Switch Theme:

New Beta rule - GW Buffs all Marine BOLTERs  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Decrepit Dakkanaut





 Blackie wrote:
 Hawky wrote:
Not sure if I like it. Seems bit too strong for me.


Me too. Looks definitely too strong.

Some armies have only one answer against the most broken imperium combo, which is the castellan one, to bring hordes. Now if the imperium soup becomes way more effective against hordes without nerfing the huge dude to the ground it's another unfair and unneeded change to buff imperium armies. I understand SM are GW's posterboys but I always have hope


Err, well, those were IG with the knights not marines. Marines still don't have orders benefits. This does make Deathwatch plus a knight seem a little nuts, but it will be fewer bodies overall.
   
Made in ca
Steadfast Ultramarine Sergeant






So does this effect the new bolt rifle stratagem?

I don't have the book in front of me. Doesn't it just make them Rapid fire 2 or does it require them to be in rapid fire range?
   
Made in us
Decrepit Dakkanaut





Not Online!!! wrote:
Slaaneshy combibolter chosen now best blob removal ever.

On the other hand noise marines with sonic weaponry can go play slaaneshmas.


If they stay still or get close. People will need to deploy a hair off the line to make sure they don't get blown away turn 1.
   
Made in ca
Steadfast Ultramarine Sergeant






Either way I now want a rapid fire heavy bolter
   
Made in us
Decrepit Dakkanaut





Bharring wrote:
All 3 of us who still run armies that are scared of Boltguns are doomed.

Yes, my typical list is scared of Boltguns as is.

That said, I think this would do more to help balance than hurt it. Not a fan, wish they balanced it another way, but better than how things are now.


I'd say DW SS Vets are pretty scared of lots of boltguns.
   
Made in de
Experienced Maneater






 fraser1191 wrote:
So does this effect the new bolt rifle stratagem?

I don't have the book in front of me. Doesn't it just make them Rapid fire 2 or does it require them to be in rapid fire range?

Yes, works together. Makes them Rapid Fire 2, new Boltgun rules let's you fire Rapid Fire if you fulfill one of the three conditions.

   
Made in us
Fixture of Dakka





I think people who put Storm Shields on every Vet are going to find out very quickly that no, not every gun as AP-onemillion.

Those who only put a few SS on their Vets are going to find out a little slower.
   
Made in ca
Implacable Skitarii




Ottawa, Canada

One thing to note is that this is a beta rule. If they discover that it makes certain things really broken, they may scale it back for certain circumstances.

| | Krieg | |
30k: Alpha Legion | | Blackshields 
   
Made in gb
Witch Hunter in the Shadows





 Nevelon wrote:
Where else can we get them? Centurians, who also get a call out for always on. Will help their tubby slow selves actually be able to shoot stuff.
They'll get some extra mileage out of the mortal wound stratagem certainly.
   
Made in ca
Steadfast Ultramarine Sergeant






 Hanskrampf wrote:
 fraser1191 wrote:
So does this effect the new bolt rifle stratagem?

I don't have the book in front of me. Doesn't it just make them Rapid fire 2 or does it require them to be in rapid fire range?

Yes, works together. Makes them Rapid Fire 2, new Boltgun rules let's you fire Rapid Fire if you fulfill one of the three conditions.


I guess I'll try running that formation for once
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

I think this is a great change. Wish it effected Heavy Bolters as well, though.

It certainly isn't going to be meta-changing for most Astartes armies, but Deathwatch are the clear winners here.
Especially DW Intercessors. Why bother with the Stalker bolter when you can use the Bolt Rifle, sit stationary in cover and get 2 shots at 36" that are AP-2?
Or 2 shots at 30" AP-1 that wound on 2+?
And good gravy DW Termies are gonna be fun.

-

This message was edited 2 times. Last update was at 2019/01/21 14:40:04


   
Made in gb
Combat Jumping Rasyat




East of England

To avoid DW OPness, just make it so that SIA voids this rule. DW SBs can still put out 4 shots at distance, but if they want to use special ammo, they have to get closer. Seems balanced & fair to me (a DW player).


Automatically Appended Next Post:
And more generally, praise the lord, this is a great beta rule. Marines ain't too tough but their problem was always how ineffectual they were in terms of damage output. Indomitus Crusade vets, triggering their strat, will now CHEW hordes for breakfast, which is all kinds of cool.

Those ancient mathhammer arguments about marines vs guardsmen will look an awful lot different now too!


Automatically Appended Next Post:
 Galef wrote:
Deathwatch are the clear winners here.
Especially DW Intercessors.


Nah, it's SB vets. Again.

This message was edited 2 times. Last update was at 2019/01/21 14:41:43


 
   
Made in us
Fireknife Shas'el




Lisbon, Portugal

 Galef wrote:
I think this is a great change. Wish it effected Heavy Bolters as well, though.

It certainly isn't going to be meta-changing for most Astartes armies, but Deathwatch are the clear winners here.
Especially DW Intercessors. Why bother with the Stalker bolter when you can use the Bolt Rifle, sit stationary in cover and get 2 shots at 36" that are AP-2?
Or 2 shots at 30" AP-1 that wound on 2+?
And good gravy DW Termies are gonna be fun.

-


The new rule also affects storm bolters

AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion & X-Wing: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

So, if I'm reading this right, for a basic Tac squad, all that changes is that they can double-tap out to 24" if they don't move, while bigger units can just always doubletap out to 24" right?

While I don't think this will break anything, I don't think it will do much to help the units that need it most either. I don't expect too many meta shifts, but it will make Marines a bit killier at intermediate ranges.

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in il
Warplord Titan Princeps of Tzeentch






 Vaktathi wrote:
So, if I'm reading this right, for a basic Tac squad, all that changes is that they can double-tap out to 24" if they don't move, while bigger units can just always doubletap out to 24" right?

While I don't think this will break anything, I don't think it will do much to help the units that need it most either. I don't expect too many meta shifts, but it will make Marines a bit killier at intermediate ranges.


Its not intended to be a massive balance sweep that will shake the foundations of the meta.

Its just meant to make your bog standard marines suck a little less.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

 grouchoben wrote:

 Galef wrote:
Deathwatch are the clear winners here.
Especially DW Intercessors.


Nah, it's SB vets. Again.
I won't deny that SB/SS Vets got a clear bump here. But the extra wound, range and AP of Intercessors allows them to be parked in cover and affect the game more. Even with SS, Vets are only 1 wound and with ALL Astartes getting this bonus, SS just got a slight nerf.
It doesn't matter which unit is better than the other, both are getting a more significant bump than most other Astartes because of SIA.

-

This message was edited 1 time. Last update was at 2019/01/21 15:15:25


   
Made in us
Esteemed Veteran Space Marine



Ottawa

 grouchoben wrote:


Nah, it's SB vets. Again.


Sure...but how often were you out of rapid fire with SB Vets anyway? Pretty infrequently against most opponents, I'd say.

It'll be DW Terminators and bikes that benefit the most.
   
Made in us
Shadowy Grot Kommittee Memba






Scarab Occult Terminators, anyone?

Every gun they have is now a nice, clean 24" range.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

Lemondish wrote:
 grouchoben wrote:


Nah, it's SB vets. Again.


Sure...but how often were you out of rapid fire with SB Vets anyway? Pretty infrequently against most opponents, I'd say.

It'll be DW Terminators and bikes that benefit the most.
And DW Intercessors parked in cover. Their extra wound, range and AP makes them great backfield objective holders that are now getting 10 shots per unit of 5 at either 30" AP-1 wounding on 2+, or 36" with AP-2

-

   
Made in gb
Longtime Dakkanaut




the_scotsman wrote:
Scarab Occult Terminators, anyone?

Every gun they have is now a nice, clean 24" range.


I thought about it, but, SOT still suffer from the fact that they use power swords and then only move 4” a turn. I’d rather throw my CP into Tzaangors etc than VotLW on the SOT. They are great Marine and chaff killers, but I think they really struggle against a lot of other stuff right now. I don’t think having 24” rapid fire would have had too much of an impact on any of the games in which I’ve ran 5 or even 10 SOT :(
   
Made in us
Shadowy Grot Kommittee Memba






Kdash wrote:
the_scotsman wrote:
Scarab Occult Terminators, anyone?

Every gun they have is now a nice, clean 24" range.


I thought about it, but, SOT still suffer from the fact that they use power swords and then only move 4” a turn. I’d rather throw my CP into Tzaangors etc than VotLW on the SOT. They are great Marine and chaff killers, but I think they really struggle against a lot of other stuff right now. I don’t think having 24” rapid fire would have had too much of an impact on any of the games in which I’ve ran 5 or even 10 SOT :(


"Suffer" from the fact they use power swords? What edition are you playing, friend, terminators fight for the PRIVILEGE of 4 point power weapons in 8th.

You can't on one hand say DW terminators are going to be OP and crap on SOTs - the reason DW terminators are good is the fact that they can take power weapons and their storm bolters are beefed up.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in gb
Longtime Dakkanaut




I never said DW termies are going to be OP. They will benefit more, sure, due to their SIA, but that’s it. I still maintain it’s going to better on backfield units and bikers and rather wasted on termies.

My issue with SOT and power swords, is that, when was the last time you opted to put a power sword onto anything, especially over thunder hammers, power fists or even lightening claws? SOT can do some work in combat, but, for me, it’s not really the place you want them to be, especially if you can’t quickly kill what you’re charging. At which point, you could simply opt to run 10 Rubric Marines instead and only lose out on the missiles.

10, or even 20 Rubric Marines webwaying in or DMCing can certainly put out a lot of damage – it just costs you 382 points.
   
Made in ca
Decrepit Dakkanaut





I would have thought something like Death to the False Emperor or Dakka Dakka but for wounds would have been better. Like Adeptus or Heretic Astartes models would get to roll extra wound rolls for each roll of 6. Just me wish-listing I suppose.
   
Made in us
Shadowy Grot Kommittee Memba






Kdash wrote:
I never said DW termies are going to be OP. They will benefit more, sure, due to their SIA, but that’s it. I still maintain it’s going to better on backfield units and bikers and rather wasted on termies.

My issue with SOT and power swords, is that, when was the last time you opted to put a power sword onto anything, especially over thunder hammers, power fists or even lightening claws? SOT can do some work in combat, but, for me, it’s not really the place you want them to be, especially if you can’t quickly kill what you’re charging. At which point, you could simply opt to run 10 Rubric Marines instead and only lose out on the missiles.

10, or even 20 Rubric Marines webwaying in or DMCing can certainly put out a lot of damage – it just costs you 382 points.


Every time I've taken a Terminator, I have wanted to put a power sword on it over a power fist, thunder hammer or lightning claw. Every time. Because like you just said, combat is not where you want them to be - you want them to be shooting things with the AP-2 boltguns, soulreaper cannons, smites and hellfire missiles.

5x SOTs cost exactly the same as 10x rubrics, put out 1 more bolter shot at 12" and now 11 more at 24", get +1 to their armor and invulnerable saves, AP-3 in combat, and deep strike, basically all for free. Plus, you can buy them missiles for 15pts just as an added bonus.

Other than scout bikes and DW bikers, I can't think of a unit that benefits more from this rule change than SOTs.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in gb
Moustache-twirling Princeps




United Kingdom

Rules are up on WarCom


Automatically Appended Next Post:
Spoiler:

This message was edited 1 time. Last update was at 2019/01/21 16:14:50


 
   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

Eh, nice of them to mention the relics, we don't need a replay of the relic battle cannon events

Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in il
Warplord Titan Princeps of Tzeentch






the_scotsman wrote:
Kdash wrote:
I never said DW termies are going to be OP. They will benefit more, sure, due to their SIA, but that’s it. I still maintain it’s going to better on backfield units and bikers and rather wasted on termies.

My issue with SOT and power swords, is that, when was the last time you opted to put a power sword onto anything, especially over thunder hammers, power fists or even lightening claws? SOT can do some work in combat, but, for me, it’s not really the place you want them to be, especially if you can’t quickly kill what you’re charging. At which point, you could simply opt to run 10 Rubric Marines instead and only lose out on the missiles.

10, or even 20 Rubric Marines webwaying in or DMCing can certainly put out a lot of damage – it just costs you 382 points.


Every time I've taken a Terminator, I have wanted to put a power sword on it over a power fist, thunder hammer or lightning claw. Every time. Because like you just said, combat is not where you want them to be - you want them to be shooting things with the AP-2 boltguns, soulreaper cannons, smites and hellfire missiles.

5x SOTs cost exactly the same as 10x rubrics, put out 1 more bolter shot at 12" and now 11 more at 24", get +1 to their armor and invulnerable saves, AP-3 in combat, and deep strike, basically all for free. Plus, you can buy them missiles for 15pts just as an added bonus.

Other than scout bikes and DW bikers, I can't think of a unit that benefits more from this rule change than SOTs.


They got the same invul mate. (and technically SOT cost 3 more points, but that's a nitpick)

And SOT main issue is that they are more vulnerable to multi-damage attacks compared to rubrics, and against most D1 shot are just as good (because all is dust making 1 damage shots do the number of wounds unless AP-1 or AP-2, higher or lower its the same. unless you are in cover and then its AP-2 and AP-3 who are identical)
Rubrics more vulnerable to moral damage and CC though.

Basically, its pretty much a wash. each got an edge in some conditions, but unless you got some target magnets for enemy heavy guns, the SOT will just die a lot faster.
It used to be clear rubrics are superior if you are not DSing (and even then, mostly superior)-but SOT can now walk and shoot to full distance makes them more attractive.

I'd still prefer rubrics unless I've got tanks and such around though-because as said, if you got heavy guns targeting your SOT, they are inferior to rubrics in durability.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in us
Oozing Plague Marine Terminator





Well, makes my double bolter Rhinos a bit cooler. Death Guard still get better rapid fire plasma, and cultists, and the heavy and assault weapon bonus so no big loss. Of course, I just sold off all my Space Marine bikers a few months ago, and actually dismantled my Stormraven gunship. Might have to go and convert up double bolter Chosen if I have any Marine models left.
   
Made in us
Shadowy Grot Kommittee Memba






Oh, right, they get the downside of being slow with their Cataphractii armor but they don't get the 4++ invuln save that loyalists get with the exact same armor because reasons. I forgot that they also fethed that up in 8th along with their force swords becoming power swords.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Decrepit Dakkanaut





Kdash wrote:
the_scotsman wrote:
Scarab Occult Terminators, anyone?

Every gun they have is now a nice, clean 24" range.


I thought about it, but, SOT still suffer from the fact that they use power swords and then only move 4” a turn. I’d rather throw my CP into Tzaangors etc than VotLW on the SOT. They are great Marine and chaff killers, but I think they really struggle against a lot of other stuff right now. I don’t think having 24” rapid fire would have had too much of an impact on any of the games in which I’ve ran 5 or even 10 SOT :(


Shoot behind the screen - charge the screen.

SoT can now also place more optimally and be effective for longer.

30 Tzaangors with VotLW can do 6.7 wounds to T7 3+. 6 Scarabs (roughly the same points; SB only) can do 5.3 from 24". Those Tzaangors have to make it into melee and not all models will be in base.

This message was edited 1 time. Last update was at 2019/01/21 16:42:52


 
   
 
Forum Index » 40K General Discussion
Go to: