Me and a friend of mine have been wondering what the 42nd Millennium would be like, and we've decided to take it into our own hands. This is the introduction to
Warhammer 40,000: A New Age, our take on what could happen if Games Workshop decided to advance the plot line. There will be updates in the future that will focus entirely on one of the major war zones and provide a thorough breakdown of what's going on. Feel free to comment, hope you all enjoy
In the grim darkness of the far future...
At the dawn of the 42nd Millennium, the great war between man, xeno, and daemon continues to rage on throughout the stars, but on a scale that the galaxy has never seen before. From the Eye of Terror, the Archfiend leads his Legions of Traitors, the Fortress-World of Cadia lying broken at their feet. For the first time since the Horus Heresy, the Traitor Legions ban together beneath the Warmaster, and like they did long ago, they head straight to Terra.
From the ruins of Cadia, Lord Castellan Creed leads the majority of the Cadian populace and army to the Sol System, warning the Imperium of the threat that is approaching. With all haste, the Imperium rallies 450 Space Marine Chapters and thousands of Guardsmen Regiments to Terra. The Iron Rings of Mars are busier then ever, producing thousands of ships in preparation of the arrival of the Traitors.
Fresh from victory over the Tyranids in Octarius, the infamous Ghazhgkull Mag Uruk Thraka, the Beast of Armageddon, united over 76% of the galaxy's Orks into a WAAAGH! that's comparable only to the Beast's. With billions of greenskins, Ghazhgkull was prepared to lead them to Armageddon once more, but he discovered that this time, the Old Man of Armageddon took the fight to the Ork. Several hundred Armageddon Steel Legions were raised, and at the forefront, the legendary Commissar Yarrick leads his men to battle Ghazhgkull one more time. From the Astartes Brotherhood, the whole of the Black Templars unite for the first time in millennia, and High Marshal Helbrecht spearheads the zealous warriors. Drawn to settle their scores with the Orks, Pedro Kantor and his Crimson Fists unite with Tau Commander Farsight and the coalition make their way to the WAAAGH! With his WAAAGH! blunted, Ghazhgkull gladly leaps headfirst into the epic battles that span across nearly all of Ultima Segmentum .
Like locusts of legend, the Tyranids relentless hound the Eastern Fringe, but now their attacks have swelled in scale. From the darkness between galaxies, the first of their main Hive Fleets arrive. The number of Tyranids begin to multiply well to over hundredfold more then before, and the Imperium draws the line. Rallying nearly 500 Space Marine Chapters and any Guardsmen regiments that can be spared, the Imperium garrisons the East, determined to never yield against the onslaught.
As the Imperium prepares for the final battle, many more forces begin to surface, some seeking to ally themselves with the Imperium, others more malevolent in nature. As they enter the twilight of their race, the last of the Eldar Craftworlds put aside their grievances with Humanity, all of them dedicated to stopping Chaos at all costs. Even as their Craftworlds slowly blink out one by one, they fight on to see their enemies crushed to dust.
In the Dark City, the Dark Eldar rally to the greatest threat that has ever threatened Commorragh. Having finally breached the borders of the Webway, the Daemons of She Who Thirsts have come to wrest their souls from the foul denizens. As the two depraved armies meet in battle across the blood-slicked slums, souls of the Dark Eldar are devoured by Slaanesh, yet the deaths of the Dark Eldar reach Ynnead, the Eldar God of Death beginning to stir from his slumber.
Hailing from the most far-flung worlds, the Silent King of the Necrons returns to the galaxy he once ruled eons ago, seeking to absolve it from his sins. Leading a great host of ten Tomb Worlds, the Silent King vows to keep the C'tan from awakening, and he leads his fleet to their last battle amongst this galaxy. Allying himself to Mankind, the Silent King and his undying phalanxes defend Terra alongside the Angels of Death while their King prepares to forever lock the Dragon in its prison until the end of time.
As the Devourer approached, the upstart Tau began to negotiate with the Imperium, and a mighty alliance was forged. Granting the Tau sovereignty over 50% of reclaimed worlds that were infested with Tyranids, the full might of the Tau bolster the line. As their empire grows, their armies arm themselves and ready the defences, all knowing that this age is reaching its end.
For the first time since ages long past, the Lost Primarchs return for the final battle. Imprisoned on Merdengrad for years beyond count, Rogal Dorn had finally escaped the clutches of the Iron Warriors, reuniting with his Imperial Fists in defence of Terra. Having wrecked much havoc on Commorragh, Jaghati Khan and his White Scars wage a massive war against the Hounds of Huron, the Khan of Chlogoris pitting his skill against the Tyrant of Badab. From the Eye of Terror, Leman Russ gathers to him the Space Wolves, and he leads them into war against Ghazhgkull Thraka's Orks. Finally free of the guilt that tormented him, Corvus Corax reunited with his Raven Guard, and he sends them into a secret war against the Traitor Legions. Finally awakened, Lion
El'Johnson orders his Dark Angels to head to Terra to earn their forgiveness in blood. With his Nine Relics gathered, Vulkan returned to his Salamanders, and he prepared for them to battle the Tyranids in what might be their final battle. Having been slain long ago, Ferrus Manus' body was recovered by the Mechanicus, and through trial and error, they created a Dreadnought shell for the Primarch. Resurrected by his brothers, Roboute Guilliman leads his Ultramarines to defend Terra from the Traitors that gather.
Across the psychic plane of the Warp, the gods themselves march to war. Rising from their thrones, the Four Chaos Gods themselves take to battle. Leading their legions of infinite Daemons, they storm the Chaos Abyss. In defiance, the Master of Mankind brings forth the Legion of the Damned, the ghastly warriors brought to the Emperor's banner once more. As the Four Ruinous Powers march forth, more are drawn to the battle. Long-thought to be exiled for all of time, Malal returns for the first time since the Age of Terra, vengeance burning in his heart. Seeking to absolve himself for what he had done, Magnus makes his way to the battlefield to destroy what he had once aided. Having been stranded in the Warp for so long, Kaldor Draigo knows of the coming battle, and he arms himself for what could be his last.
But the most critical stage of the war has been enacted by the notorious Alpha Legion. The twin Primarchs, Alpharius and Omegon revealed that they are truly Loyalists, and as proof, they have found an ancient relic, the Primordial Reviver. Using it to restore Guilliman and Ferrus, the Alpha Legion now races back to Terra as the Traitor Legions close in, hoping to revive the Emperor with the artifact.
Despite the heroes that defend Humanity, the days grow dark. The walls have begun to close in, and the days until the ultimate battle grow shorter. As the shadows begin to close in, Mankind takes its last breath before the plunge into the darkness. Regardless of the victors of the Three Wars, the Age of the Imperium will end, and a new one will rise from the ashes.