Hey Dakka,
I have been spitballing some Kill Team ideas after my
FLGS announced an upcoming Kill Teams tournament. This format allows 2+ Armour (but not 2++, or 2+/3++) and has a model cap of 20. Now, I haven't touched Kill Teams since it first came out, and back then I only had Guard. I'm not sure what makes a good kill team and I was looking for comments and criticism on the three lists I've devised.
First I made a 10-man Veteran squad from my
IG forces and gave them a Chimera instead of fitting in another squad. I figured some extra armour would make them last longer, and the three special weapons would be my Specialists (using Ignore Cover, Preferred Enemy, and
FNP). I debated juggling individual special weapons around and using the extra points to give the Chimera an
HK missile just in case but I don't know.
10x - Veteran Squad (200pt.) Grenadiers;
> 1x - Veteran Sergeant ; Frag grenades; Carapace armour; Laspistol; Close combat weapon;
> 6x - Veteran ; Frag grenades; Close combat weapon; Carapace armour; Lasgun;
> 3x - Veteran (15pt.); Frag grenades; Close combat weapon; Carapace armour; Plasma gun;
> 1x - Chimera armored transport (55pt.); Search light; Smoker launchers; Multi-laser; Heavy bolter;
Second I made a similar Battle Sisters squad of troops in a transport. This time, nine Sisters are backed by a Multi-melta Immolator. The Sister Superior would rock a maul or axe (still debating) while the Multi-melta Sister would definitely be a Specialist with either Relentless or Ignore Cover. All other options are up in the air. I've debated pinching points to make the Superior a Veteran.
9x - Battle Sister Squad (198pt.)
> 1x - Sister Superior (27pt.); Power armour; Frag grenades; Krak grenades; Power weapon; Bolt pistol;
> 1x - Battle Sister (17pt.); Bolt Pistol; Flamer; Frag grenades; Krak grenades; Power armour;
> 1x - Battle Sister (22pt.); Bolt Pistol; Frag grenades; Krak grenades; Multi-melta; Power armour;
> 6x - Battle Sister (12pt.); Bolt Pistol; Boltgun; Frag grenades; Krak grenades; Power armour;
> 1x - Immolator (60pt.); Smoke launchers; Searchlight; Twin-linked multi-melta;
Last I have what is probably the most unbreakable but lowest model-count list, Plague Marines. The Kill Team rules disallow the Champion of Chaos rule, but that does not prevent me from buying a Gift of Mutation. I think I'd rather not buy the Champion a power fist or power weapon (all mine are modeled with axes) so the Gift is the second best option to save points. The two Plasma marines would be Specialists (Ignore Cover and Preferred Enemy) and the Spawn might get something like Stealth, Fleet, or Shred. Alternatively I debated running four Nurgle Spawn and 10 Cultists, but the Cultists would likely die and force Break checks quickly. Four Spawn seem strong though.
@Elites [ 1 ]
5x - Plague Marines (160pt.) Mark of Nurgle;
> 1x - Plague Champion (34pt.); Power armour; Blight grenades; Krak grenades; Plague knife; Bolt pistol; Boltgun; Gift of mutation;
> 2x - Plague Marine (39pt.); Power armour; Plague knife; Blight grenades; Krak grenades; Bolt pistol; Plasma gun;
> 2x - Plague Marine (24pt.); Power armour; Plague knife; Blight grenades; Krak grenades; Bolt pistol; Boltgun;
@Fast attack [ 1 ]
Chaos Spawns (36pt.) Mark of Nurgle;
> 1x - Chaos Spawn (30pt.);
What are your thoughts? What makes for the best Kill Team? Thanks!