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2022/01/25 01:29:12
Subject: Re:Syro's projects: Sculpting and painting D&D miniatures
Well done! I hadn't thought of rust monsters since the old D&D days, frankly, never saw a picture (shows how long I've been out of it) and never knew what they looked like! Now I do. Great work.
2022/04/30 12:41:19
Subject: Re:Syro's projects: Sculpting and painting D&D miniatures
I like that building also- nice look to it (Mental Ork Space, indeed!) and highly playable. Gotta tell ya- I thought it was the sawn off end of a cinder block when I first saw it and I remember thinking: "Now there is a hardcore Ork player."
2022/05/27 00:18:32
Subject: Re:Syro's projects: Sculpting and painting D&D miniatures
Man 15mm, that's getting small to be working- leave me to 28mm! These came out great- painted they are very realistic and hard to believe they came from the bits and bobs in your 'before' picture. Well done!
2022/08/09 22:10:23
Subject: Re:Syro's projects: Sculpting and painting D&D miniatures
Harengon is amazing sculpting- cn't wait to see it with paint!
The snails are cool and you certainly are hitting some obscure entries in the DnD Bestiary.
My vote is for vapor dragon #2, although if they travel in packs maybe a bit of a mix of colors would bring more identity to them, whilst still being part of the greater whole?
Rock on!
2022/08/16 00:44:54
Subject: Re:Syro's projects: Sculpting and painting D&D miniatures
Holy cow that's brilliant! That's a pretty darn realistic little tree.
There's a pliers out there called 'lacing pliers'- they're intended to apply a wire safety to anything that might need it, like bolts that might work their way out of their seating in a machine from vibration and need a safety wire run through the head to keep them from turning.
The jaws clamp on the wire ends, much like you're using the vice grips and one handle has a spiral threaded rod run through the end- you pull on the rod and the pliers spin, tightening the wire nice and tight- but really, no better than you've done with your jig. You might see them at a junk/thrift/antique store for a good price one day though, and they might speed your production if you wanted to knock out a big batch of trees (a forest, one might say? )
This message was edited 1 time. Last update was at 2023/02/02 02:24:51
2023/02/09 01:06:03
Subject: Re:Syro's projects: Making tabletop minis and terrain (D&D)
Yeah, not sure what to recommend for the unraveling, that may be stuck needing a 'brute force' approach. A comb sounds workable, but probably not a plastic hair comb; we have metal undercoat rakes for our rescue ponies- you can get them pretty cheap from any pet supply store or on-line service. The teeth might be fine enough to separate the strands.
Or, you know what might work- a wool carding brush! Separating fine fibres and orienting them alongside each other is what they're designed for and you might can find one inexpensively in a thrift/junk store or even new-bought.
I found this one on eBay for $6:
Rock on!
2023/02/24 03:01:28
Subject: Re:Syro's projects: Making tabletop minis and terrain (D&D)
You missed one word in that first sentence: "only took you 25 minutes to sculpt"; I know of no one else who does so much shaping hot glue. They need to add a new elemental mage category just for you: Glue Bender.
The Mage Knights make perfect Dhrow- slim, but with good definition suggesting wiry strength.
Rock on!
2023/04/11 21:43:55
Subject: Re:Syro's projects: Making tabletop minis and terrain (D&D)
15mm is fun- it lends itself to massive armies and/or very large scale operations. I saw a game at Sabre in Harrogate once where the recreated 'The Great Locomotive Chase' from the American Civil War; the game terrain covered (at scale) nearly 100 miles.
Good luck playing them!
2023/04/17 21:45:47
Subject: Re:Syro's projects: Making tabletop minis and terrain (D&D)
Clearly aliens have kidnapped our usual, normal, glue-bending sculptor Syro and replaced him with this original art carving, mold making, casting wargaming figure designer!
Awesome work, man. Awesome work.
Good enough to wonder when the Kickstarter campaign is going to come out to make these p[ieces available to a broader audience.
Rock on!
2023/06/29 01:57:22
Subject: Re:Syro's projects: D&D minis, Historic Wargames, and 40k
Rock on, Syro! Consid4ring how full life is for you just now, it gives me some grit to keep at my little projects even more. It's one thing to have an established color scheme on familiar figures and mechanically crank things out by rote; it's another thing entirely to creatively design something from the immaterial goo (in your case, glue stick) like the giant or actively interpret the instructions for the War Hound- takes brain power.
Your progress in all the variety of your imaginative projects is impressive- keep having fun!
2023/12/30 18:00:10
Subject: Re:Syro's projects: D&D minis, Historic Wargames, and 40k
Jiminey, Syro- everything looks great and all kinds of talent showing up! The detail on the Warhound legs is amazing. I've always liked the idea of playing with different diameter tubes to make hydraulic or pneumatic actions on things, but never to this degree!
Wondering if you can't embed an LED and battery (or conceal the battery in a 'water weeds' stand for the figure) to make the eel light up? I may have to play with my hot glue gun!
rock on!
2024/02/27 21:44:51
Subject: Re:Syro's projects: D&D minis, Historic Wargames, and 40k
You really have the potential to quit your day job Syro, and go all in on a specialty gaming figure and terrain maker. The range and breadth of the pieces you're turning out is amazing and the quality is very high. Your gladiator pieces are top notch and the casual way you drop mention of making them is on par with Ezki's "I had nothing better to do one afternoon than make this sci-fi armoured car out of an old biscuit box".
Rock on!
2024/07/25 23:07:32
Subject: Re:Syro's projects: D&D minis, Historic Wargames, and 40k