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Made in us
Discriminating Deathmark Assassin





Out of my Mind

Is my Opponent forced to attack the Giantslayers (Unit Champion) if he is the only model that is in base contact with the enemy?
NOTE: I'm AWARE that they have the option to do so, but the question is if they're forced to?

Taking another look at getting back into WHFB, and dusting off my Dwarf Slayer Army with the new book coming out. They didn't limit the Slayers to 1 Unit Champion, so I can still have an entire front rank of Champions if I wanted to. The thing I've found is that Champions are no longer 'Character-like' with unit properties, they are 'Unit-like' with Character properties. It's a subtle change to how it was in previous editions where you were forced to. It has a huge impact on how I set up my list if my opponent is able to just swing against the unit, then wounds get shifted to Trollslayers.

Any help with Pg. References would be nice, since I'm still making my way through the BRB, and maybe I missed something.

Current Armies
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(I miss 7th!)
30k: Imperial Fists
(project for 2025)

 
   
Made in us
Crazed Savage Orc



Saginaw, MI

1st part, Yes,, can only attack what is in base contact.

2nd part. I have not seen the book yet since it gets released tomorrow. If the champion is a upgrade like any other book, then no, only 1 per unit.. If it has a additional rule that allows for more than one champ, then yes. We know more when the book is released.

   
Made in us
Discriminating Deathmark Assassin





Out of my Mind

Have you got a pg ref or FAQ for that that Artee?

The way I'm reading it is that an opponent isn't forced to hit unit champions if that's all he is in base contact with. Characters have to be hit, but champions don't fall into that category anymore.

Current Armies
40k: 15k of Unplayable Necrons
(I miss 7th!)
30k: Imperial Fists
(project for 2025)

 
   
Made in im
Long-Range Land Speeder Pilot





Artee wrote:
1st part, Yes,, can only attack what is in base contact.

2nd part. I have not seen the book yet since it gets released tomorrow. If the champion is a upgrade like any other book, then no, only 1 per unit.. If it has a additional rule that allows for more than one champ, then yes. We know more when the book is released.


dwarves under the current book can field an entire unit of characters in the form of slayers, the conga line is great at holding up units for a couple of turns but is quite pricey for a road block.
   
Made in us
Discriminating Deathmark Assassin





Out of my Mind

It's the Conga Line that I'm not seeing in the BRB and that's the issue. Nothing forces an opponent to direct his attacks at the champion if he is the only model.

I've had a peek at the new book and they can still take multi-champs.

Current Armies
40k: 15k of Unplayable Necrons
(I miss 7th!)
30k: Imperial Fists
(project for 2025)

 
   
Made in us
Crazed Savage Orc



Saginaw, MI

 Akar wrote:
It's the Conga Line that I'm not seeing in the BRB and that's the issue. Nothing forces an opponent to direct his attacks at the champion if he is the only model.

I've had a peek at the new book and they can still take multi-champs.


Brb pg 48. "Who can strike"

   
Made in ie
Sniping Hexa




Dublin

You can indeed only attack what's in contact, and as a unit champion has different stats, the wounds cannot overflow on the unit
Classic tactic with Bret Lance to have 3 characters in the front that are very tough, and even when one dies, the champion takes his place

 
   
Made in us
Discriminating Deathmark Assassin





Out of my Mind

I don't know how to state my confusion w/o coming across as a Troll. I GENUINELY don't understand this. I was informed that it probably won't be an issue, because even by my interpretation, a majority of players will still choose to pick out the Unit Champion. It's kind of long, and it's more to hopefully show someone else my process, and see what step I'm missing.
Artee wrote:
Brb pg 48. "Who can strike"


I have no issue with this, and this was the first thing pointed out to me at the FLGS. My concern isn't really who can strike, or what they can strike. It's more along the lines of 'who HAS to be hit'? if that makes sense. This rule is fairly simple. Are you in Base contact with an enemy model? If yes, then you get to swing. It does also say that a model will normally only strike against anything in base contact, and I'll come back to this. One exception is supporting attacks, as they have permission to not be in base contact, and swing as if they were. (pg. 45-46) At this point, the book has only covered what to do when in contact with units. It hasn't covered any ground for Characters both in or out of units, or Command groups. Casualties are not removed from base contact though. In fact the rules specifically give us permission to do the exact opposite. Yes, I'm aware that this is to represent the rear models filling in for the front models, but this doesn't change the stats or abilities of any models actually in base contact at this point in the rules.

EXAMPLE (of rules up to this point)
A unit of Slayers is in base contact with Unit A and Unit B. No Commands/Characters at this point. All we've covered at this point in the rules is that the Slayers in contact with Unit A have to swing at Unit A. Slayers in contact with Unit B, have to swing at Unit B. Specific Slayer models within the unit that are in base contact with with both Units A and B, can choose which one to hit, or if they have multiple attacks, they can split them between the 2. Any models for supporting attacks have the same restrictions/permissions.


I have no problem with any of the rules so far up to this point. Most units will have Characters/Commands, but we haven't covered them at this point in the rules, so there are no instructions on how to interact with them at this point. In relation to the discussion, I will AGREE that the attacking models can only strike against models in base contact and if this is the sole reason that my opponent HAS to attack Champions when they're the only thing in base contact, then that's the way it is. My confusion comes later on, so keep reading if you're willing to help me get my head around this.

Since we don't have instructions up to this point on how to deal with Characters or Commands, we need to look at their rules. If we didn't have the rules on how to interact with these models, then even characters would be treated as a member of their unit, and wouldn't be able to be hit. So, I'm going to look at the Character rules next, just to show that I don't have any issues with them. On page 99 it gives permission for models that are in base contact with both a Character and the unit he is with, can choose to strike/split attacks at the Character. Excess wounds do not carry over even though he is a member of a unit, so this is an exception to the existing rule of pulling models from the rear rank and are assigned directly onto the model being hit. We have an extra blurb about models only being able to attack models they are in base contact with. This again SUPPORTS that attacks have to be swung against Champions also (but I'm getting to that), but only covers what happens in relation to Characters specifically since the Command rules will be covered in their relevant section.

EXAMPLE (of rules up to this point)
Unit A now has a Character. There is 1 Slayer only in base contact with him, and another one in contact with both him and his unit. We're given permission for the Slayer in contact with both the Character and his unit to strike/split attacks between the Character and the Unit. The Slayer that is not in base contact with the characters unit MUST strike the character. This is a restriction imposed by the Character rule which forces that model (and his supporting), to strike the character even though he is a member of a unit. Any wounds caused by models that choose/forced to hit the character are assigned to that specific model, so cannot remove casualties from the rear that the Combat Rules have laid down, and any excess are lost instead of carrying over.


In short, in combat, the Character is treated as a separate unit even while joined to a unit. This is an over simplification, but it's really only relevant to the discussion.

Now lets go back to Champions and how to interact with them, since this is where I feel that I am getting confused.
*A Champion gets to use his own profile, but follows all the existing rules on combat. So he can only swing/split against models in base contact.
*Enemy Models can direct their attacks against the Champion if they wish So like a Character, the opposing player has been given permission to direct his attacks against the Champion.
*Wounds caused are forced on the model and excess wounds are lost. This gets around the existing rule of removing models from the rear, and the excess wounds are lost instead of applied to the unit, much like Characters.

Unlike Characters, there is a missing statement covering what happens when a player is solely in base contact with the Champions. Players have permission to hit them, but they aren't forced to like they are with Characters. This is supported by 2 different statements on Pg. 93. The 'If they wish...' part supports that it is optional. What happens if a player doesn't wish to strike the Champion, is he prevented from attacking at all? I don't believe so, because we have the existing rules stating that we treat him as a member of his unit. The 2nd statement, that backs both of these points up is the next paragraph. Unless slain by a direct attack, the Champion must be the last RnF to be removed. What this is saying to me is that if we don't want to treat the Champion as a Character and attack him directly, then he reverts to being a normal member of his unit, instead of forcing an opponent to hit him as if he was a character.

So if I were to flow chart it, my thought process thinks something like this:

1- Check to see which models are in Base contact
2- Check to see which models they are in Base contact with.
3- Models in base contact must direct their attacks against models they are in base contact with, including Characters.
4- Models in base contact with both models from different units, or Characters within the unit in base contact, have the option of choosing who they swing against.
***So their options to this point are to hit the Character or the Unit***
5- IF they choose to hit the unit, check to if any Champions are in base contact.
6- Choose to direct from models in base contact with the Champion, or swing against the unit IT is a part of. (Optional)
7- Roll Dice
8- Remove Casualties from the rear of the unit. Directed attacks are assigned to the models specified, excess wounds caused by these Directed attacks are lost.

EXAMPLE (of rules up to this point)
The front rank of Slayers is now all upgraded to Champions. All Slayers still have to direct their attacks against against models they're in base contact with per normal. The one Champion Slayer in base contact with the Character still has to attack the Character, etc. Units A and B however can choose to assign their attacks against the Slayer Champions like Characters which would limit casualties to the front rank of Slayers. Or they can choose to treat them as normal RnF members of the unit they're attached to, which unlike characters, they revert to being if the opponent chooses not to swing at them.


I hope that covers everything, and I REALLY appreciate the time anyone takes to read this. Especially Artee, since you gave me a reference point to look / re-look at. I guess what I need is a rule that Im missing or an FAQ, that clarifies that Champions must have attacked directed against them like characters if they're the only model in base contact. I think NOT being forced to direct attacks against them falls more in line with how the normal Casualty rules work. If I have a unit made up entirely of Champions (which I can do), then against shooting attacks, I treat the them as a normal unit. I'm not seeing how this changes once we get into combat without permission to do so. Sure I can 'Look Out Sir' but I'm still removing a Champion. This unit would be great once it got into combat if my opponent is forced to hit the Champions because of the Deathblow rule alone. Since I'm not seeing anything that forces my opponent to strike against them, then I don't want to take more than a handful, since he can just ignore them and swing against the unit, then the extra wounds carry over onto the Champions anyways.

Thanks to everyone.

This message was edited 2 times. Last update was at 2014/02/15 16:18:15


Current Armies
40k: 15k of Unplayable Necrons
(I miss 7th!)
30k: Imperial Fists
(project for 2025)

 
   
Made in us
Crazed Savage Orc



Saginaw, MI

Too much to read to try to talk around Brb pg 48. "Who can strike". No other rule or FAQ is needed.

   
Made in ie
Sniping Hexa




Dublin

Champion or not is irrelevant, having a different profile is sufficient to matter
The same thing often happen with Giant Rats unit with Skavens, the poor rats get slaughtered, the packmaster survives because the wounds cannot overflow due to a different profile

 
   
Made in im
Long-Range Land Speeder Pilot





TanKoL wrote:
Champion or not is irrelevant, having a different profile is sufficient to matter
The same thing often happen with Giant Rats unit with Skavens, the poor rats get slaughtered, the packmaster survives because the wounds cannot overflow due to a different profile


you have that the wrong way around IIRC

wounds on the character cannot overflow but wounds on the unit can.
   
Made in ie
Sniping Hexa




Dublin

A Packmaster isn't a champion in a Giant Rat unit
it's just a unit with mixed profiles (even different types), meaning they don't overflow from one profile to the other

 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





A Packmaster isn't a champion in a Giant Rat unit
it's just a unit with mixed profiles (even different types), meaning they don't overflow from one profile to the other


You've made this statement. But have yet to offer rules to support it. Please post them as this seems to directly answer the OPs question.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Discriminating Deathmark Assassin





Out of my Mind

Thx Fling. I've looked for any rule on what he said and can't find it.

I've been re-reading it. The issue has nothing to do with pg 48. No rules are being broken. The issue lies solely on HOW unit champions are hit, as the instructions on how to handle it are different than how characters are hit. Champions remain RnF members, unlike characters who are never RnF. This alone satisfies the condition set on pg. 48.

The way I read it, is that the Champion rules give permission to hit the Champion vs. RnF, but still have the option to direct their attacks against the RnF if they choose. Being the ONLY model in base contact doesn't remove an attacking models choice to still hit him as an RnF. Express permission is given RAW to do opposite. The rule on pg. 48 isn't being broken by choosing to hit the Champion as an RnF.

I'm not saying it doesn't cause problems, it does. This is where I think I'm hung up on a rule.

This message was edited 1 time. Last update was at 2014/02/19 03:41:45


Current Armies
40k: 15k of Unplayable Necrons
(I miss 7th!)
30k: Imperial Fists
(project for 2025)

 
   
Made in us
Crazed Savage Orc



Saginaw, MI

Its ALL based on pg 48. You can only attack what you are in base contact with.

The Champion rules on pg 93 states that if a enemy model is in base contact with the champion that model can direct attacks at the champion.

If you are only in contact with the champion, you can only attack the champion. It doesn't allow you to choose RvF or Champion since everything is based on base contact. (pg48).

   
Made in us
Discriminating Deathmark Assassin





Out of my Mind

Artee wrote:

If you are only in contact with the champion, you can only attack the champion. It doesn't allow you to choose RvF or Champion since everything is based on base contact. (pg48).


'May attack the Champion if they wish.' What if they don't wish to? Following the rules the attacking player can still attack the champion as an RnF since he 'Must be the last RnF model removed' satisfying the rule on Pg 48. He is still hitting the unit he is in base contact with, which as I interpret it, the attacking model is in base contact with, so isn't breaking pg. 48.

Unlike Characters, there is no Note about forcing a player to direct his attacks against the champion if he is the only model in base contact. To be fair, it does support what your point 'Models can only attack models that they are in base contact...'. It also says on pg 48 that the most common exception is 'Supporting Attacks'. It's not the only exception. Pg. 93 gives enough instruction to make another exception.

Now, I'm going to say it again. I have ZERO issue with pg 48. It only gives permissions/restrictions on 'Who can Strike'. It does not go beyond that to tell us HOW those models are to be hit, for that you have to go to pg. 93 for. Champs, and 96 for Chars. The instructions for each are different. I'm not opposed to an opponent being forced to hit mt champs, but it isn't covered by Pg. 48.

This message was edited 1 time. Last update was at 2014/02/19 15:08:08


Current Armies
40k: 15k of Unplayable Necrons
(I miss 7th!)
30k: Imperial Fists
(project for 2025)

 
   
Made in us
Crazed Savage Orc



Saginaw, MI

Not sure what you are wanting.. Pg 48 is all I can say.

   
Made in us
Iron Fang




US

Sounds to me like you're trying to get a bit gamey/gimmicky with the rules. Are you sure you want to go down this road and have to explain this conversation to your opponent? Not sure i'd wnat to TFG.
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Not sure what you are wanting.. Pg 48 is all I can say.


I think he wants rules that state his interpretation is wrong. Page 48 does not disagree with his interpretation. So it seems everyone is agreed his original post was correct RaW (whether or not you agree with it RaI).

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Discriminating Deathmark Assassin





Out of my Mind

 theFNGuy wrote:
Sounds to me like you're trying to get a bit gamey/gimmicky with the rules. Are you sure you want to go down this road and have to explain this conversation to your opponent? Not sure i'd want to TFG.


It's not so much this. I've been away from WHFB for a LONG time, so I'm relearning the rules ground up. From my standpoint, its the forcing an opponent to hit Champions that's gamey/gimmicky. It would certainly get around the 5 Champions in single file shenaniganz. Like I said, I'm completely cool with them being forced to hit the Champions, I'm just not seeing any rules to support it.

I'm aware that most people WILL choose to hit the Unit Champion. When it comes down to someone choosing not to, there isn't a rule that is going to prevent them. Kinda want to know before I start my lists, then painting around the list, just to have it shafted if/when I show up to a tourney.

The idea is to have 1-2 ranks of Giantslayers (Champions), then 2-3 Ranks of Trollslayers (RnF) and try it out for a few games. If my opponent can hit the unit as RnF, then that's a LOT of Champions that are going to die.

Current Armies
40k: 15k of Unplayable Necrons
(I miss 7th!)
30k: Imperial Fists
(project for 2025)

 
   
Made in ca
Inspiring Icon Bearer




Canada

DIVIDING ATTACKS
Sometimes a particular model will find itself in base contact with two different kinds of enemy, perhaps warriors from two different units, or even a rank-and-file warrior and a character.
If a model is touching enemies with different characteristic profiles, it can choose which one to attack when its turn to strike comes (before any dice are rolled).


So that's the trick, here. You MAY allocate attacks against a champion, but if you're ONLY in b2b with a champion you have nothing else to allocate your attacks against. You can't choose not to attack, so you can choose between allocating against the champion or...allocating against the champion.

Now if they're ALL champions then you have to allocate against each individually, and any excess wounds are lost. It's the same principle that character buses work on.
   
 
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