turn. The wiki itself doesn't explicitly state its a long skill, which when you look into the rule book you see they're only used on your turn etcetera... Anyway I know that when I first started it was just with the quickstart rules and the wiki, and only read the complete rules a little bit later.

If your attack is going too well, you have walked into an ambush

The easy way is always mined

 
   
Made in us
Combat Jumping Ragik






Beyond the Beltway

Actually the wiki does state Combat Jump is a long skill, here: http://infinitythegame.wikispot.org/Types_of_Skills?action=show&redirect=Long+Skills

So, the answer is no, as noted. Bear in mind too, that as a long skill, the model can do nothing else for that order-- so if it generates an ARO against it by landing in an enemy's LoF, it can be shot with a normal roll. Choose your LZ carefully. A reason why coordinated orders or Valor: Dogged are so useful with Combat Jump.



This message was edited 2 times. Last update was at 2014/02/10 03:10:45


 
   
Made in us
[DCM]
.







 Red Harvest wrote:

Bear in mind too, that as a long skill, the model can do nothing else for that order-- so if it generates an ARO against it by landing in an enemy's LoF, it can be shot with a normal roll. Choose your LZ carefully. A reason why coordinated orders or Valor: Dogged are so useful with Combat Jump.


Please elaborate here - I know I'd like to know how to better use Combat Jump units, and I can't be alone there!
   
Made in nz
Camouflaged Zero





Auckland, New Zealand

Well if you jump in LOF or area of an enemy model they will get an unapposed ARO against you due to the jump being a long skill. So any ARO shots for your jump will be normal rolls. Ofc you wont jump into LOF most of the time, but scatter happens.

If you jump 2 or 3 guys at once via a co-ordinated then they only get one ARO against all your guys. So its useful if you have/need to jump where they will incur an ARO for things that have to die. A coarse example, I want to kill saladin, he's alone for some reason in the backfield but his rear is against the board edge or cover. So I drop 2 hellcats via co-ordinated order infront of him. He shoots one down easy with an unapposed ARO the my remaining hellcat nails him. Now they're LOL.
Or if my AD3 troop was a 1 wound V:dogged type, they can take 1 wound but rather than dying they keep going as long as you spend orders sequentially on them and they dont lose another wound. So you could in effect do the same thing to saladin with one dogged AD3 troop: Drop down, get shot by ARO, enter dogged mode, kill saladin, dogged runs its course and now my guy dies.

This message was edited 2 times. Last update was at 2014/02/10 19:54:11


If your attack is going too well, you have walked into an ambush

The easy way is always mined

 
   
Made in us
Combat Jumping Ragik






Beyond the Beltway

^^^That pretty much sums it. The Ragik HMG is rightly feared because it is dogged, and religious. And very killy.

The other thing to ALWAYS remember is that you can downgrade to AD:2 and walk in from a table side if there are no safe LZs for your troopers.

Oh, and smoke to block LoF to the LZ, but not in the LZ-- can't drop into smoke or terrain elements.

 
   
Made in au
Anti-Armour Swiss Guard






Newcastle, OZ

 Alpharius wrote:
 Red Harvest wrote:

Bear in mind too, that as a long skill, the model can do nothing else for that order-- so if it generates an ARO against it by landing in an enemy's LoF, it can be shot with a normal roll. Choose your LZ carefully. A reason why coordinated orders or Valor: Dogged are so useful with Combat Jump.


Please elaborate here - I know I'd like to know how to better use Combat Jump units, and I can't be alone there!


Dogged means you can keep going should you take wounds that take you to unconscious - provided you keep spending orders on them.
Given the fact that when ADing, you can't do anything BUT that, and if there are enemies in LoF, you are going to probably be shot at, if you take those wounds, with dogged, you can keep going if you spend orders on that model. IF you take so many wounds that you drop to dead, then dogged can't help you.

This message was edited 1 time. Last update was at 2014/02/11 04:07:54


I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.

That is not dead which can eternal lie ...

... and yet, with strange aeons, even death may die.
 
   
Made in au
Norn Queen






Dropping into the middle of your opponents force is not recommended even with tough AD troops.

I had a Gao Tarsos disperse right into the center of my brothers Ariadna army with about 8 models gaining LoF. Even being ARM 3, with a secondary ARM 0 wound from inactive symbiont armour, he was pretty well pasted.

However, my second Gao Tarsos landed right on target - tallest building on the table with LoF to most of his army. This happened to be my HMG toting Gao Tarsos. Slaughter ensued.

The key is picking a landing zone that puts you in a good position, but also has some good dispersion tolerance. My landing point for both was a good position but with terrible dispersion - if I dispersed I'd either land nowhere near anything I wanted to kill or right in the middle of his army and die.
   
Made in gb
Dakka Veteran




Devon, UK

The worst I've seen was an Ekdromoi who scattered in front of most of my Bakunin force including several linked Moderators, a Sin Eater HMG and a Morlock. He took thriteen wounds, one of which was a crit from the Morlock's pistol at long range!
   
Made in au
Anti-Armour Swiss Guard






Newcastle, OZ

We refer to the AD into full LoF of your enemy's forces as the "pull!" manoeuvre - because all that is left is generally feathers.

Although ADX isn't foolproof either.

We had one player attempt to bring in VanZant and another model in via his opponent's DZ edge.

They got caught by 3 heavy flamers and two total reaction HMGs (admittedly, a very cautious PanO player who had faced VZ before).

From LoL to cancelled LoL and back in the space of two orders.

I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.

That is not dead which can eternal lie ...

... and yet, with strange aeons, even death may die.
 
   
Made in gb
Dakka Veteran




Devon, UK

Yeah, same for Cameronians who deploy in the wrong place and have to jump over a building roof with their Impetuous move.

'Pull!'

*Stray tufts of fur waft gently to the ground.*


Automatically Appended Next Post:
I mis-remembered - it was potentially thirteen wounds due to a Moderator MULTI Sniper, actual wounds inflicted was nine.

This message was edited 1 time. Last update was at 2014/02/11 11:05:02


 
   
 
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