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Made in us
Hurr! Ogryn Bone 'Ead!






Hey Dakka-ites... I've been trying to find rules for a fantasy miniature hockey game, like bloodbowl for hockey obviously. Since I haven't found anything yet I thought I would see if my fellow Dakka-ites know anything. However, I feel that no such rules exists, and if so I am prepared to make a miniature fantasy hockey game. How would you-the gamers- feel about such a game? and do you think it would be worth the time and effort to forge such a game?

For those who do not want to read my horrible writing

1. are there miniature fantasy hockey rules?

2. if there isn't, would you want them?

Let's start there and see what happens. thanks!
   
Made in us
Longtime Dakkanaut




Louisiana

Mantic's Dreadball rules are actually eerily reminiscent of old console hockey games. Take a look at them and ignore all of the sci fi fluff. Think console hockey. With a few tweaks you can get a good, fast playing hockey representation.

Kirasu: Have we fallen so far that we are excited that GW is giving us the opportunity to spend 58$ for JUST the rules? Surprised it's not "Dataslate: Assault Phase"

AlexHolker: "The power loader is a forklift. The public doesn't complain about a forklift not having frontal armour protecting the crew compartment because the only enemy it is designed to face is the OHSA violation."

AlexHolker: "Allow me to put it this way: Paramount is Skynet, reboots are termination attempts, and your childhood is John Connor."
 
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

Ive been working on these rules for a looong time now, problem is I'm having a lot of difficulty capturing the 'speed' at which the hockey is played, its not very conducive to a turn based system.

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in us
Hurr! Ogryn Bone 'Ead!






I just started playing around with what could be rules. Cool to know someone else is too. I'm trying to make it very simple so a moron like myself could understand it easily and not soberly..

Weeble, I've heard about dreadball and i'll look into it. I imagine like a wayne Gretzky 98 hockey would be about as in depth as it would get so that would actually help a lot!
   
Made in gb
40kenthus




Manchester UK

chaos0xomega wrote:
Ive been working on these rules for a looong time now, problem is I'm having a lot of difficulty capturing the 'speed' at which the hockey is played, its not very conducive to a turn based system.


Maybe look at how you move in X-Wing?

I think that could tie-in quite well. But then it's only just gone 8 and I've yet to have my brekky!

Member of the "Awesome Wargaming Dudes"

 
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

Thats actually not a terrible idea (its actually a really good idea)... the only issue I see is that it still doesn't really address the core issue of the 'tempo' of the game.

Hockey is a very reactive sport, if one element makes a move, every other element on the ice moves to react, which in turn causes every other element to move to react, etc. etc. etc. Its pretty much just an endless chain reaction. And the thing with hockey is its a game of inches, so positioning is everything, and the position of one player is pretty much determined by the position of every other player on the ice at any given time, and adjustments are ALWAYS being made, I just can't figure out how to translate something so 'fluid' into a tabletop ruleset.

Like, right now I'm thinking that if you wanted to even try to simulate that you would end up with a system that would basically take an hour to model just a few seconds of game time....

This message was edited 1 time. Last update was at 2014/04/02 13:16:28


CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in us
Hurr! Ogryn Bone 'Ead!






Yeah I can see that being a problem. The only thing I can think of is having short periods. only a couple turns per team. Each team could have a "rush" kinda like how rat hockey works.
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

Rat hockey? Not familiar with that term/concept.


CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in us
Longtime Dakkanaut




Louisiana

 King Crow wrote:
Yeah I can see that being a problem. The only thing I can think of is having short periods. only a couple turns per team. Each team could have a "rush" kinda like how rat hockey works.


Seriously check out Dreadball. What y'all are talking about are definitely aspects Dreadball taps into.

In my opinion, the 'speed' of the game comes from three big factors. First, you do't change the position of the models after a "rush" ends. Second, models can get 'free' actions when performing an action well. Third, players can invest multiple actions into a single model during a "rush."

For example, let's say my opponent's rush ends with a failed shot at the goal and the ball bounced into an open hex. Play passes to me because the ball was dropped, ending my opponent's rush. I now have 5 actions. I spend one to bring a replacement player onto to field from my box. I spend my second and third actions to use a player to run up and push an opponent's player, creating some space for my ball handler to maneuver and to position a player near the goal I will attempt to get a shot into, in case the throw fails. My fourth action activates a ball handle that sprints to pick up the ball, my ball handling test gets 2 successes, so the ball handler can take a free run action, giving me much needed distance. My fifth and final action activates the ball handler again, having him sprint down the field into scoring position through the gap I created earlier. Finally, I play a card in my hand that gives my ball handler a free throw action, allowing me to take a shot at the goal.

If the throw is successful I score and a new ball is immediately launched at the start of my opponent's turn. If the throw fails, the ball scatters and play turns over immediately without models changing position.

Movement like that can take a ball handler ("Striker") from one end of the board to the other, covering a ton of distance, and because your models aren't repositioned it can seem like the game is moving lightning fast as models jockey for position and dart around the board.

Kirasu: Have we fallen so far that we are excited that GW is giving us the opportunity to spend 58$ for JUST the rules? Surprised it's not "Dataslate: Assault Phase"

AlexHolker: "The power loader is a forklift. The public doesn't complain about a forklift not having frontal armour protecting the crew compartment because the only enemy it is designed to face is the OHSA violation."

AlexHolker: "Allow me to put it this way: Paramount is Skynet, reboots are termination attempts, and your childhood is John Connor."
 
   
Made in us
Hurr! Ogryn Bone 'Ead!






I think I get it Weeble. Good tips, good way to make breakaways.

And chaos, Rat Hockey is what you can play if you're not on a league. You just got to the rink with your gear at aspecific time and other people do the same. There's no refs and it's not competitive so one team gets a shot on net, then it'ss switch to the other.
   
Made in de
Decrepit Dakkanaut







I thought I once saw rules for a Hockey Miniature game on the Impact Miniatures website.
Currently I only find a Hockey card game:
http://www.impactminiatures.com/index.php?option=impactgames_profile&id=IG_FBAL


... and Hockey miniatures:
http://www.impactminiatures.com/index.php?option=hockey


There is also a Fantasy Basketball game and Rollerball game there.

Hive Fleet Ouroboros (my Tyranid blog): http://www.dakkadakka.com/dakkaforum/posts/list/286852.page
The Dusk-Wraiths of Szith Morcane (my Dark Eldar blog): http://www.dakkadakka.com/dakkaforum/posts/list/364786.page
Kroothawk's Malifaux Blog http://www.dakkadakka.com/dakkaforum/posts/list/455759.page
If you want to understand the concept of the "Greater Good", read this article, and you never again call Tau commies: http://en.wikipedia.org/wiki/Utilitarianism 
   
Made in us
Hurr! Ogryn Bone 'Ead!






Oh this is awesome. I'm so glad that I know these exist now.
   
 
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