What we do is have twin-linked allow rerolls for failed to-hit rolls, and any rolls of a 6 during the initial rolls (before any rerolls) generate an additional hit. Additional hits do not generate further additional hits nor do they reroll.
I think that represents the weapon system well, you have a slight chance to really sock someone with a TL Lascannon, but the chances of scoring hits with both weapons goes up with something with a high rate of fire like a TL Heavy Bolter.
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