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Made in us
Furious Raptor




One thing to keep in mind, moving and firing HW is now a simple -1 modifier, so the relentless isn't as strong in this edition. Given the changes to charging and shooting, the fight and fall back cycle inherently benefits DG, who can take more shooty than most.

Currently, DG havocs are insanely good, and keep in mind raptors can fire plasmas and still charge with relentless, so keep the meltas on terminators and let raptors have the plasma since DG dont have the no charge tax and raptors are cheaper if they overheat.

Dont take the formation with poxwalkers hive. 3 cultist squads will take till turn 4 to make into zombies and it cost about 350-400 pts. Use in CAD's or allied dets. Allied Belakor and a single cult squad is 400 pts and way way better. Hell make em invisible.
   
Made in gb
Dakka Veteran




DG just sucks awfully in 8th. I'm considering shelving my army; it's effectively just vanilla csm with a green paint job.

I thought maybe running plague marines, but they're so expensive for not much bonus.

Very disappointing :(
   
Made in nz
Giggling Nurgling




new zealand timaru

DG don't seem to be that bad sure they lost access to a lot of stuff but I look forward to running my Death Guard how I ran them back in 5th and the older edition nothing but plague squads with lots of Helbrutes supporting and it actually being good we will be getting a better update later on so until then I'll just be sticking to basically plaguecaster, possessed, plague marines and Helbrutes as a small force until I can add the bigger stuff
   
Made in us
Loyal Necron Lychguard




So how do Mechanized DG look? Rhinos, Preds, maybe walkers of some sort?

Mixing in Daemons seems pretty good too, considering how strong Nurgle Daemons are.
   
Made in gb
Regular Dakkanaut





So i thought i would do a quick run down of what i think of our new units and see what you all think

1. Lord of contagion
184pts vs 127 for a normal terminator lord for +1T and DR . You swap lord of chaos rule for nurgles gift. You also lose any shooting attacks and get a slightly better power axe. Personaly im not sure this guy is worth it yes he is a bit more survivable but loses utility and flexability. I think rerolling all hit rolls of a 1 is much better than a 50% chance to cause 1 wound.

2. Malignant plaguecaster
First of the model needs work the face and porridge effect look aweful. Also loses access to warptime so is instantly a fail as far as i am concerned.

3. Plaguemarines
These are great but slightly overpriced as many other people have said before.

4. Poxwalkers
Pointless unit it is a slow moving weak unit that has no shooting. Everything they do cultists do better for a few extra points or plague bearers do much much beter but are expensive. The creating new poxwalkers when you kill something sounds great but you are hardly ever going to kill anything with them. Nobody with half a brain will ever let them reach combat in numbers (not that they can even do a horde why max out at 20 models it sound of been 30 or 40 atleast).

5. Bloat drone
Looks awesome but im just not seeing it as a good choice. It is massively expensive for what it can do i would rather just take a helbrute or maulerfiend.

6. Blightbringer
A nice model. So this guy is a mixed bag on his own he is a bit crap. But buffing other units he is pretty good at what he does as extra speed is very useful for our forces but im not sure paying an extra 80pts to make poxwalkers suck a bit less seems to be a stupid use of points. Just take plague bearers in the first place


Automatically Appended Next Post:
Requizen wrote:
So how do Mechanized DG look? Rhinos, Preds, maybe walkers of some sort?

Mixing in Daemons seems pretty good too, considering how strong Nurgle Daemons are.



Not tried rhinos or preds yet but helbrutes and fiends are great in this edition

This message was edited 1 time. Last update was at 2017/06/18 11:40:19


 
   
Made in gb
Been Around the Block




darthryan wrote:
So i thought i would do a quick run down of what i think of our new units and see what you all think

1. Lord of contagion
184pts vs 127 for a normal terminator lord for +1T and DR . You swap lord of chaos rule for nurgles gift. You also lose any shooting attacks and get a slightly better power axe. Personaly im not sure this guy is worth it yes he is a bit more survivable but loses utility and flexability. I think rerolling all hit rolls of a 1 is much better than a 50% chance to cause 1 wound.

4. Poxwalkers
Pointless unit it is a slow moving weak unit that has no shooting. Everything they do cultists do better for a few extra points or plague bearers do much much beter but are expensive. The creating new poxwalkers when you kill something sounds great but you are hardly ever going to kill anything with them. Nobody with half a brain will ever let them reach combat in numbers (not that they can even do a horde why max out at 20 models it sound of been 30 or 40 atleast).


Why is anyone ever taking a Lord of Contagion? Typhus is the exact same stats that has added bonuses and is only 164 points. Plus he then buffs the Pox Walkers that you are using at 20 models.

The Lord of Contagion is massively overpriced. I would never even look to use him, I will be using his model as a stand In Typhus.
   
Made in ie
Fresh-Faced New User



Ireland

Found a nice wee combo.

A Herald of Nurgle works ery nicely with a pair of Bloat Drones.
The Herald buffs the flamers on the Drones to 7 since they are strength user - user them against Ghost Arks last night to great effect.
Plus he can heal them! It's pretty fun.

I have often found with my Chaos armies that I tend to have some quality attacks available to me (maulerfiend, daemon prince, etc) but lacked the tools to clear chaff effectively
The Bloat Drone in my opinion fills that roll very well.
Having the fly key word stops them from being nutralised by charging chaff units - and since their weapons auto hit the overwatch is fantastic.
Their weapon is also assault so movement is basically 10+D6 with no penalty to hit (again since they're auto hitting)

Regarding the LOC - I think he'll be a proxy Typhus for a lot of peoples armies, he certainly will be in mine.

Finally I think the key to using the Poxwalkers is for board control.
The Blight bringer makes them snappy enough at moving, going 8-10" most turns - with two max blobs a very large area of the centre of the board can be controled.

Since objectives are now scored on number of models within range having units that can stretch out and potentially cover multiple objectives is golden.

I would also make my Poxwalkers unappealing to fire into - threaten with your maulers and other scary units who do damage but are easily denied objectives.
By late game once both armies have self destructed your opponent won't have the fire power left to shift the walkers who now control the board.

Praise be to Papa Nurgle  
   
Made in us
Nurgle Veteran Marine with the Flu





cedar rapids, iowa

Some big differences are starting to stand out with DG now.

Plague Marines
Used to be: Tough, multi-tool, good at tar-pitting pretty much everything, versatile.

Now: Tough, shooting unit that is best in cover and taking assaults.

I know we are lamenting not having Termies, but putting them with the lord of contagion is a pretty good tactic. The LoC is really slow to support anything else. Could he be a beast backing up mutilators maybe?

Havoc launchers are a fantastic multi-tool, it's like having a 48" tau rifle with it's S5 D6 shots.

Preds with pred guns, AWESOME. Take them and take some more.

Palaquins are SUPER slow, sorc on a palaquin is probably best in the backline supporting something like preds or plague marines.

Finally, for an "unwaivering advance" army this iteration of DG is the opposite. Much better off shooting imo....
The blight drone and DP seem to be the only things that can move upfield and be successful.

Being able to shrug off multiwound damage and mortal wounds is nuts when you are in cover.

After two games with Plague Marines I'm starting to adjust, it was amazing before to just wade up field and tank nearly everything, but with leadership 7/8 and no good way to buff that they are now a rearguard unit that should sit and cover and infuriate your enemies. (They just DO NOT DIE in cover.)

 
   
Made in gb
Been Around the Block




The List I plan to use, isn't super competitive but I think has all the needed parts to start on.

Typhus
2x Plaguecasters
Blightbringer

2X 7 Plague Marines with Blight Launchers
14 Poxwalkers
2X Blight Drones
Herald of Nurgle
14 Plague Bearers
7 Plague Drones

It is not the best, but very fluffy. Also, those Drones all together can first turn charge most of the time or get right up and scare people. The Herald will take the healing power to replenish the Plague Drones, along with their Icon.
   
Made in ca
Been Around the Block





I think Poxwalkers aren't getting enough credit and with Typhus nearby I think they can be pretty beastly swarm units. Get 20 of them for only 120 points and cast Miasma to reduce incoming fire, they get T4 and 5+ FNP, and once in combat they get 2 attacks each hitting on 4s at S4 and add a model for every kill. Plus they're Fearless. I think they'll shine as meatshields for Typhus and cheap tarpit/counterswarm units.
   
Made in us
Nurgle Chosen Marine on a Palanquin






If you want some bullet sponges, proxy up or buy giant chaos spawn. They are dumb resilient for their cost, and can put out a respectable amount of damage.

They are also have super cool unique rules. (THANKS FW!!!)

I agree that poxwalkers are pretty nice. They are not the R&H zombies of 7th, but being able to walk out of combat is very nice.

If anyone charges them, you can fall back, then burn them with a bloat drone, or counter charge with other units.

   
Made in us
Fresh-Faced New User




On a single Psychic phase can I stack Miasma of Pestilence (-1 to hit) multiple times on the same unit? Effectively bringing -2,-3, -4, etc.. to hit?
   
Made in no
Nurgle Veteran Marine with the Flu





Norway, Tønsberg

evolyze wrote:
On a single Psychic phase can I stack Miasma of Pestilence (-1 to hit) multiple times on the same unit? Effectively bringing -2,-3, -4, etc.. to hit?


What do you think?

Khorne daemons: 1200
Death Guard: 4000 
   
Made in us
Nurgle Chosen Marine on a Palanquin






If you are playing open play, go for it. I think the other 2 types of game say no.

   
Made in us
Fresh-Faced New User




 killerpenguin wrote:
evolyze wrote:
On a single Psychic phase can I stack Miasma of Pestilence (-1 to hit) multiple times on the same unit? Effectively bringing -2,-3, -4, etc.. to hit?


What do you think?


Well, I have only read through the new core rule book only once and didn't see anything about stacking psychic power but I may have missed it...

What do YOU think?


Automatically Appended Next Post:
 gwarsh41 wrote:
If you are playing open play, go for it. I think the other 2 types of game say no.


Match Play..

This message was edited 1 time. Last update was at 2017/06/21 19:53:17


 
   
Made in no
Nurgle Veteran Marine with the Flu





Norway, Tønsberg

evolyze wrote:
 killerpenguin wrote:
evolyze wrote:
On a single Psychic phase can I stack Miasma of Pestilence (-1 to hit) multiple times on the same unit? Effectively bringing -2,-3, -4, etc.. to hit?


What do you think?


Well, I have only read through the new core rule book only once and didn't see anything about stacking psychic power but I may have missed it...

What do YOU think?



If I use catalyst on my genestealers twice do i get 3+ fnp?

I think not.

Khorne daemons: 1200
Death Guard: 4000 
   
Made in us
Fanatic with Madcap Mushrooms






Chino Hills, CA

evolyze wrote:
On a single Psychic phase can I stack Miasma of Pestilence (-1 to hit) multiple times on the same unit? Effectively bringing -2,-3, -4, etc.. to hit?


According to the Matched Play rules, no.

Warhammer 40,000 wrote:Psychic Focus: With the exception of smite, each psychic power can be attempted only once per turn, rather than once per psyker per turn.


So you can only attempt to cast Miasma once per turn. Thus there's no way to get more than -1.


I'll agree with many that Death Guard are in a weird interim spot as of now. I'm particularly looking at the Blight Drone and Hellbrutes (with fists and power scourge) as well as a land raider to do my heavy lifting.

A 2d6 S6 flamer is nothing to sneeze at, and costs almost as much as a hellbrute with a fist and power scourge. It has more wounds and the same toughness, and as a nice bonus is a daemon, and can be affected by Daemon psychic powers/is buffed by the Herald of Nurgle.

I am debating whether or not to take a Malginant Plaguecaster, or use the model as a Chaos Sorcerer in order to get access to the Dark Hereticus powers. Has anyone found Contagion to be incredibly useful?

Some people play to win, some people play for fun. Me? I play to kill toy soldiers.
DR:90S++GMB++IPwhfb06+D++A++/dWD350R+++T(S)DM+

WHFB, AoS, 40k, WM/H, Starship Troopers Miniatures, FoW

 
   
Made in us
Longtime Dakkanaut





C.Straken wrote:
darthryan wrote:
So i thought i would do a quick run down of what i think of our new units and see what you all think

1. Lord of contagion
184pts vs 127 for a normal terminator lord for +1T and DR . You swap lord of chaos rule for nurgles gift. You also lose any shooting attacks and get a slightly better power axe. Personaly im not sure this guy is worth it yes he is a bit more survivable but loses utility and flexability. I think rerolling all hit rolls of a 1 is much better than a 50% chance to cause 1 wound.

4. Poxwalkers
Pointless unit it is a slow moving weak unit that has no shooting. Everything they do cultists do better for a few extra points or plague bearers do much much beter but are expensive. The creating new poxwalkers when you kill something sounds great but you are hardly ever going to kill anything with them. Nobody with half a brain will ever let them reach combat in numbers (not that they can even do a horde why max out at 20 models it sound of been 30 or 40 atleast).


Why is anyone ever taking a Lord of Contagion? Typhus is the exact same stats that has added bonuses and is only 164 points. Plus he then buffs the Pox Walkers that you are using at 20 models.

The Lord of Contagion is massively overpriced. I would never even look to use him, I will be using his model as a stand In Typhus.


Unless the points cost on typhus is a typo, the only reason is to have more than one source of nurgles gift.
   
Made in no
Nurgle Veteran Marine with the Flu





Norway, Tønsberg

I had my fist two DG games of 8th ed today!

Daemon Prince of Nurgle 2x Malefic talonss,Warp bolter,Wings
Plague Marines (5) - Plasma gun, 2xBlight launcher
Chaos Spawn (5)

close to 500 pts

I traded the primaris marines for another set of DG starter set, so I'm very sure two bloat-drones is my addition for the next game in the escalation league (750). I'm dropping two spawn for two bloat drones. This takes me to exactly 750.

Daemon Prince of Nurgle 2x Malefic talonss,Warp bolter,Wings
Plague Marines (5) - Plasma gun, 2xBlight launcher
Chaos Spawn (5)
Foetid Bloat-drone
Foetid Bloat-drone

The games was great, the first was a close game against IG. IG had a flamer tank of sorts, 3x3 mortar squads, 2 small squads of conscripts and a elite team of deep striking men with 2 meltas and a plasma pistol i believe.

DP screened by the spawn moved up. The spawn took a ton of fire. He didn't have any high str. weapons, so he took forever to pick wounds of the spawn. PM sat back and shot. They shot the flamer tank down to 2 wounds in 3-4 rounds. Not an ideal target. They stood in cover and were close to unkillable.
IG elite team dropped in round 3 and barely killed the DP in one round. It would have gone entirely different if i had screened him as i should.
It ended round 5 IG had 2 objectives and slay the warlord, 7 pts. I had slay the warlord, first blood, killed one heavy weapon unit and one objective, 6 pts. Close fun game.

Next game was against black templars. They didn't stand a chance. He tried some cc action against my spawn. then the DP joined the party and killed them all. PM dropped his HW squad after the LC dropped the DP to 2 wounds. But he go into combat in time.


Khorne daemons: 1200
Death Guard: 4000 
   
Made in de
Regular Dakkanaut




Hey guys, totally new chaos player here. Of course ive got myself the dark imperium box and traded SM into DG so ive got at least some models. Now. How to build a rather competitive list from here. 40 poxwalkers, typhus, blightbringer, some plague.marines in rhinos and...well and what? Daemon princess? Nurgle daemons? Any idea is appreciated.
   
Made in no
Nurgle Veteran Marine with the Flu





Norway, Tønsberg

Iago40k wrote:
Hey guys, totally new chaos player here. Of course ive got myself the dark imperium box and traded SM into DG so ive got at least some models. Now. How to build a rather competitive list from here. 40 poxwalkers, typhus, blightbringer, some plague.marines in rhinos and...well and what? Daemon princess? Nurgle daemons? Any idea is appreciated.


It kind of depends on what kind of army you want to play. I find plague marines really strong this edition. I would definitely get a normal chaos lord. The one from DV is a beautiful model and his loadout should work well (plasma pistol and PS). His re-roll 1's to hit aura is really nice. You can walk him up the board with typhus and the poxwalkers and the blight bringer or take him along with some PM. So lets say you have a blob of zombies, tyhus, BB and the lord. A couple squads of PM, 2 drones.

You're gonna want something to deal with High toughness models. I'm not sure yet what is gonna be the most competitive this edition, but you should bring some heavy support, LC predators, havocs with LC or ML. Chosen with meltas in a rhino might also be effective.

Personally I like the modelling aspect of the game as much if not more than the game itself. So I'm working on 6 helbrutes at the moment, It takes some time to convert them, but so far i have 3 with pf and scourge and 3 with pf and LC, they're magnetized, so I have some other options as well. Im trying them out tomorrow! The idea is to surround a plague caster, a blight bringer, a sorcerer and Chaos lord with the 6 brutes and walk them up the field. They get some bonuses from this. re-roll 1's from the lord. 2d6 pick the highest on advance from the blight bringer. There are also some benefits from the psychic powers from death guard and dark hereticus.

So i can't really say what works until i've tried it out. I also hear the heldrake is good.

Khorne daemons: 1200
Death Guard: 4000 
   
Made in si
Steady Stonecleaver







Next time I play - might take a while - I'll be trolling with Nurgle Air Force. 3 drones, 2 heldrakes, 6 plague flies, DP, Typhus. Land Raider backup to deal with big things.

Posters on ignore list: 33

40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.

Gangs of Nu Ork - Necromunda / Gorkamorka expansion supporting all faction. Feedback thread here
   
Made in no
Nurgle Veteran Marine with the Flu





Norway, Tønsberg

Some thoughts on the helbrute. I played a game with my 6 helbrutes yesterday. 3 with LC and PF, 3 with PF and scourge. I also brought a DP with the cc ones and a lord with the ranged ones for the re-roll 1's.

- They are vulnerable to explodes if they're close to eachoder. My DP and 2 of the brutes were close when one of them exploded. It took 3 wounds of the DP, 3 wounds of one brute and 2 of the second brute.

- They are vulnerable to LC and high strength shots and high ap. With their 3+ save and T:7, even berserkers with S:6 chain axes wounds on a 5, so they're quite solid against evertyhing else.

- Beasts in cc. scourge is S:8 AP:-2 D:2 and they have 4 base, +3 for using scourge, +1 if you have a 2 cc weapons. So thats 8 attacks. And no degredation.

Khorne daemons: 1200
Death Guard: 4000 
   
Made in gb
Dark Angels Neophyte Undergoing Surgeries




Grim Squeaker wrote:
Found a nice wee combo.

A Herald of Nurgle works ery nicely with a pair of Bloat Drones.
The Herald buffs the flamers on the Drones to 7 since they are strength user - user them against Ghost Arks last night to great effect.
Plus he can heal them! It's pretty fun.

I


Does that work? Just reading the Index and the Keyword on the Herald of Nurgle states it can use its buff on other Nurgle Daemon. Are they classed as 2 separate keywords (ie can use on Nurgle or Daemon) or does the intended target only have to have to have both of them?
Im new to Chaos and Nurgle in particular but looking at how I can expand the DG (got 2 of them) box army a little and a Herald sounds like a good option, just want to make sure I field it legally
   
Made in de
Nurgle Veteran Marine with the Flu




 killerpenguin wrote:

- Beasts in cc. scourge is S:8 AP:-2 D:2 and they have 4 base, +3 for using scourge, +1 if you have a 2 cc weapons. So thats 8 attacks. And no degredation.


Where do you get the "+1 if you have a 2 cc weapons" from? 7th ed is gone .
   
Made in no
Nurgle Veteran Marine with the Flu





Norway, Tønsberg

garetheves wrote:
Grim Squeaker wrote:
Found a nice wee combo.

A Herald of Nurgle works ery nicely with a pair of Bloat Drones.
The Herald buffs the flamers on the Drones to 7 since they are strength user - user them against Ghost Arks last night to great effect.
Plus he can heal them! It's pretty fun.

I


Does that work? Just reading the Index and the Keyword on the Herald of Nurgle states it can use its buff on other Nurgle Daemon. Are they classed as 2 separate keywords (ie can use on Nurgle or Daemon) or does the intended target only have to have to have both of them?
Im new to Chaos and Nurgle in particular but looking at how I can expand the DG (got 2 of them) box army a little and a Herald sounds like a good option, just want to make sure I field it legally


Not 100% sure. I dont know the difference between "faction keywords" and "keywords".


Automatically Appended Next Post:
Sgt. Cortez wrote:
 killerpenguin wrote:

- Beasts in cc. scourge is S:8 AP:-2 D:2 and they have 4 base, +3 for using scourge, +1 if you have a 2 cc weapons. So thats 8 attacks. And no degredation.


Where do you get the "+1 if you have a 2 cc weapons" from? 7th ed is gone .


Battering onslaught. Helbrute rule.

This message was edited 1 time. Last update was at 2017/06/27 10:07:40


Khorne daemons: 1200
Death Guard: 4000 
   
Made in gb
Dark Angels Neophyte Undergoing Surgeries






Not 100% sure. I dont know the difference between "faction keywords" and "keywords".



its more the lack of a comma between the keywords that is confusing me. usually there would be a comma between them meaning it could either be used for Nurgle or Daemon. But in the Choas Index there isn't so im wondering if it could only be used against Nurgle Daemon specifically, one for an FAQ maybe


Automatically Appended Next Post:
Actually its largely irrelevant as ive just been reminded that the bloat drones have the daemon keyword as well as nurgle anyway, so yes they should be able to be the target of the buff

This message was edited 1 time. Last update was at 2017/06/27 11:32:23


 
   
Made in us
Nurgle Veteran Marine with the Flu





cedar rapids, iowa


Has anyone ran a pred autocannon heavy list? Especially with the fancy forge world option for "super" preds available?

garetheves wrote:
Grim Squeaker wrote:
Found a nice wee combo.

A Herald of Nurgle works ery nicely with a pair of Bloat Drones.
The Herald buffs the flamers on the Drones to 7 since they are strength user - user them against Ghost Arks last night to great effect.
Plus he can heal them! It's pretty fun.

I


Does that work? Just reading the Index and the Keyword on the Herald of Nurgle states it can use its buff on other Nurgle Daemon. Are they classed as 2 separate keywords (ie can use on Nurgle or Daemon) or does the intended target only have to have to have both of them?
Im new to Chaos and Nurgle in particular but looking at how I can expand the DG (got 2 of them) box army a little and a Herald sounds like a good option, just want to make sure I field it legally


Based on the <regiment> cannot be blood angels ruling that's a no-go until they FAQ it. HQ specific rules are clearly for Factions not just a keyword unless it explicitly states otherwise. I'm not sure it would have been that way if those jackasses didn't try and break the game by naming their IG Blood Angels but the imperial players like to ruin things for the rest of us.

This message was edited 1 time. Last update was at 2017/06/27 16:54:40


 
   
Made in gb
Longtime Dakkanaut




If they were clearly for factions, the rules would say that. They dont. If you meet the keyword restriction, the ability works.
Daemon is different in that it can be a faction keyword and a normal keyword, but the rules don't differentiate between the two.

The faq ruling is a completely different issue, which is making up factions keywords to match other things.

Any ability that triggers on NURGLE DAEMON will work on any unit with both the NURGLE and DAEMON keywords.

DFTT 
   
Made in ie
Fresh-Faced New User



Ireland

Just tuning back into this conversation.
Yes the combo works and is perhaps a reflection of how daemons will best play in 8th - supporting their mortal brothers armies.

Within special rules there is no distinction between faction keywords and keywords - this is evidenced by the Warpsmith who references both <legion> and <Vechicle> in rhe same sentence without any distinction between the two.

So to put it another way;

-Maulerfiends, Forgefiends, Heldrakes, Possessed, Obliterators and the rest all benefit from buffs from heralds and Greater daemons . (Nom Epidemius)

-a daemon prince will kick out Rerolls to daemon engines of a different legion once it is of the same god

-and daemon psychic powers of the correct god

Nurgle in particular appears to be particularly strong in this regard :-)

Praise be to Papa Nurgle  
   
 
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