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Made in gb
Arthedainian Captive




Game: Armies of Arcana
At least one link it can be cheaply bought from: http://www.terrainwarehouse.co.uk/category.aspx?CategoryID=146
Cost of entry (minimum to play), £20 pounds includes a rulebook and armylists, all your miniatures are viable to use in this system. It can run with 15mm or 28mm. It can also run historical against Fantasy, Fantasy vs Fantasy or Historical vs Historical. The linked site also sells conversion trays to make it cheap and easy to fit the base sizes in the game with your existing miniatures.
Minimum Players: 2
Recommended Players: 2
Recommended Ages: 15+
Likely time to run a game: 2 -3hours at 5000 pts.
What's to like: Solid ruleset, fairly well balanced and playtested, with rules questions generally solved within minutes on forums. Fairly easy to learn rules if you already have played other table top miniature wargames where units are involved.. No codexes or army books: .
What you might not like: Can be highly competitive in some circles, steep learning curve if playing against experienced players. Can be hard to find opponents outside of a club environment so you may need to buy two rulebooks, one for yourself and one for your favourite opponents birthday or christmas.
It runs any fantasy army against any historical army and it covers 15mm and 28mm.
Bottom line: A very entertaining game with incredible versatility, easy to pick up if you have experience with tabletop miniature wargames it means you and the historical players at your club can game with the fantasy players on a level playing field at either 15mm or 28mm
Any miniatures welcomed..
   
Made in ie
Ravager




Game: Gruntz
At least one link it can be cheaply bought from: http://www.gruntz.biz
It's a set of fast play Sci-Fi rules for between 10 to 60 models a side.
15mm scale, and you can use models from any 15mm manufacturer and stat them up yourself using the free unit builder.

Cost of entry: 9$ PDF. A full army will cost between 30 and 60$. No costs beyond that, unless you want to buy more models. 15mm Sci-Fi models are low-cost and available from many manufacturers. The Gruntz PDF gives many suggested manufacturers.

minimum players: 2
recommended players: 2
Recommended ages: 12+
likely time to run a game: 1 to 2.5 hours depending on game size
What's to like: Tight, fast playing rules. Very cheap. No vendor lock-in with minis. 15mm is quick to paint, easy to store, supports vehicles better on a 6x4 table than 28mm scale. You design your own unit stats or take some of the community made examples from http://www.gruntomatic.com online builder.
What you might not like: 15mm scale. It seems a bit weird at first if you're used to 28mm only, as I was. Now I love it though.
Bottom line:
Very low entry cost both in terms of money and time. Plays well. Good online community. Supports large sci-fi battles or skirmish games and you can use whatever 15mm miniatures you like the look of.
   
Made in us
Fixture of Dakka





West Michigan, deep in Whitebread, USA

Game: Zynvaded!

At least one link it can be cheaply bought from: the home game site: http://www.wehaveissuespub.com/Home.html


Cost of entry (minimum to play) and likely future costs: $35US for the complete main game that comes with two 3-man squads in a Chinese takeout container(!) Comes with full Rules, Scenarios, Dice, three objective markers and a measuring tape. Additional squad members that can replace the originals are $5US apiece, with a larger Mech that can replace a whole team for $10US. An additional faction is $20, with one large "vehicle" and one small model.


minimum players: 2


recommended players: 2-4 with a squad per player


Recommended ages: all

likely time to run a game: basic, easily about 30min, two squads per player, 60min.

What's to like: It's a 1:1 scale skirmish-level wargame. Tiny aliens invade Earth, only to find that they are only the size of our wargaming figures. Two factions find themselves at war under our feet ala "Armymen" Green vs. Tan. The rules are just right for a beer and pretzels game that uses everyday objects for terrain. All you ever need to transport are the figures, rules, a tape measure and dice. The model's Stat Cards and Full rules are downloadable for free to try out. Each player's army is symmetrical, with identical troop selections, but every figure has two unique sculpts.

What you might not like: The figures are one-piece plastic home-castings by a couple of guys, and have a very cartoony style, and are pretty rough compared to GW minis. Both armies are perfectly symmetrical, with the same selection of figures.

Bottom line: This game is very fun. The rules only take up two sheets folded to replicate the style of takeout menus, but are very uncomplicated, while at the same time keeping all the basics a tabletop wargame needs to be tactical and fun nowadays. Turn any cluttered surface into a battlefield, as everyday objects represent exactly what they are, so you can literally play anywhere.




This message was edited 1 time. Last update was at 2012/06/26 05:37:45




"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."  
   
Made in gb
Brainy Zoanthrope






Lancashire, UK

As no-one's mentioned it I'll give it a go:

Game: Malifaux
At least one link it can be cheaply bought from: Most web stores offer at least 10% off, I'm a particular fan of http://www.trolltrader.co.uk/ and http://www.wargamestore.com/
Cost of entry (minimum to play) and likely future costs: Cost of entry is around £40 - £50 (assuming you already have terrain).
Minimum players: 2
Recommended players: 2+
Recommended ages: 16+
Likely time to run a game: 2 hours
What's to like: Massive variety of models, characters and factions ranging from cowboys to witch hunters to undead to Lovecraftian-style horrors. Uses a deck of playing cards instead of dice.
What you might not like: Very little opportunity to customise your models - everyone has set wargear, there's no unnamed heroes, no real multi-part kits, etc.
Bottom line: A fun skirmish game that has a great setting and makes a nice change from other wargames through the use of cards rather than dice. Low start-up cost, but Wyrd Miniatures - the company who produce it - are still growing so it can be hard to find opponents. There's a list of unofficial representatives called Henchmen on their site - gamers who have volunteered to run events etc. for them - so one in your local area should be more than happy to help.

This message was edited 2 times. Last update was at 2012/07/01 06:58:22


Looking for fun articles on painting, tactics and wargaming? Are you after a new regular blog to follow? Are you a bit bored with nothing better to do?

If the answer to any of the above is 'well, I guess' you could probably do worse than read my blog! Regular wargaming posts, painting and discussions

forgotmytea.wordpress.com
 
   
Made in au
Trustworthy Shas'vre






Game: Dust Warfare
At least one link it can be cheaply bought from: www.waylandgames.co.uk/
Cost of entry (minimum to play) and likely future costs: 120 USD: 80 USD for the Revised Core Set and 40 USD for the Dust Warfare Rule Book. The core set contains TWO decent starter forces, one Axis and one Allies. Additional infantry units are between $15-20 USD and additional vehicles are $25 (light) $30 (medium) and $40 (heavy)
minimum players: 2
recommended players: 2
Recommended ages: 14+
likely time to run a game: 1-2 hours
What's to like: Uses Dust Tactics miniatures - its 2 games in one! Its an alternate WWII setting. The Nazi regime has been overthrown and replaced by the more insidious Blutkruez. Alien technology has facilitated the construction of new war machines, walking tanks and laser weapons. The rules are tightly written and modern, and quite easy to pick up. They have a number of cool mechanics for selecting the battlefield/missions, leadership and reactions in your opponents turn. Only 3 stats are used in the game, and each weapon has an easy lookup table to breeze things along. Each unit that you purchase (money or points) is complete: no need to buy 4 boxes just to be able to field something, and every unit comes with a stat card. An official tournament scene has already been started and the rulebook fully supports tournament play.
What you might not like: The miniatures are decent, but of lesser quality than most tabletop figs and in a softer plastic. The rulebook is a little badly laid out (lots of page flipping). And I hear some people don't like zombie germans.
Bottom line:
Fast, fun, easy and tight ruleset, great miniatures in a cool Wierd War II setting.




This message was edited 1 time. Last update was at 2012/07/18 00:57:34


 
   
Made in gb
Willing Inquisitorial Excruciator





Classified

Game: Dark Age
At least one link it can be cheaply bought from: http://www.maelstromgames.co.uk
Cost of entry (minimum to play) and likely future costs: £65 or so buys you two starter boxes (all miniatures are packed with stat cards) and the rulebook. Quick-start rules are available from the website for free. A full army (twenty miniatures or so) will set you back no more than £100.
minimum players: 2
recommended players: 2
Recommended ages: 16+ (the style of the art and miniatures tends towards tits and bondage)
likely time to run a game: 1-2 hours

What's to like: Set in a post-apocalyptic sci-fi world created by well-known fantasy artist Brom, Dark Age is a 28mm (or so) skirmish game. The rules are fairly detailed, though also elegant (think Malifaux by way of comparison), and rely upon pools of D20s. Gameplay is geared towards campaigns and scenarios, and enlivened by rules for terrain interaction and weather effects. As you would expect, the rulebook is lavishly illustrated and the game's art, graphic design and storylines combine to create an appropriately gritty atmosphere.

What you might not like: Though the sculpting of the game's miniatures is of the highest quality, they are very grim (actually grim, not juvenile and skull-encrusted), to an extent which might put some people off. Though the game has been taking off in a small way over here in the UK (enough that the miniatures and books are easy enough to find), don't expect to find players as easily as you would for, say, Warmachine.

Bottom line: With spikes, skulls and a weirdness that is actually scary, and a slick rulesset which balances narrative and atmosphere with elegant, competitive play, Dark Age makes an excellent alternative game for the disaffected 40k player.

This message was edited 2 times. Last update was at 2012/07/29 18:11:53




Red Hunters: 2000 points Grey Knights: 2000 points Black Legion: 600 points and counting 
   
Made in gb
Willing Inquisitorial Excruciator





Classified

Game: Project Pandora: Grim Cargo
At least one link it can be cheaply bought from: www.waylandgames.co.uk
Cost of entry (minimum to play) and likely future costs: RRP £35, £28 from Wayland Games.
Minimum players: 2 
Recommended players: 2 
Recommended ages: 12+
Likely time to run a game: 30 minutes – 1 hour depending upon the scenario.

What's to like: Designed by Jake Thornton, author of the popular Dwarf King's Hold series for Mantic (and also co-author of Mordheim and Warhammer Fantasy 6th Ed. for GW), Project Pandora is Mantic's take on the Space Hulk-like scenario of asymmetric combat in corridors, pitting the Corporation (read Colonial Marines/Imperial Guard) against the Veer-myn (read Skaven in space).

The game's rules are both intuitive and thematic, nicely differentiating the two sides and keeping turns short and brutal, while the orders mechanic introduces an element of tactical resource management - reminiscent of a card-driven wargame - that adds some novelty to an otherwise familiar scenario.

What you might not like: The game comes with only six scenarios, and has not (at least as yet) received any supplements from Mantic (though Jake maintains a living FAQ on his blog). Though the tile art (by Tears of Envy) is top-notch, the tiles and components are printed on fairly thin card, and seem a little cheap compared with, say, Fantasy Flight's components. In common with Mantic's offerings, the miniatures are adequate but unspectacular.

Bottom line: In the absence of an available Space Hulk, Project Pandora certainly delivers a similar experience for a fraction of the cost. Fans of the Aliens-esque scenario will find it more tactically deep than Gears of War or Doom, and more elegant than Earth Reborn or Tannhauser. In all, it's an excellent update to a classic concept.

This message was edited 4 times. Last update was at 2012/07/29 18:36:44




Red Hunters: 2000 points Grey Knights: 2000 points Black Legion: 600 points and counting 
   
Made in us
Regular Dakkanaut





Game: Dropzone Commander


At least one link it can be cheaply bought from:
The Warstore (http://www.thewarstore.com) has great deals on all Dropzone Commander minitures - HOWEVER - the creating company (http://www.hawkwargames.com) is also somewhat cheap to buy from direct. Also, they are the only ones that offer the larger army and mega army deals - with approprieate army foam to compensate.

Cost of entry (minimum to play) and likely future costs:
No more then $200-$250 for a normal game (think 1500 points Warhammer 40,000) - that is including the rulebook!

minimum players:
2

recommended players:
2 - however much carnage you can fit on the board.

Recommended ages:
14+

likely time to run a game:
A standard game runs about 1.5 to 2 hours - quicker if both players know rules off top of their heads.

What's to like:
Ok so here is the rant. This is an N-scale gauge game, so in comparison it is the scale of Heavy gear and Epic 40,000. The models are low cost for their model size, but the quality of the model is fantasitc. Each model has very little, to absolutly no, air bubbles, and the resin cast perfectly takes in all the details. The game is set up much like FoW - where you each activate squads a turn - but can activily take a squad and use it if the appropriate reponse happens; for example, if I decided to zoom through the streets of the city in my aerofighter jets to take down a building, they might pass a street set up with AA tanks that can fill the air with lead and maybe hit my ships! Speaking of buildings, the creater has provided ALL nessecary materials on his website for FREE - so yes, you can download all the buildings and tokens you want and create your own cityscape. Every race has a gimmick, but it is all balanced - meaning if I bring a lot of tanks onto the field without infantry backup, I WILL be outflanked! This game requires people that like to strategize and have fun, because in the end - having a trio of of fighters on an attack run getting blown up by AA fire set up outside the city is more cinimatic then... other games

Oh, and for those who like to customize, the creator literally made the models to have magnets on them. The game, like the title, is mostly run with dropships ferrying troops around. Every figure has "spots" on it that look like the model, but can be drilled into easily to put small magnets so that they attach to the dropship - COOL!

What you might not like:
This game is set with small models, so for those who do not like painting small models this might not be for you. The alternate activation system is a bit different if your used to other games - its not game-breaking, but it does take getting used too.

Bottom line:
This is a great game to get into. The models are low cost and high quality - the game is intense and constantly in motion - most of the resources are free - and this is just the beginning of the company.

Websites of Relevance

http://www.hawkwargames.com - Main site of the Game, can buy direct and larger army packages with included foam (and they all have extra room to spare if you want to expand army)
http://www.thewarstore.com - Where you can buy them if you also want mini's... just a bit cheaper
http://hot-lz.com/index.php - Unofficial forums... check this out for pictures and Battle reports - not much activity yet because of newness of game
http://www.youtube.com/user/ThePrimalAce/videos - check this guy out. He will show how detailed, beautiful the models are. He will also teach how to magnetize/build them if you want!

This message was edited 3 times. Last update was at 2012/08/12 21:49:14


 
   
Made in ca
Preacher of the Emperor




At a Place, Making Dolls Great Again

anyone know a good wild west game?

Make Dolls Great Again
Clover/Trump 2016
For the United Shelves of America! 
   
Made in us
Fixture of Dakka






Sacramento, CA

 Rainbow Dash wrote:
anyone know a good wild west game?


Blackwater Gultch

-Emily Whitehouse| On The Lamb Games
 
   
Made in us
Been Around the Block





Battletech, if you're not familiar with it, takes a while to play a game due to it's clunky 2d6 system. Much like Warlords from Reaper (showing much love for a TEXAS company ) it can get very tedious as you have to record damage for each and every major unit on the table. Infantry is handled by the platoon, battle armor by the 4 to 5 man squads. Aerospace fighters are something only the more advanced players use considering they have an almost completely different rules set.

You have a different record sheet for each different BattleMech, Vehicle, Aerospace Fighter, etc. that you have to keep up with during a game which can get about as tedious as you can imagine. You also have to record ammunition used, heat generated, movement made, what kind of movement it was (walk, run, jump, etc.), lots of stuff so you better come with a healthy dose of patience and (depending on your army size) an entire afternoon (or more) to play.

Pros: Giant Big STOMPY ROBOTS GALORE!!! If you're into giant robots, definitely a game for you to check out. However, don't go expecting Anime Gundam, Robotech, Patlabor stuff. The most endearing part of the game is it's customization tool. You can take an established BattleMech, Vehicle, Aerospace Fighter, etc. and rework it completely...or make your very own custom design right from scratch. Like hotrodding a car or building one of you own. Aside from what are called the "Unseen" you get all original giant robot designs and tons of weapons and different kinds of equipment to use. You can play in several eras that have differing technologies available to you. A Huge, In-Depth, wonderfully written in-game universe that drips with war, political intrigue, and colorful characters set in a galaxy where multiple factions wrestle for their piece of the pie.

Cons: You NEED patience to play this game as it is SLOW in its pacing due to it's tedious nature. Building your army can be expensive (A company of 12 BattleMechs *can* cost you upwards of $120 or more, again, depending on what you're getting. More for Clan units as they use 5-man Stars instead of the Inner Sphere's 4-man Lances and all if bought new from Ironwind Metals). Custom units are NOT tournament legal and everything is in Nth-scale which can make some units look wonky next to others...especially if you're using older models next to newer ones. Not every store may stock it as the game has gone through many changes over the years, the closing of originating company FASA Corporation is the most notable.

I love it, you may not, but I urge you to check it out anyways.

Nobody Expects the Imperial Inquisition! 
   
Made in us
Feldwebel




East Lansing, Michigan

Game: Bolt Action!
At least one link it can be cheaply bought from: Warlord Games
Cost of entry (minimum to play) and likely future costs: $35.00 for the CRB, $25 for your army specific book, and depending on how elite you run your force, a force starts at ~$60 for a 500pt force and ~$220 (total) if you fully fledge it out to 2000pts! Army Deals
minimum players: Two
recommended players: Two... or more!
Recommended ages: 16+
likely time to run a game: Between 1-2 hours
What's to like: The rules are well written, easy to follow, and have a general 'fluffy' feel to them. Skirmish style gameplay will appeal to most wargame fans of different genres, all the while adding in a bit of strategic element not seen in other games. Also: you are not limited to one producer of models, as there are countless manufacturers of 25-28mm WWII figures and vehicles out there. Rulebook Review
What you might not like: If you prefer a more complicated system of rolling dice to your historical wargames, then this may not be your cup of Joe. Also, because everything is based on historical units and the likes, there isn't much 'out there' factors to apply to the model range.
Bottom line: A great game that can appeal to either skirmishers or large scale warfare fans out there in a unique fashion.
   
Made in us
Shrieking Traitor Sentinel Pilot




New Bedford, MA

Game: Heroclix
At least one link it can be cheaply bought from: Latest starter on Amazon http://www.amazon.com/Heroclix-Dark-Knight-Rises-Starter/dp/B0081TPQY2
Cost of entry (minimum to play) and likely future costs: The most recent starter costs about $30 for full rules, two 300 point teams, map and objects. From there, there are thousands of figures to choose from. 5 figure boosters are $11.99 retail, single fig boosters are $2.99 with a large secondary market for single pieces.
Recommended players: 2, although group battles are easy to manage
Recommended ages: 10+
Likely time to run a game: 30 minutes to 1 hour
What's to like: Massive selection of licensed characters with unique powers, not only from comics, but movies and video games as well. As dials turn abilities change, requiring both players to adjust their tactics accordingly.
What you might not like: Sculpt quality is often below 28mm standards. Game is collectable and expansions come out at a dizzying pace.
Bottom line: Heroclix is a fast-paced collectable skirmish game with near endless team building and play options. Much like Warmachine, Heroclix is deceptively simple to learn but rewards both team strategy and improvisation.

This message was edited 1 time. Last update was at 2013/02/26 19:06:05


I notice my posts seem to bring threads to a screeching halt. Considering the content of most threads on dakka, you're welcome. 
   
Made in us
Seven Year War Afficianado




MN

[Game: Force-on-Force and Tomorrow's War
At least one link it can be cheaply bought from: [url=http://ambushalleygames.com/products/store/product/show/cid-17/name-force-on-force/category_pathway-0[/url]
Cost of entry (minimum to play) and likely future costs: $35 for a Rulebook. You can use 15mm to 28mm scale figs, so variable from Aifix to Ehlheim miniatures.
minimum players: 1
recommended players: 2
Recommended ages: 12+
likely time to run a game: 1-2 hours
What's to like: Veyr kinetic action/reaction initiative system that keeps both players fully engaged in the game.
What you might not like: Dic eshifting mechanics, so you need d6, d8, d10s.
Bottom line: Force-on-Force is Modern and Tomorrow's War is near future, hard sci-fi style.
Both games are scenario driven and do not include army lists.
These are skirmish games, so a handful of infantry and a tank or two. Can be played with as few as 4 models per side.
The core mechanics are based around troop quality, not combos or wargear.
Injuries matter in these games and impact your units morale and other factors.

Do you like Free Wargames?
http://bloodandspectacles.blogspot.com/ 
   
Made in us
Longtime Dakkanaut






The land of cotton.

Game: Star Trek: Attack Wing
At least one link it can be cheaply bought from: http://www.thewarstore.com/product88694.html
Cost of entry (minimum to play) and likely future costs: $39 for core components and starter set, $15 per ship expansion
minimum players: 2
recommended players: 2-4
Recommended ages: 10+
likely time to run a game: 1-1.5 hrs

What's to like:
It's Star Trek!
Minimal assembly required, ready to play in minutes. Ships are prepainted to an acceptable standard.
Rules are tight and easily grasped.
Uses the X-Wing Flightpath™ system. Familiar to X-Wing players.
Great variety of ships available on initial launch with deep IP property to draw from.
Ships are generally more durable in-game, so much less one-shot "Pew-pew yer Ded!" than X-Wing.
Organized play events already under way.

What you might not like:
X-Wing players will find components slightly below par. Not bad but not up to FFG quality, either.
Ship sculpts are somewhat rough in places and paint jobs are acceptable but not outstanding, and sometimes suffer in register.
Ship scales are a little wonky, and in some cases questionable (TOS Enterprise is just *tiny*).

Bottom line:
A must have for Trek fans of all stripes, the game play is solid and the opportunities for expansion are broad. Plans for Borg and other additional species promise a long run of releases for this line and the fun and engaging game play makes it a great gateway game for non-gamers, with no assembly and painting hurdles for entry level gamers. Four out of Five Tribbles!!!
   
Made in fr
Drew_Riggio




Versailles, France

Game: Hordes Of The Things
At least one link it can be cheaply bought from: Rules for free on WRG website. Direct link
Cost of entry (minimum to play) and likely future costs: 0€.
minimum players: 2
recommended players: 2
Recommended ages: 7 to 77
likely time to run a game: < 1h
What's to like: synthetic and efficient ruleset that works very well and is quite easy to learn. Designed to be compatible with all scales and all minis. Fielding armies made of penguins, rocks, Lego or My Little Pony characters is perfectly fine. Even in tournaments.
What you might not like: May be too synthetic for the average GW player.
Bottom line: De Bellis Antiquitatis' little brother. Or Warmaster's Big Daddy. A classic fantasy wargame that is inexpensive, easy to learn and fast-paced. This great system can be used in any fantasy settings (LOTR, WHFB, GOT, Conan...) with any minis you already own.
   
Made in ie
Airborne Infiltrating Tomcat




Deepest, Darkest, Dorset

Game: muskets & tomahawks
Can be bought from www.northstarfigures.com
Cost of entry : £50 for book and an army
Players 2+
Recommend ages 15-whatever
Game length 1-3 hours

What's to like?
The card based turn system makes for an easy to play exciting game which is all about playing the game not army building or combos.

It's a simple but effective set of rules for the American war of independence or the seven years war. You don't need loads of miniatures just 30 or so.

The random turn system means your fabulous plan can all go wrong with the turn of a card but so can your opponents. It makes for a game where every turn is different and a real challenge to keep your plans moving in the right direction. It's probably the best game I've ever played! Random sub plots and events keep things changeable and makes for a game that rules lawyers will hate. This is all about the game and how you play it and not about your army or power gamers. Pure fun, great setting, superb rules shame they haven't expanded it more.

What you might not like: limited time period which means only a few army choices. You can't power game. May seem a bit simple to begin with. Requires a decent amount of scenery to make it work really well

How do you expect me to know what it is if you haven't painted it! Unpainted models are just proxies for the real thing  
   
Made in gb
Fixture of Dakka





Southampton

As no one (bizarrely) has done it yet...

X Wing

At least one link it can be cheaply bought from
http://www.valiantwargames.co.uk/index.php/wargames-miniatures/x-wing-miniatures-game/star-wars-x-wing-miniatures-game-starter-set.html
Their current price for the starter is £24.00 (RRP = £30)

Cost of entry (minimum to play) and likely future costs
You can literally just get the starter - 3 ships may seem like nothing, but it's about perfect for getting to grips with the rules and playing with different pilots before diving into the wider product range. The standard cost for expansion packs (1 ship) is £11.99, but you also get 4 pilot cards and around 6 upgrade cards as well as all the tokens you need. Larger ships (Slave I, Millenium Falcon, Imperial Shuttle) retail at £25 (or cheaper). The standard game size is 100 points and you can easily fill up 100 points with 3 ships (including upgrades) particularly if you're playing as Rebels.

Minimum players
2 players

Recommended players
2 is about right, but you can play it with more with each player getting to control 2-3 ships.

Recommended ages
11+

Likely time to run a game
A 100 point game takes us around 2-2.5 hours

What's to like
While it's incredible easy to pick up the rules, the game also has a surprisingly amount of variety, even with just the starter set. It's also fairly well balanced, in that there are no really OP lists. Each ship has clear advantages and drawbacks. That's not to say that there aren't good tactics to pick up, but even Tournament favourite lists like Tie Swarm are still readily beatable.

What you might not like
Buying ships is addictive and costs can start to mount if you let yourself get out of control. Fortunately for your wallet, they can be pretty hard to find as they sell out damn quickly.

Bottom line
I found this the perfect antidote to GW games. Just buy the starter set and get playing with a minimum of fuss and preparation knowing that it will be a fun game and no one will try and out do you with the perfect power list. Plus... It's Star Wars!

   
Made in au
Mighty Chosen Warrior of Chaos





Australia

Hi guys,

I've been playing Talisman with a bunch of my friends who don't play much in the way of games (not even video games!) and we've all been enjoying it. I think the main draw is how easy it is to learn, especially with one or two people who know how to play, its very easy to teach the new people.

Does anyone have any suggestions for similar games? (Besides the obvious Relic). It doesn't have to be exactly the same, but needs to be easy to pick up. Preferably the shorter game time the better. Multiple players would also be a bonus.

Harry, I'm going to let you in on a little secret. Every day, once a day, give yourself a present. Don't plan it. Don't wait for it. Just let it happen. It could be a new shirt at the men's store, a catnap in your office chair, or two cups of good, hot black coffee.  
   
Made in jp
[MOD]
Poster boy for the pointless reality TV star generation.






Somewhere in southern England.

Runebound by Fantasy Flight Games.

http://boardgamegeek.com/boardgame/21523/runebound-second-edition

If 3/4s of your gin and tonic is tonic, you're doing it wrong.

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it.

Forum posting guidelines, please learn them! You will be tested. 
   
Made in us
Seven Year War Afficianado






Chicago

Game: Of Gods and Mortals
At least one link it can be cheaply bought from: http://www.amazon.com/Of-Gods-Mortals-Mythological-Wargames/dp/1780968493
Cost of entry (minimum to play) and likely future costs: $10-14 for rules (PDF or print). A warband of miniatures will likely cost you between $30 and $60, though you can spend much more or much less depending on how you source the figures.
minimum players: 2
recommended players: 2
Recommended ages: 12 and up.
likely time to run a game: 1 hour

What's to like:
-A fast playing game of Mythological combat where each player controls one God, one or more Heroes and a few squads of Mortals.
-OGAM is based on the Song of Blades and Heroes warband skirmish ruleset, a proven set of mechanics that is the basis for a number of successful games.
-To SBH, OGAM adds Squad mechanics, special rules for Gods and Mortals and an innovative reaction mechanic that doesn't ruin the fast-playstyle of SBH.
-The Relationships and interdependence between Gods, Mortals and Heroes are well established in the rules and are more than simply degrees of potency.
-4 Pantheons are included, and 3 more are available for free from Ganesha Games, but the book (and a free online xcell program) allows you stat up any faction you can think of.
-Having to play a "God" (or being able to try different Gods) finally gives you a good reason to paint up that impressive figure(big dragon, 54mm hottie, Giant Monster, etc) you always wanted, but didn't have a use for.
-Fills an underserved niche between Warband Skirmish games like Song of Blades or Mordheim (which tend to field 6-12 minis) and "Mass Battle" games like Kings of War or WHFB (which field 60-100+ minis).
-Published by Osprey games in beautiful, glossy, full color. This is one of the best presented of any of the SBH family of games.

What you might not like:
-The SBH gaming engine is not for everyone. Some folks think it is a bit too streamlined and some just don't like the gambling nature of the activation mechanic that is at the heart of the system.
-Except for a limited number of factions available from "North Star Miniatures" Players are generally left to their own devices to find figures for this game. There are lots of options, especially in historical ranges, but some folks prefer to have readily available official miniatures.
-Because it has a unit creation mechanic, it is possible to "break" the rules through number crunching combinations of special abilities. It may be best to stay within the presented factions or have a GM rule on the legitimacy of player-created pantheon factions.

Bottom line: If you want a set of rules for platoon size Mythological or Fantasy combat, that plays quickly, but still rewards good generalship OGAM should be on your list. It's a great game that won't break the bank and could even be played with minis you already have. It takes the mechanics in SBH to a whole new level and does so without sacrificing playability or enjoyment.

Chicago Skirmish Wargames club. Join us for some fast-play, indie gaming in the windy city.
http://chicagoskirmishwargames.com/blog/

Complete Guide to Brush Dipping.
http://chicagoskirmishwargames.com/blog/2012/01/16/with-liberty-and-brush-dipping-for-a/l

My Project Log, mostly revolving around custom "Toybashed" terrain.
http://www.dakkadakka.com/dakkaforum/posts/list/651712.page 
   
Made in us
Painting Within the Lines






Northern California

Since no one else has put it down:

Game: Flames of War (World War II ruleset)

At least one link it can be cheaply bought from: www.thewarstore.com (carries the entire line at 10% off)

Cost of entry (minimum to play) and likely future costs: $100 will get you the starter which contains the rules, dice, and the cores of two popular armies (American paratroopers with British Armor support vs. German Grenadiers backed by StuG assault guns and Pak 40's). If you'd like to expand that you'll need an "intelligence handbook" (read: codex) and to get to typical tournament size you'll probably need to drop around another $100 to round off your force. All told, if you're the only one buying you'll probably spend around $250 for the rules and an army that's competitive in tournaments if you use one of the forces in the starter box.

minimum players: 2

recommended players: 2

Recommended ages: 13+

likely time to run a game: Roughly the same as 40k, significantly less for some forces.

What's to like: While still very much a "beer and pretzels" wargame, it offers a more complex game than 40K and focuses on one of the most popular periods for historical gaming. As a historical game in a popular scale models from outside manufacturers are readily available at amazing prices making this one of, if not the cheapest, tabletop wargames to get in to. Balance between forces (at least by theater, and when playing axis vs. allied) tends to be generally well done and combined arms play is generally favored over unit spamming. The variety of missions and the game mechanics ensures that players are required to build armies that are more flexible than those typically found in GW games. If you like the basic idea of fielding large numbers of minis (e.g. you're not looking for a skirmish game), like 40K but are looking for something a bit more challenging and ever so slightly more realistic, and are not looking for something wholly unfamiliar then Flames of War would probably be worth checking out. The manufacturer maintains its own forums at Flamesofwar.com where most users are very helpful and can field any questions someone might have. Several member of the company staff (including the game's creator, Phil Yates) frequent the forums and offer insights into why they chose to make specific rules or give clarification on rules that seem to be confusing. The Battlefront (the game's manufacturer) ecosystem offers a somewhat fun house mirror look into what GW could have been if they'd shown more interest in developing the community, listening to players (when one of the armies turned out to be ridiculously OP the writer responsible opened his errata post with "I got it wrong"), and some shining examples of good fan service (when the new version of the rules came out all a player had to do to get a new copy of the rules was bring in their old book to their FLGS and they were given a full "mini-sized" version of the 300 page rulebook for V3).

What you might not like: The game is broken into 3 periods representing different times during the war. The early period being the least popular and the Late War period being the most popular. Similar to the real World War II, equipment that ruled the battlefield in 1940 is woefully inadequate a few years later. This means that, with few exceptions (e.g. Soviet Infantry) you'll need to build an entirely new army for each period of the war you intend to play as few units carry over between periods (again, there are many exceptions to this and you'll be able to use some units effectively in all 3 periods). If you're looking for a radical departure from 40K (e.g. ditching IGOUGO, switching to Skirmish, and radically different mechanics) then this game might not be far enough away for your liking. Painting-wise an acknowledgement of historical accuracy is appreciated by most in the FoW community so prepare to get some looks if you're interested in fielding a company decked out in Ultramarines blue contrasted with tentacle pink.

Bottom line: If you like WWII and are looking to branch out into another large scale battle game Flames of War is definitely worth your time. Historical wargaming is a huge subset of the hobby and Flames of War is easily one of the most accessible gateways into it.

Casual wargamer, casual painter, casual grad student. I can do formal though, I do own a tuxedo T-shirt.

My wargaming blog: http://headspigot.blogspot.com 
   
Made in gb
Worthiest of Warlock Engineers






preston

Game: Art of Tactic WW2

At least one link it can be cheaply bought from: http://www.amazon.co.uk/ZVEZDA-Wargame-Barbarossa-1941-Model/dp/B004H5OI3E

Cost of entry (minimum to play) and likely future costs: The starter set costs £50-£60 and contains two armies, one Soviet and one German.These consist of a mix of infantry artillery armour and aircraft. After this there and numberless ways to expand. A British line has also been started, so you can play as western allies as well. Units cost £3.00 per box (One unit)

minimum players: 2

recommended players: 2

Recommended ages: 15+

likely time to run a game: Havnt played yet but an hour or so

What's to like: The models are incredibly cheap and very well detailed.

What you might not like: The rules are a little complex and in some cases tedious

Bottom line: A good WW2 strategic level wargame that is cheap to buy into and maintain. A points system is included but I have yet to find an average army size, but anything from 100+ is possible. Some of the rules (Like radio interception) are a little complex but the game is very realistic and the models are cheap and well detailed.

http://www.dakkadakka.com/dakkaforum/posts/list/581001.page#6570095don't click this link...
8th of the Keepers of the PDF of that RPG which shall not be named. Look not into that which defies decency.
 Crimson Devil wrote:
7th edition 40k is a lot like BDSM these days. Only play with people you know and develop a safe word for when things get too intense. And It doesn't hurt to be a sadist or masochist as well.

DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in us
Fresh-Faced New User




actually busy bet on aggressive with a refreshing establishing , will make everybody addicted after the initial game.







 
   
Made in gb
Devastating Dark Reaper






Anyone have any experience e playing "Darklands" ?

http://www.mierce-miniatures.com/index.php?act=cat&cre=dkl

I have stumbled upon these miniatures when I was browsing for paints and supplies.

Those minis look DOPE!!! and I would love to know if anyone seen this stuff before or played the game.

   
Made in gb
Morphing Obliterator




Melbourne

 Argive wrote:
Anyone have any experience e playing "Darklands" ?

http://www.mierce-miniatures.com/index.php?act=cat&cre=dkl

I have stumbled upon these miniatures when I was browsing for paints and supplies.

Those minis look DOPE!!! and I would love to know if anyone seen this stuff before or played the game.


164 pages..... http://www.dakkadakka.com/dakkaforum/posts/list/481333.page

Also put "Darklands" into the search bar here and the various projects have some videos in: https://www.kickstarter.com/

Also forum here: http://www.mierce-miniatures.com/forum/

Mantic Rules Committees: Kings of War, Warpath
"The Emperor is obviously not a dictator, he's a couch."
Starbuck: "Why can't we use the starboard launch bays?"
Engineer: "Because it's a gift shop!" 
   
Made in gb
Devastating Dark Reaper






Urgh....my head hurts from reading all that crap... I don't think there's a single objective post in that whole thread lol.

I was more interested if anyone actually played the game.


EDIT:
I have seen the kick-start and their website already.

This message was edited 1 time. Last update was at 2014/12/28 13:12:38


   
Made in us
Longtime Dakkanaut





 winnertakesall wrote:
Colonial Suns by Defiance Games, I am beta testing the rules as we speak! No less than 6 sets currently in tooling, they look pretty promising. We will se when the first kits come out.

http://defiancegames.com/

Squad based combat, squads can be divided into fire teams. Anything from 1-2 squads either side to atm about 7. Bug hunt rules are pretty good to, similar to space hulk, but different if you get my jist.


I have heard good things about this.

MB


Automatically Appended Next Post:
A couple of notes about Dirtside and Stargrunt.

Both of these games can be played with 15mm with the appropriate sized forces.

With Dirtside, it would be roughly a Company to Battalion per side (I think in Platoon or Squad bases.... Been a while).

And with Stargrunt, a 15mm Company works out as the upper end, but is entirely doable for a Monster game.

Stargrunt was one of the first games I played after I shed the evil wife in the early 00's, due to a fortuitous discovery of a player at a Conquest Convention in '02 or '03 in the San Francisco Area, and it was a 15mm Company Level game, which each player controlling a platoon (24 miniatures each - roughly).

The game took about six hours, on a six by eight table with a mix of terrain (open on one south, wooded to the west, river cutting across the SE edge, giving way to built-up terrain to the North).

It really took me back to playing Fantasy Games Unlimited's "Space Marines" (no relation) in the late-70's...

MB

This message was edited 1 time. Last update was at 2015/01/25 08:40:58


 
   
Made in us
Journeyman Inquisitor with Visions of the Warp




San Diego

Game: Void 1.1
At least one link it can be cheaply bought from: http://www.scotiagrendel.com/Products/index.php?main_page=index&cPath=59
Cost of entry (minimum to play) and likely future costs: Rulebook is free but available as print for cheap. A lot of other sci-fi models could easily be used but the official models are extremely reasonable.
minimum players:2
recommended players:2+
Recommended ages:13+ should be fine
likely time to run a game: 2 hours
What's to like: Individual unit activation. Wide variety between the factions. Dinosaurs! Affordable minis with some nice sculpts. Easy rules that are fun and offer fast gameplay.
What you might not like: Some of the sculpts are a little flat/old-school. Game is no longer in production so WYSIWYG. Limited suppliers. Mostly metal figures.
Bottom line: It's a scaleable 28mm game along the lines of Infinity but with a slight hint of 40k. It was ahead of it's time and died out due to limited availability and a number of other factors. If you want something kind of like 40k but without IGOUGO and without having to field hundreds of models, then this is definitely worth a try. If you have sci-fi humans, marines, or aliens, then you could likely already run this using the free rules.

This message was edited 1 time. Last update was at 2015/02/23 01:33:27


   
Made in gb
Fixture of Dakka





Southampton

Guildball

At least one link it can be cheaply bought from
http://store.guildball.com/ - some online retailers such as Element Games offer discounts but they're not significant

Cost of entry (minimum to play) and likely future costs
A starter team costs in the region of £20. For that you get a team captain, 2 players, the players character cards and a ball. This will give enough players to get you started. For a full team, another two players and the team mascot are needed which will take you up to £50 minimum. You'll also need a 3' by 3' playing surface, but part of the game's appeal is making your own pitch

The rules are free and can be downloaded from the Guildball website. If you want to try before you buy, you can also download and print paper figures of the teams.

http://guildball.com/#downloads

Minimum players
2 players

Recommended players
2 players

Recommended ages
11+ (maybe 16+ if you're funny about the implied violence and gore)

Likely time to run a game
30 minutes for teams of 3 players (a quick start game) or 90-120 mins for games featuring complete teams which is a Captain, Mascot and 4 Players

What's to like
Another fantasy sports game you might groan? Maybe, but Guildball stands aside from the crowd with some unique ideas and some very nice individual miniature sculpts. The teams represent various Guilds (Fishermen, Alchemists, Morticians, Brewers etc) who all have their individual playing styles. The background has a very similar feel to the Discworld novels (without the Pratchett humour).


The Fishermen's Guild

The USP is a game mechanism where a successful attack on another player unlocks all kinds of options including special character plays which help drive the game into interesting places. The teams also consist of colourful characters rather than just random nameless players and you'll soon develop your favourites. You can also place scenery on the board which obviously affects what happens in the game. Indeed the best games are those played though a small village rather than a flat green field.

What you might not like
The game is fairly straightforward but you might need to read through the rules a couple of times to wrap your head around some of the ideas. If you can draw a line under one team purchase, the costs aren't too bad, but let's face it, you're going to end up buying more than one! The other issue at the moment is finding Guildball enthusiasts to play against. Hopefully this game will get the audience it deserves.

Bottom line
This is probably the best Fantasy sports game out there at the moment. Ignore all the pretenders and don't go too mad on buying teams!

   
 
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