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![[Post New]](/s/i/i.gif) 2014/05/05 12:35:09
Subject: Seige Assault Vanguard authors aside.
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Prophetic Blood Angel Librarian
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Underneath the rules for the seige objective the author explains why this rule has been put in place - to reward those with an aggressive and attack committed playstyle. He also mentions he helps with the narrative of a forlorn hope that must succeed in capturing the objective.
Now I understand a seige force may have a limited amount of fast vehicles due to their less useful nature in a seige. But if you want to force players to capture a certain seige objective, don't take away most of the tools capable of doing that.
Here is the list of disallowed units with the rules that would seriously help a seige vanguard army:
-Scouts (infiltrate/scout)
-Scout bike squad (infiltrate/scout/12" move)
-Bike squad (12" move)
-Attack bike squad (12" move)
-Landspeeders (fast/deepstrike)
-Legion of the Damned (Deepstrike/relentless)
-Crusader squad (abalative wounds)
-Drop pods (deepstrike/turn1 arrival)
Now there are masses of advantages in the seige assault vanguard list. These advantages are supposed to be offset by the seige assault objective. But is taking away the units best suited to achieve such an objective, on top of the objective itself, a little bit too far? What do you think?
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![[Post New]](/s/i/i.gif) 2014/05/05 12:45:51
Subject: Seige Assault Vanguard authors aside.
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Fixture of Dakka
Temple Prime
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I can't hear you over the sound of my crawling horde of Iron Hands Preds and Vindicators followed by 6+ FNP marines with rerollable armor saves.
It's meant to be a juggernaut list, slow as hell but next to unstoppable.
I only wish my termies could take mantlets too to troll people who rely on weight of fire a bit harder.
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Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2014/05/05 12:57:14
Subject: Seige Assault Vanguard authors aside.
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Prophetic Blood Angel Librarian
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Lol it does have A LOT of advantages, true. It would just be nice if the above units were limited 0-1.
Termis with seige mantlets would be epic!
On a seperate note, for a long while I considered Iron Hands to be the downright undisputed top CT to take with the seige list. But after careful consideration of capturing the seige assault objective, outflanking raven guard sound like they could be joint favourites for the list. They could turn up and sit on the objective from arrival rather than taking 4 turns to get there.
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![[Post New]](/s/i/i.gif) 2014/05/05 13:11:39
Subject: Seige Assault Vanguard authors aside.
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Fixture of Dakka
Temple Prime
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Red Scorpions are also good with their FNP sergeants, though they don't synergize with the mech part quite as well.
Imperial fists/Sentinels is fluffy and works quite well too.
The sad thing about the SAV is that it's a better Iron Warriors list than the actual CSM codex.
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Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2014/05/05 13:45:27
Subject: Seige Assault Vanguard authors aside.
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Prophetic Blood Angel Librarian
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Yeh I wrote a red scorps list with lots of seige mantlet marines a few months back. Mathmatically each marine is almost as durable as 1 of corbulos wounds. Which of course says a lot!
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![[Post New]](/s/i/i.gif) 2014/05/05 15:27:54
Subject: Seige Assault Vanguard authors aside.
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Grisly Ghost Ark Driver
Some Tomb World in some galaxy by that one thing in that one place (or Minnesota for nosy people)
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I sometimes enjoy raven guard and take a bare bones HQ then 4 of the siege assault squads with meltas in land raiders and some AA in the back
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"Put your 1st best against you opponents 2nd best, your 2nd best against their 3rd best, and your 3rd best against their 1st best"-Sun Tzu's Art of War
"If your not winning, try a bigger sword! Usually works..."
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![[Post New]](/s/i/i.gif) 2014/05/05 22:38:58
Subject: Seige Assault Vanguard authors aside.
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Executing Exarch
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I think you are missing the idea behind the list. In a siege you are not trying to sneak in, grab a document, and then run off.
This list does a good job of letting you field a tough juggernaught who can smash through just about anything without falling into the turn 5 jetbike objective grab that it could have ended up with.
There is still mobility options in lucius drop pods, raven guard scouting land raiders, and flyers. It is just the light elements which make no sense for a war of attrition are gone. Would it really make any sense for a land speeder storm scout squad to be besieging a fortification?
Funnily enough though this list can make a great airforce list. Requires the formation though.
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![[Post New]](/s/i/i.gif) 2014/05/05 22:46:52
Subject: Seige Assault Vanguard authors aside.
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Prophetic Blood Angel Librarian
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Historically speaking - yes. In seiges throughout history, a cavalry screen was usually errected to prevent enemy forces or spys slipping out and also to help warn against sallies from the garrison.
Landraiders seem to be the realistic option but they will always be horrendously expensive, thus preventing you from benefitting from the extra tank slots and such as you just will not have the points to actually use them.
I see your point though, but a 0-1 limit for each of the omitted units would have made more sense in my eyes.
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![[Post New]](/s/i/i.gif) 2014/05/05 22:57:55
Subject: Seige Assault Vanguard authors aside.
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Executing Exarch
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Poly Ranger wrote:Historically speaking - yes. In seiges throughout history, a cavalry screen was usually errected to prevent enemy forces or spys slipping out and also to help warn against sallies from the garrison.
Landraiders seem to be the realistic option but they will always be horrendously expensive, thus preventing you from benefitting from the extra tank slots and such as you just will not have the points to actually use them.
I see your point though, but a 0-1 limit for each of the omitted units would have made more sense in my eyes.
To be fair siege warfare stopped existing a long time ago due to artillery. The entire idea is pure fantasy at these tech levels.
However it should be noted that any warhammer army list is a skirmish or part of a larger battle. Therefore the Siege Assault Vanguard is a (relatively small) vanguard force (ie the first guys into the gap) for the assault during a siege (ie why they have a huge number of options to break down fortifications and damage the troops within)...not the entire encircling and skirmishing force complete with supply line harassment  though the aircraft and landraiders could do so.
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![[Post New]](/s/i/i.gif) 2014/05/07 23:09:05
Subject: Seige Assault Vanguard authors aside.
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Prophetic Blood Angel Librarian
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Ah but is it not supposed to be a fantasy game in a futuristic setting :-p?
Fair points though! Suppose the circling force could be allied in of I really wanted some bikes/speeders ;-).
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![[Post New]](/s/i/i.gif) 2014/05/06 01:28:17
Subject: Seige Assault Vanguard authors aside.
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Executing Exarch
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Poly Ranger wrote:Ah but is it not supposed to be a fantasy game in a futuristic setting :-p?
Fair points though! Suppose the circling force could be allied in of I really wanted some bikes/speeders ;-).
I see you liked my pun...pure fantasy indeed
True that. You can even get a whole air wing from formations, etc.
Though I would have liked a siege mantel bike army. That would be awesome looking.
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