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PIXELHAMMER An oldschool pixelart gameproject  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Esteemed Veteran Space Marine






Northumberland

Aye, I'll admit I'm not so beholdant to GW's business practice when it comes to minis. I don't play and I've largely moved away from collecting 40k (at least for the moment), but I still enjoy the setting. I understand GW's desire to sell miniatures for their gaming system (as their primary revenue stream), but it seems as though they consistently underappreciate the potential for the setting to expand - particularly when it comes to video games and animation.

Those two sectors are by far the most accessible formats for younger audiences (who they hope to sell minis to at some point), and while I understand protecting their IP I would have thought that allowing some leeway in those areas for fans would translate into increased interest in the core products (A reverse parallel of HALO - which started as a video game franchise, and then became highly marketable with merchandise, e-sports, novels and 2 miniatures games). At least, that's how it appears to my non-mercantile experience.

I can well understand how frustrating it would be for someone like yourself, putting the toil in only to have it crushed by an arbitrary ruling from a seemingly disconnected corporate management. I'm frequently amused by the vitriol some of our members pour on GW (they are a business after all), but rulings like this do smack of a disinterest in the fan-base or needlessly stringent protectionism of the IP. I could understand if GW had a strong line-up of video games that were generating good profits - but the reality is that they haven't had a run-away success since DoW or DoW2. Since then there have been some passably good games, but nothing which has really captivated people like DoW managed to.

Anyway, I hope you do continue with this - because your effort deserves the recognition. Keep it up!

Now with 100% more blog: 'Beyond the Wall'

Numine Et Arcu
 
   
Made in gb
Sacrifice to the Dark Gods





Can't believe this is the first time I've come across this project but it looks fantastic, great work all around!

I think the Marine 360 move is really well done but I couldn't help feel if I was surrounded by orks I'd be letting off a couple of bolter shells!! Maybe something new to incorporate in a future move!

I'd love to see your adaptation of a maine/ork with a flamer!

   
Made in us
Boosting Black Templar Biker






Love to see the passion you've got for the project and I think you and many others were inspired by Astartes.

Looking forward to what you put together even in a decal-less mode!
   
Made in om
Longtime Dakkanaut





Muscat, Oman

Ah, that sucks. So will you be able to use the same basic designs you've already made, or will they all need to be modified to be visually distinct from GW stuff?

--Lord of the Sentinels Eternal-- 
   
Made in br
Fresh-Faced New User





Brazil

 Warpig1815 wrote:
Aye, I'll admit I'm not so beholdant to GW's business practice when it comes to minis. I don't play and I've largely moved away from collecting 40k (at least for the moment), but I still enjoy the setting. I understand GW's desire to sell miniatures for their gaming system (as their primary revenue stream), but it seems as though they consistently underappreciate the potential for the setting to expand - particularly when it comes to video games and animation.

Those two sectors are by far the most accessible formats for younger audiences (who they hope to sell minis to at some point), and while I understand protecting their IP I would have thought that allowing some leeway in those areas for fans would translate into increased interest in the core products (A reverse parallel of HALO - which started as a video game franchise, and then became highly marketable with merchandise, e-sports, novels and 2 miniatures games). At least, that's how it appears to my non-mercantile experience.

I can well understand how frustrating it would be for someone like yourself, putting the toil in only to have it crushed by an arbitrary ruling from a seemingly disconnected corporate management. I'm frequently amused by the vitriol some of our members pour on GW (they are a business after all), but rulings like this do smack of a disinterest in the fan-base or needlessly stringent protectionism of the IP. I could understand if GW had a strong line-up of video games that were generating good profits - but the reality is that they haven't had a run-away success since DoW or DoW2. Since then there have been some passably good games, but nothing which has really captivated people like DoW managed to.

Anyway, I hope you do continue with this - because your effort deserves the recognition. Keep it up!


thanks man, i'm still at it. Now my game is just a generic story or a parody now. maybe i'll make the star soldiers be like fratboys going to take care of a fungus infestation or something (a intro cutscene)
Heh i know what you mean - after that old GW animation... wow, that was baaad. like terrible teenage bolter porn that had a somewhat decent (but predictable) plot twist. The fan animations felt like the community taking over like "here's how it's done and we doing it for free"

@Barcode: thanks mate! if i make more characters beyond the tactical bolter guy and the chainsword guy, sure will do! but, for now - i need to get the bare bones basic done first.

@The Red Hobbit: thanks! i'll turn off the decals and keep trucking!

@soul samurai: yeah, i think i can still use it - but now i have to wrap it as a parody. there are 2 fratboy marines living in a dorm - blue and red have to take care of a fungus infestation.

Anyway - update time! emotes!

amused giggle


taunt time! pew pew pew!


Warcry! celebrate by shooting into the air


muahahaha!
time to polish the gameplay now

   
Made in us
Terminator with Assault Cannon




San Jose, CA

Lookin good
   
Made in us
Boosting Black Templar Biker






I'm enjoying the celebration animation quite a bit
   
 
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