Classes:
Adept - Beginner mage, really likes to be near higher point models so he can copy their spells, has a few elemental spells of his own, but not a lot of
MP to cast them with.
Archer - Ranged combat model, shoots from up to 5 squares away, can be tricky to hit with a combo like Dodge, Camouflage, and Fleet (I generally take Precise so I maximize my
MP to dodge with)
Bandit - Mix between Thief and Archer, the Bandit prefers to shoot people from the side or rear, but only has a range of 3, works well in groups of bandits and can blind/sleep opponents.
Chemist - Item user extraordinaire! Chemist uses her high ITM stat to make interesting brews, heal and buff allies at range, and buff herself for a while. Good support piece
Cleric - Generic healer/holy mage. The Cleric generally buffs and heals her party, but she can throw out a few big attacks, but unlike the Sorcerer, these will drain her of
MP quickly (though she can get it back)
Crusader - Crusaders can some of the better weapons/items in the game with their Sacred Relic ability, and use their
MP to buff/defend their allies (Good off-"tank"/backup support)
Dark Priest - Thrives with 1 Crystal models nearby by allowing him to use his high MAG stat when attacked, and can also drain
MP when he is hit with a basic attack.
Dragoon [F] - AKA the Light Dragoon, she bounces around the map using her Jump ability to keep your opponent guessing, attacking from a distance can help keep her safe and allow her to move farther away with On the bounce.
Gunsmith - Depending on the variant, the gunsmith can be a long range attacker with an astounding
RNG 8, or can be up close and personal with a Cone 2 attack. Lots of elements and status on his special ammo allow him to be ready for almost any situation
Knight - High
DEF and large
HP pool makes him an annoying tie-up piece that your opponent can't ignore. Also able to modify his
ATK or
DEF depending on the build, so you can have a more attack focused or a brick wall if you want!
Pugilist - Standard martial artist, she has solid
ATK and
DEF, high MOV allows her to get into position for attacks, and with her Blitz Command, she can move and attack multiple models in a single command.
Rhapsodist - She dances, sings, and strums her instruments to debuff/inflict status effects on your opponent, and because of her Resonance ability, those effects won't end until the fat lady sings (or stops singing in this case

)
Sorcerer - Standard "wizard". The Sorcerer casts elemental spells that will damage opponents from a few squares away. He can also take on the element of his spell to better defend/attack your opponents.
Squire - She is a 1 crystal fighter type that gets better by being near higher point models and gets better with her
ATK or
DEF depending on the situation, and can even pass that bonus on to the "trainer" if you will.
Summoner - She specializes in summoning models from outside your party to come help. She can even turn them into magical bombs if she so chooses to.
Thief - Fast, high attack, high defense, loves to get behind opponents and backstab them. One of my favorite pieces to run on the side, away from my other party because if he gets into your back row you're going to need to stop and take care of him.
Monsters:
Beastmen Engineer - Places traps around the board, can even move them with the right commands. Generally buffs their traps or otherwise attack through their traps.
Beastmen Laborer - Places traps like the Engineer, but can't do as much with them (since he's still just a worker!) but he can throw them, upgrade them, or even move around the board placing more of them.
Gel Warrior - Goofy little gel with a sword and a helmet. Can copy the class commands of a model within 3 squares and can always imprint others. Fun to play with Gel Wizards
Gel Wizards - A cute little guy with a spellbook, rod, and wizard's hat. The Gel Wizard can copy commands, and sling a few spells.
Miasma Thrall - Crystal infused person that has no memory of their former life. They can siphon
MP from models, and regain
MP after damaging opponents. Work well with Dark Priests
Risen Warriors - Skeletal warriors that regain
HP after attacks, can return to life after being killed. Work well with Dark Priests
Earth Troll - a Large model that can create rock tokens to add terrain to the board. Gain defensive bonuses while near his tokens, and can kick them or blow them up if he needs to!
Bosses:
Lord Szabo II (King Gel) - This big bubbly fella was available during
KS and will make an appearance in our upcoming one. He is a 2 phase boss, so when players defeat his first phase, he comes back for round 2. Works well with Gel Warriors and Gel Wizards, and can even make more! Also is a giant gel with a crown