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Made in us
Regular Dakkanaut




I am building a list around Be'Lakor with Nurgle and Khorne daemons.

The other HQ slots will be heralds from both.

I wanted to have my Nurgle Herald be the one summoning more Plaguebearers in the backfield.

I have not played much 7th yet so I am unsure on the psychic phase, other than what I know from Fantasy.

Using a Rank 2 Nurgle Herald (and Be'Lakor) how hard is it to summon daemons using Maelific?

Any help much appreciated !!

PS: He would be in a decent sized unit of Plaguebearers with FnP to help.
   
Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

It isn't any harder or easier based in the caster, so there is no advantage or drawback to what you wish to do.

The only conceivable issue would be if you were targeting an enemy unit with an attached Psyker, as a higher level Psyker gets a bonus to DTW, but as Malefic can only ever be denied on unmodified 6s, that isn't an issue for what you propose.

The only thing I'd say might be an issue is PBs are v slow, and the summoning spells are short ranged, so getting PBs where you need them, if that isn't the backfield, will be an issue.

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Made in us
Regular Dakkanaut




Agreed on PBs, the army stacks up like this:

Be'Lakor

Herald of Nurgle - (FnP, Master Level 2)
12 - Plaguebeaers - (Plagueridden / Icon)

Herald of Khorne - (Axe / Jugger)
7 - Flesh hounds

12 Bloodletters - (Champ, Icon)

5 Nurglings

3 Plague Drones (Rot / Icon)

Skull Cannon

Soulgrinder (Nurgle / Phelgm)

Goal is to flood the backfield with Plaguebearers. Tarpit the middle with Nurglings. Advance hounds and drones up the sides. while Cannon and Grinder shoot. Be'Lakor has freedom to do whatever he wants and take out big targets.

I dont expect to win much, but love the army.
   
Made in gb
Longtime Dakkanaut




The problem is, you only have 5 base warpcharge . Each summon needs 7 dice to reliably go off.
so basically most turns you are summoning one unit and not doing much else.

Belakor is very expensive. The only way he gets his points back is casting invisibility. This needs 5 dice to get off reliably, so you basically won't be casting it, and summoning.

Yes Belakor is also good in combat, but not 350 pts good.
this is why any serious summoning lists are backed up by cheap warpcharge generators like horrors.

DFTT 
   
 
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