Switch Theme:

PIXELHAMMER An oldschool pixelart gameproject  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Esteemed Veteran Space Marine






Northumberland

Aye, I'll admit I'm not so beholdant to GW's business practice when it comes to minis. I don't play and I've largely moved away from collecting 40k (at least for the moment), but I still enjoy the setting. I understand GW's desire to sell miniatures for their gaming system (as their primary revenue stream), but it seems as though they consistently underappreciate the potential for the setting to expand - particularly when it comes to video games and animation.

Those two sectors are by far the most accessible formats for younger audiences (who they hope to sell minis to at some point), and while I understand protecting their IP I would have thought that allowing some leeway in those areas for fans would translate into increased interest in the core products (A reverse parallel of HALO - which started as a video game franchise, and then became highly marketable with merchandise, e-sports, novels and 2 miniatures games). At least, that's how it appears to my non-mercantile experience.

I can well understand how frustrating it would be for someone like yourself, putting the toil in only to have it crushed by an arbitrary ruling from a seemingly disconnected corporate management. I'm frequently amused by the vitriol some of our members pour on GW (they are a business after all), but rulings like this do smack of a disinterest in the fan-base or needlessly stringent protectionism of the IP. I could understand if GW had a strong line-up of video games that were generating good profits - but the reality is that they haven't had a run-away success since DoW or DoW2. Since then there have been some passably good games, but nothing which has really captivated people like DoW managed to.

Anyway, I hope you do continue with this - because your effort deserves the recognition. Keep it up!

Now with 100% more blog: 'Beyond the Wall'

Numine Et Arcu
 
   
Made in gb
Sacrifice to the Dark Gods





Can't believe this is the first time I've come across this project but it looks fantastic, great work all around!

I think the Marine 360 move is really well done but I couldn't help feel if I was surrounded by orks I'd be letting off a couple of bolter shells!! Maybe something new to incorporate in a future move!

I'd love to see your adaptation of a maine/ork with a flamer!

   
Made in us
Bonkers Buggy Driver with Rockets





Italy

Love to see the passion you've got for the project and I think you and many others were inspired by Astartes.

Looking forward to what you put together even in a decal-less mode!
   
Made in om
Longtime Dakkanaut





Muscat, Oman

Ah, that sucks. So will you be able to use the same basic designs you've already made, or will they all need to be modified to be visually distinct from GW stuff?

--Lord of the Sentinels Eternal-- 
   
Made in br
Fresh-Faced New User





Brazil

 Warpig1815 wrote:
Aye, I'll admit I'm not so beholdant to GW's business practice when it comes to minis. I don't play and I've largely moved away from collecting 40k (at least for the moment), but I still enjoy the setting. I understand GW's desire to sell miniatures for their gaming system (as their primary revenue stream), but it seems as though they consistently underappreciate the potential for the setting to expand - particularly when it comes to video games and animation.

Those two sectors are by far the most accessible formats for younger audiences (who they hope to sell minis to at some point), and while I understand protecting their IP I would have thought that allowing some leeway in those areas for fans would translate into increased interest in the core products (A reverse parallel of HALO - which started as a video game franchise, and then became highly marketable with merchandise, e-sports, novels and 2 miniatures games). At least, that's how it appears to my non-mercantile experience.

I can well understand how frustrating it would be for someone like yourself, putting the toil in only to have it crushed by an arbitrary ruling from a seemingly disconnected corporate management. I'm frequently amused by the vitriol some of our members pour on GW (they are a business after all), but rulings like this do smack of a disinterest in the fan-base or needlessly stringent protectionism of the IP. I could understand if GW had a strong line-up of video games that were generating good profits - but the reality is that they haven't had a run-away success since DoW or DoW2. Since then there have been some passably good games, but nothing which has really captivated people like DoW managed to.

Anyway, I hope you do continue with this - because your effort deserves the recognition. Keep it up!


thanks man, i'm still at it. Now my game is just a generic story or a parody now. maybe i'll make the star soldiers be like fratboys going to take care of a fungus infestation or something (a intro cutscene)
Heh i know what you mean - after that old GW animation... wow, that was baaad. like terrible teenage bolter porn that had a somewhat decent (but predictable) plot twist. The fan animations felt like the community taking over like "here's how it's done and we doing it for free"

@Barcode: thanks mate! if i make more characters beyond the tactical bolter guy and the chainsword guy, sure will do! but, for now - i need to get the bare bones basic done first.

@The Red Hobbit: thanks! i'll turn off the decals and keep trucking!

@soul samurai: yeah, i think i can still use it - but now i have to wrap it as a parody. there are 2 fratboy marines living in a dorm - blue and red have to take care of a fungus infestation.

Anyway - update time! emotes!

amused giggle


taunt time! pew pew pew!


Warcry! celebrate by shooting into the air


muahahaha!
time to polish the gameplay now

   
Made in us
Ancient Venerable Dreadnought




San Jose, CA

Lookin good
   
Made in us
Bonkers Buggy Driver with Rockets





Italy

I'm enjoying the celebration animation quite a bit
   
Made in br
Fresh-Faced New User





Brazil

Slight update:
finished all the animations and sprites and visual assets necessary for the prototype and i'm quite happy with them - but programing the actual game is going super slow. the programmer is very busy with real life (2 jobs+ new kids) so i am currently polishing my programing knowledge with videos, tutorials studying C# and visual scripting while trying to program the game's AI. I feel like a toddler learning to walk trying to compete in a marathon biggrin.png. I know my design stuff quite well but for programing i'm learning the basics and right now it falls on me to try to start developing a AI state machine, and it has been a STRUGGLE. every single step crashes the whole thing and i'm stuck for hours searching forums and youtube for simple answers that a real programmer can fix with a snap of fingers. So i managed to convince a second friend (who also has limited time) to maybe hop in and help with coding the AI -so hopefully we can get the first prototype soon -
So far every single prediction i have given for a prototype failed - much like George R.R.Martin, so i'll not speculate on a date for playtesting anymore - cuz unfortunately it's not up to me.

but fingers crossed we can get playtesting done soon! aaah coding hurts!
   
Made in eg
[MOD]
Keeper of the Adeptus Arbites Flame






Cairo, Egypt

My last programming class was in the days of 3.5" disks so I'm not the guy to be giving advice, but is there an existing game that can be reskinned?

 
   
Made in us
Ancient Venerable Dreadnought




San Jose, CA

Ditto, I took basic in school so unfortunately I can't help.

Pixel, just keep on keeping on.
   
Made in si
Longtime Dakkanaut





Muscat, Oman

That's rough, I know how frustrating it can be when a computer just refuses to do what you need it to. All I can say is: good luck!

--Lord of the Sentinels Eternal-- 
   
Made in br
Fresh-Faced New User





Brazil

@Kid_Kyoto: well, we are thinking of getting some programing assets on black friday hopefully - the AI statemachine is pretty up mapped, but need to actually code it (once again programmers without time issue). but cant reskin some asset 1:1 because the game logic is not just your run of the mill beat em up/ run and gun game, we i9ncorporated a bunch of mechanics from other genres that i haven't seen in this kind of game yet.
@Racerguy180 @Soul Samurai: thanks guys, will keep at it! last 3 months was a bit blurry in terms of knowing how to solve the problems but i managed to fix them and plan them with some nice solutions. i wont post them here, cuz i doubt anybody is interested in AI flowcharts and all that boring stuff. currently we have a clear view of how to implement things - i kinda figured it out and put it to paper and flowchart and a friend who researches AI told me it makes sense - so now we have to do coding to put it into practice (again - our main issue is the proggrammer not being able to put in the hours)
thanks for the support and attention guys, i'll post when we actually have something functional to show! (no art to show off cuz we are fully into technical mumbo jumbo that i suppose non game designers wouldnt be interested in -really boring stuff, but necessary to run the game)

This message was edited 2 times. Last update was at 2021/10/26 05:41:37


 
   
Made in fi
Fresh-Faced New User




@peacecraft

Any updates on this
   
Made in de
Swift Swooping Hawk






Really love it! Except maybe that it‘s loyalist marines.

My armies:
Eldar
Necron
Chaos Space Marines
Grey Knights
Imperial Knights
Death Guard
 
   
Made in fi
Fresh-Faced New User




oh man so many duplicates

This message was edited 2 times. Last update was at 2021/12/23 09:30:13


 
   
Made in cz
Fresh-Faced New User




 PeaceCraft wrote:
@Kid_AI statemachine is pretty up mapped, but need to actually code it (once again programmers without time issue).

If you would like some help, shoot me a PM.
I don't have much Unity/game development experience, but I have over 20 years of software development experience and recently moved from a hands on role to a more managerial one.
I have been meaning to teach myself Unity and games dev anyway, and would be happy to help out with a bit of development.
   
Made in us
Fresh-Faced New User




@PeaceCraft First time poster; literally joined just to ask about this.

Any word on if you are moving forward with this or if it will ever release? Looks truly amazing.
   
Made in br
Fresh-Faced New User





Brazil

HELLO FOLKS! I'M BACK
after a 8 month hiatus and still no sign of my programmer partner getting time to finish the prototype (2 jobs, 2 small kids, its totally understandable - life is complicated ) i decided to pretty much just hire someone on fiver to program what's still missing in the game. its not a smart move for me since this project is intended to be free and i don't even have a patreon setup (i'm doing this to dodge GW lawyers) and there wont be any revenue planned, but i want to get moving again and that seems like the only way.

@StepsonOfTheLion: im' back, i'll try to hire someone to setup the prototype for testing. since its been like 8 months in pause it will take a few weeks to remember where i was and make a propper briefing document to assign to get it done.
@gribble: thank you for the kind offer mate, this really moves me - but i think i'll go with a hired dev on fiver cuz the amount of hours needed to get this done would be too much to ask of volunteers - but i do appreciate the sentiment very much <3 (the pixel art alone has over 550hours clocked...) - time is a precious thing.
Once the protype is up and running i'll ask for help on the test discord server, opinions or tips when tweaking the proptotype, but right now i only have a bunch of NPCs that follow the player around and do nothing else. The bottleneck is getting the simple engine done and playable (and beat em ups are as simple as they come) and after that the challenge for development and playtesting is to manage to integrate the melee centric beatemup mechanic with the run and gun mechanic wich are pratically opposite gameplay logic.
@waaghgrumpa: its back!
@Murenius: ah i gotta start somewhere - might as well be the most boring vanilla guys around

So i'm reviewing everything i have so far and am retaking the project. Checklist
1- organize the game design document in a presentable format to hand over to the unreal engine developer on fiver. i have one but its a very messy and anyone not me wouldn't understand it, need to fill in some blanks and detail every little function
2- make 2 more core mechanic characters (i have melee guy, and shooty guy, i still need to make a tanky guy and a buffing character to determine the challenges in the core gameplay loop)
3- pay up and hire a gamedev on fiver to make a blueprint based system and finish the engine that is already halfway done (but cant show anything yet - we can pilot the character but there is no AI to fight)
4- make devlog youtube channel to push it out there and gather interest (need scripting, presentation, some motion graphics, its quite a lot of work)
5- prepare a discord channel to make a community and playtest everything
6- upload the prototype version to itch.io and get people involved

and ... that's it. seems simple but i project that it'll be at least a few weeks before i get something done
i'll get working on the game design document and start making the 'ard boy next

stay tuned!

This message was edited 1 time. Last update was at 2022/07/19 14:59:26


 
   
Made in si
Longtime Dakkanaut





Muscat, Oman

Good luck!

--Lord of the Sentinels Eternal-- 
   
Made in us
Bonkers Buggy Driver with Rockets





Italy

Best of luck!
   
Made in fi
Fresh-Faced New User




Tanky guy?

Dear Santa: let the tanky guy be a Terminator

   
 
Forum Index » Painting & Modeling
Go to: