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Made in us
Splattered With Acrylic Paint




Jackson, MI

I'm looking to get into EFT. I missed out on the KS and now I have to play catch up.
I don't have the book yet and I'd like a rundown of what each class does. I've played a lot of tactics games over the years but I'm still kinda confused about a few of the classes. A good overview would help me decide what to buy. (like WTF is an Adept? Is it a Mage?)
Including the book I have about $200 to spend on the game. I'd like a good mix of heroes, villains and monsters. Does anyone have any suggestions for a starting list for both sides?
Also, what are you guys using for battlefields? I have a lot of the D&D 4E terrain tile sets I'm thinking about using. Would these do for a starting battlefield?
I'm hoping you guys can help push me in the right direction.
   
Made in us
Old Sourpuss






Lakewood, Ohio

 highpriestrsw2 wrote:
I'm looking to get into EFT. I missed out on the KS and now I have to play catch up.
I don't have the book yet and I'd like a rundown of what each class does. I've played a lot of tactics games over the years but I'm still kinda confused about a few of the classes. A good overview would help me decide what to buy. (like WTF is an Adept? Is it a Mage?)
Including the book I have about $200 to spend on the game. I'd like a good mix of heroes, villains and monsters. Does anyone have any suggestions for a starting list for both sides?
Also, what are you guys using for battlefields? I have a lot of the D&D 4E terrain tile sets I'm thinking about using. Would these do for a starting battlefield?
I'm hoping you guys can help push me in the right direction.


Welcome! Sorry you missed out on our first Kickstarter, but fret not, we just recently announced a second kickstarter with more models, a new book with campaign systems and other ways to enjoy EFT! That'll start around May, so keep your eyes here, or on our facebook, twitter(s), etc... for news.

So the cool thing about Endless is that there's no factions. We don't have designated good guys, bad guys, etc... We have themes behind our models like the Dark Priest (the avatar you're using) probably isn't the nicest of gents, but he's just a man with a penchant for dark minions.

So the game of Endless is about 5-10 points (crystals), with your average models costing about 2 points, so up to 5 models per side. You form your party by selecting a model and choosing their abilities (listed on the back of their card). And these abilities can change between games so even the same party can play differently based on the commands you select. But 2 good starter parties would probably have to be the following (I'll label them light party and dark party for ya):
Light Party:
Archer
Gunsmith (human or dwarven)
Squire

Dark Party:
Dark Dragoon
Thief
Adept

Those two parties are 5 points, and are pretty balanced against each other. The Adept is a Mage, but not a very experienced one, as they grow in knowledge, they will eventually become Sorcerers and wield better elemental spells, but for now they're just a guy learning from a book .

As for the DnD 4E Tiles, they will work as a good starting point, just try to figure out a few levels of terrain, that way it's not just a flat field (though you can totally fight on one if you want!). During early playtesting, I used a Chessex mat with numbers written in the squares to determine what level a model was on, so it can be as simple as that, or as complex as casting a bunch of hirst arts tiles to make a board.

And since it could get kind of long, I'm going to spoiler this next bit, but it's an overview of the classes/bosses/monsters/heroes that are currently released that you can find in our webstore

Spoiler:

Classes:
Adept - Beginner mage, really likes to be near higher point models so he can copy their spells, has a few elemental spells of his own, but not a lot of MP to cast them with.
Archer - Ranged combat model, shoots from up to 5 squares away, can be tricky to hit with a combo like Dodge, Camouflage, and Fleet (I generally take Precise so I maximize my MP to dodge with)
Bandit - Mix between Thief and Archer, the Bandit prefers to shoot people from the side or rear, but only has a range of 3, works well in groups of bandits and can blind/sleep opponents.
Chemist - Item user extraordinaire! Chemist uses her high ITM stat to make interesting brews, heal and buff allies at range, and buff herself for a while. Good support piece
Cleric - Generic healer/holy mage. The Cleric generally buffs and heals her party, but she can throw out a few big attacks, but unlike the Sorcerer, these will drain her of MP quickly (though she can get it back)
Crusader - Crusaders can some of the better weapons/items in the game with their Sacred Relic ability, and use their MP to buff/defend their allies (Good off-"tank"/backup support)
Dark Priest - Thrives with 1 Crystal models nearby by allowing him to use his high MAG stat when attacked, and can also drain MP when he is hit with a basic attack.
Dragoon [F] - AKA the Light Dragoon, she bounces around the map using her Jump ability to keep your opponent guessing, attacking from a distance can help keep her safe and allow her to move farther away with On the bounce.
Gunsmith - Depending on the variant, the gunsmith can be a long range attacker with an astounding RNG 8, or can be up close and personal with a Cone 2 attack. Lots of elements and status on his special ammo allow him to be ready for almost any situation
Knight - High DEF and large HP pool makes him an annoying tie-up piece that your opponent can't ignore. Also able to modify his ATK or DEF depending on the build, so you can have a more attack focused or a brick wall if you want!
Pugilist - Standard martial artist, she has solid ATK and DEF, high MOV allows her to get into position for attacks, and with her Blitz Command, she can move and attack multiple models in a single command.
Rhapsodist - She dances, sings, and strums her instruments to debuff/inflict status effects on your opponent, and because of her Resonance ability, those effects won't end until the fat lady sings (or stops singing in this case )
Sorcerer - Standard "wizard". The Sorcerer casts elemental spells that will damage opponents from a few squares away. He can also take on the element of his spell to better defend/attack your opponents.
Squire - She is a 1 crystal fighter type that gets better by being near higher point models and gets better with her ATK or DEF depending on the situation, and can even pass that bonus on to the "trainer" if you will.
Summoner - She specializes in summoning models from outside your party to come help. She can even turn them into magical bombs if she so chooses to.
Thief - Fast, high attack, high defense, loves to get behind opponents and backstab them. One of my favorite pieces to run on the side, away from my other party because if he gets into your back row you're going to need to stop and take care of him.

Monsters:
Beastmen Engineer - Places traps around the board, can even move them with the right commands. Generally buffs their traps or otherwise attack through their traps.
Beastmen Laborer - Places traps like the Engineer, but can't do as much with them (since he's still just a worker!) but he can throw them, upgrade them, or even move around the board placing more of them.
Gel Warrior - Goofy little gel with a sword and a helmet. Can copy the class commands of a model within 3 squares and can always imprint others. Fun to play with Gel Wizards
Gel Wizards - A cute little guy with a spellbook, rod, and wizard's hat. The Gel Wizard can copy commands, and sling a few spells.
Miasma Thrall - Crystal infused person that has no memory of their former life. They can siphon MP from models, and regain MP after damaging opponents. Work well with Dark Priests
Risen Warriors - Skeletal warriors that regain HP after attacks, can return to life after being killed. Work well with Dark Priests
Earth Troll - a Large model that can create rock tokens to add terrain to the board. Gain defensive bonuses while near his tokens, and can kick them or blow them up if he needs to!

Bosses:
Lord Szabo II (King Gel) - This big bubbly fella was available during KS and will make an appearance in our upcoming one. He is a 2 phase boss, so when players defeat his first phase, he comes back for round 2. Works well with Gel Warriors and Gel Wizards, and can even make more! Also is a giant gel with a crown


I hope that gives you a good rundown, and don't feel too overwhelmed, the Light and Dark parties I posted earlier will get you going without too much issue.

DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

Ask me about Brushfire or Endless: Fantasy Tactics 
   
Made in us
Splattered With Acrylic Paint




Jackson, MI

Wow! Very cool! Thank you for the rundown on the classes. I think I have my basic parties and additional figures in mind now. I'll be sure to keep my eyes peeled for the upcoming KS because after seeing a few videos on youtube I was wondering how to get my hands on a slime king model. I like knowing that you guys are expanding the game as well. After showing the demo videos to my friends I have quite a few of them that are interested in the game. Not having the book yet I was asked a question by a friend that I can't answer. Is there item leveling in the game? One friend mentioned being excited by the possibility of battling inside of items to (in the item world) to level them because we're both very big fans of Disgaea and would like to try and attempt to emulate that in our game. I was also asked if there are any slime knights. (Yes, if he's next to a knight?) i know he meant the knights riding slimes like from Dragon Warrior.
   
Made in us
Old Sourpuss






Lakewood, Ohio

We don't have any mechanics for 'leveling' up items in the game. That's not to say that campaign items wouldn't get more powerful down the road, but currently no rules for leveling up items.

As to Knights riding Gels, it probably wouldn't happen as Gels are sentient creatures, and comprise a fair chunk of the Plainskeep guards (since Szabo II rules that part of the land)

DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

Ask me about Brushfire or Endless: Fantasy Tactics 
   
Made in us
Dakka Veteran





Endless is a great game to play your own unique campaigns, and an item world style mechanic would likely need for the campaign manager to randomize the levels.

Not to say we couldn't design rules for it. There will be a minor leveling item in the new campaign. The mechanics therein might provide inspiration to your group for your own system!

I do gotta say, I love slime knights. The closest we might get is gels riding kirin or smaller animals.


Lockark wrote:If you stat it, they will kill it.
 
   
 
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