I recently finished both my Morkanaut and Gorkanaut. I like to run them together. I think its first best to understand how these to our kitted out.
Morkanaut with KFF and Grot riggers.
Gorkanaut with Grot riggers
Crew for Morkanaut:
Burna boyz w/ 3 upgraded to meks
Mek boy
Crew for Gorkanaut:
Big mek with Mega Force Field
Burna boyz w/3 upgrade to meks
This gives both an Invul save and 4 dice to rule for a repair roll. Since these two are not super heavy walkers, you will find players will attempt to one shot these guys off the table. Now what type of rules do these two server on the table top. I've found that the Morkanuat is a support class. With it's ability to generate a huge 5++ bubble on the field. It's weapons are good for shooting high armor units. Having 3 strength 8 weapons and a strength 5 can put some serious damage on the high armor units and force invul saves. Gorkanaut is anti-infantary. His weapon are designed for high capacity damage. Gorkanaut also has Rampage. This means the Gorkanaut needs to be out number everytime it assaults. Don't forget its klaw is concussive and Gork/Morkanaut are also Initiative 2.
Now what kind of deployment should these use. With the Morkanaut being a support class. Some players call it bubble wrapping, I call it horde formations. So get as many boyz as you can around the morkanaut to get his 5++ save he provides. Personally, I like to put Mad doc Grotsnik in the blob. Making them fearless and feel no pain. 5++ and 5+ feel no pain will go a long way for them. Just move the whole horde up the table and wait to get into charge range. Gorkanaut, for me, works as a flanking element. By playing Waagh Ghazghkull, getting deep strike with him is amazing, if not put him on onside of the table and move him up the side and provide cover fire to other units. Don't be afraid to smash the Gorkanaut into large blobs of infantry. As long as you are out number you will get rampage every assault phase.
Thoughts, Comments, Questions
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