| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2014/12/15 18:03:20
Subject: Using your Chaos Terminators
|
 |
Drew_Riggio
|
Hey all how do you use your terminators in 7th so far?
I have had pretty mediocre use of them in anything but a fun game.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/12/15 18:06:28
Subject: Re:Using your Chaos Terminators
|
 |
!!Goffik Rocker!!
|
Min squad with combi-weapons deepstriking.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/12/15 19:15:29
Subject: Using your Chaos Terminators
|
 |
Warplord Titan Princeps of Tzeentch
|
Deepstrike combie platforms compare quite good to their sternguard loyalist counterparts-after all for a meager increase in price (4 points per head, and for the team leader is a 4 point net GAIN for chaos, plus no DP tax and more flexible unit size) you get an arguably better set of abilities and equipment, but no alpha strike potential unfortunately.
A very solid unit none-the-less.
Beyond that, you got yourself the generic HQ escort unit that travels with him in his land raider, or just loading up the board with relatively cheap 2+ bodies. (they are not GK good, but they are good.)
|
can neither confirm nor deny I lost track of what I've got right now. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/12/16 03:16:51
Subject: Using your Chaos Terminators
|
 |
Tunneling Trygon
|
Deep striking a small squad of them in my deployment zone at Turn 3 is VERY annoying. I've had to divert my walking Hive Tyrant and entourage to deal with them, which made her useless in the rest of the game where she was actually needed. Damage output can be minimal, but I was going for a tabling that match (down by five points by the time I actually got my first turn) and honestly, they pissed me off by just appearing on an objective I had already cleared and moved on from, scoring my opponent MORE points and tying up one of my strongest units for two turns. Nearly won my opponent the match.
But I will be getting a Terminator heavy list and the first rule is to use them to slaughter weak units or mid-strength elites. Tyranid Warriors, Imperial Guard Ogryns, basically Infantry Killers that your opponent might bring in. Avoiding hordes and AP2 isn't the easiest thing but using a Stormraven's beacon or a Scout beacon to guide them in is helpful.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/12/16 03:24:59
Subject: Re:Using your Chaos Terminators
|
 |
Automated Rubric Marine of Tzeentch
Rose-Hulman Institute of Technology
|
They can appear anywhere on the board through deep strike and they can only be killed by models with high AP attacks. Strategically place them within your opponents area of the map so that your opponent has to redirect his elite forces to deal with them.
|
"We are the Red Sorcerers of Prospero, damned in the eyes of our fellows, and this is to be how our story ends, in betrayal and bloodshed. No...you may find it nobler to suffer your fate, but I will take arms against it." -Ahzek Ahriman
1250 Points of The Prodigal Sons |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/12/16 04:31:57
Subject: Using your Chaos Terminators
|
 |
Decrepit Dakkanaut
|
All Mauls or Axes, all combi-Flamers or Melta, minimum squad or 4 dudes, Deep Strike your Suicide squad.
Only two marks will work, if you want to spend the points. MoT increases the survivability where it's needed, and MoK is good when you actually expect them to somehow live the suicide drop and want to charge. Surprisingly okay, but usually no mark is the way to go.
|
CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/12/16 04:47:54
Subject: Re:Using your Chaos Terminators
|
 |
Sacrifice to the Dark Gods
|
Just to reiterate their basic toolset:
- Good armor
- Twin-linked bolters
- Deep striking
- Relatively cheap
As said before, the ability to deep strike into annoying areas of the enemy lines is a real advantage. Their also pretty difficult to dislodge because of their armor, and have dependably obnoxious shooting thanks to their combi-bolters.
Although the two attacks apiece with power weapons is pretty tasty, I havent found them particularly useful in close combat. It's tempting to throw them into a land raider and roll them into the juicy folds of the enemy lines, but I just don't feel it's worth it to risk something that expensive and with such limited options (it's not like they can take storm shields or have any formations like regular space marines) into close combat, when close combat is so unreliable in general. Loyalist terminators are better in that regard. Similarly, not being able to assault out of deep strike means your sacrificing one of the justifications for their point cost just to potentially either a) not reach the enemy in the assault phase; or b) get overwatched and lose precious guys before even arriving in close combat, all AFTER at least one turn of getting shot by the enemy once you arrive.
Overall, putting them into annoying and unexpected places to harass and chip away at enemy infantry whilst themselves being difficult to dislodge is their real value. Reaper autocannons are a solid choice in this regard. In the same way, deepstriking near some bunkered enemies and flamering and/or heavy flamering can really throw your foe off  It's too bad the Mark of Nurgle is so expensive on them, as it would make them even more difficult to kill, but that's the way the cookie crumbles for most mark costs on units that would really benefit from them (e.g. MoN and MoK being the most expensive in cultists, MoN being most expensive on bikers, etc.  ).
Hope this helps!
|
|
This message was edited 1 time. Last update was at 2014/12/16 05:49:51
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/12/18 06:19:10
Subject: Using your Chaos Terminators
|
 |
Warplord Titan Princeps of Tzeentch
|
You forgot power weapons.
They make them a relevant threat even after the drop, forcing the enemie's attention at the very least.
|
can neither confirm nor deny I lost track of what I've got right now. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/12/18 17:14:08
Subject: Using your Chaos Terminators
|
 |
Monstrously Massive Big Mutant
|
Chaos Terminators are (From my experience) a nuisance model for your opponent, but tricky to figure out a more than moderate, use for.
My one problem I have with mine, is weather to always go for Vehicles with combi Melta's or go Combi Plasma and root out high toughness elite monsters with decent saves.
This is a dilemma for most Chaos Space Marine players simple because we really dont have adequate measures in terms of flexibility for both. The best option is the Chaos Tri-Las-Predator simply because it's super cheap. My Terminators are usually Plasma just for the Rapidfire potential. As for Flamers, I honestly wouldnt bother taking 1 unless you KNOW you're fighting a swarm type army. But that would be list building and Im 100% against that.
A normal squad of 3 Chaos Terminators with Combi weapons, runs 112 points (Relatively Cheap for something that can potentially ruin a Land Raiders Day) Adding Marks to them in all honesty, I have always found to be useless simply because of their role. They're expendable. You're looking to make more than your points back on them with a simple amount of burst. Downing a High priority target that might have costed 230+ points with your 112 point unit means you just netted 100 points over your opponent.
Its really dependent on your game board though. As a player who follows the rules of table top gaming "The board and terrain / setting, makes your game" There are very little areas of the board that would be considered "Open Ground" With a great deal of LoS Blocking Terrain, buildings, forests, strongpoints and hills it makes for a difficult time to try deep striking things safely. Automatically Appended Next Post: As stated before, Power Weapons means ALL your terminators have access to FREE Power Axes or Mauls. Thats a big deal for how cheap they are. Not as strong as a Power Fist sure, but still decimating to most 2+ models (Like other terminators!)
|
|
This message was edited 1 time. Last update was at 2014/12/18 17:15:35
Life: An incomprehensible, endless circle of involuntary self-destruction.
12,000
14,000
11,000
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/12/20 20:27:38
Subject: Using your Chaos Terminators
|
 |
Daemonic Dreadnought
|
I have seen one combination under 7th edition rules that looked very interesting
5 Terminators with MoS, IoE and 2 power weapons on each model - exchanging the combi-bolter for some combination of swords, axes and mauls. Potentially 15 attacks on the charge, and cool looking to boot.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/12/21 03:33:15
Subject: Using your Chaos Terminators
|
 |
Decrepit Dakkanaut
|
techsoldaten wrote:I have seen one combination under 7th edition rules that looked very interesting
5 Terminators with MoS, IoE and 2 power weapons on each model - exchanging the combi-bolter for some combination of swords, axes and mauls. Potentially 15 attacks on the charge, and cool looking to boot.
MoS sucks on Terminators because Axes and Fists end up being the best options anyway. FNP is nice but the icon is too expensive. Just do MoT, really.
|
CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/12/21 13:19:42
Subject: Using your Chaos Terminators
|
 |
Warplord Titan Princeps of Tzeentch
|
Swords are pretty good. you don't need AP2 if you aint hitting Sv2+ guys.
Slanassh swordminators are a decent pick in a power-armor heavy meta, and even mauls are great when the meta is "xeno light troopers"
Its fitting the tools to the job.
|
can neither confirm nor deny I lost track of what I've got right now. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/12/21 20:33:00
Subject: Using your Chaos Terminators
|
 |
Prophetic Blood Angel Librarian
|
techsoldaten wrote:I have seen one combination under 7th edition rules that looked very interesting
5 Terminators with MoS, IoE and 2 power weapons on each model - exchanging the combi-bolter for some combination of swords, axes and mauls. Potentially 15 attacks on the charge, and cool looking to boot.
2 power weapons each... wouldn't that be 20 attacks on the charge?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/12/21 23:38:40
Subject: Using your Chaos Terminators
|
 |
Daemonic Dreadnought
|
mmm hmm.
The reason you take MoS is to get the boost on initiative. Deadly bastards when used right.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/12/22 00:36:10
Subject: Using your Chaos Terminators
|
 |
Longtime Dakkanaut
Minneapolis, MN
|
I don't use them, but I play against them often.
What I fear most is a squad of 3 with combiplasmas and power axes deep striking into the middle of my army. They can usually wreck a single squad, MC or vehicle on the turn they come down. And if you place them correctly behind LOS blocking cover, they can often survive through the next turn to then assault something.
They're not super powerful or anything, but they're quite cheap for a unit that can provide a quick flurry of high strength AP2 fire to any place on the board on turn 2. They can reliably wipe out a Devastator Squad or knock out a Vindicator - even if they die the next turn, they've made all their points back.
For pure anti-vehicle, Obliterators work a bit better IMO. But for just causing grief in the opponent's backfield, termies can be pretty tricky.
|
|
This message was edited 2 times. Last update was at 2014/12/22 00:37:35
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/12/22 01:54:51
Subject: Using your Chaos Terminators
|
 |
Stalwart Veteran Guard Sergeant
|
SharkoutofWata wrote:Deep striking a small squad of them in my deployment zone at Turn 3 is VERY annoying. I've had to divert my walking Hive Tyrant and entourage to deal with them, which made her useless in the rest of the game where she was actually needed. Damage output can be minimal, but I was going for a tabling that match (down by five points by the time I actually got my first turn) and honestly, they pissed me off by just appearing on an objective I had already cleared and moved on from, scoring my opponent MORE points and tying up one of my strongest units for two turns. Nearly won my opponent the match.
But I will be getting a Terminator heavy list and the first rule is to use them to slaughter weak units or mid-strength elites. Tyranid Warriors, Imperial Guard Ogryns, basically Infantry Killers that your opponent might bring in. Avoiding hordes and AP2 isn't the easiest thing but using a Stormraven's beacon or a Scout beacon to guide them in is helpful.
Tyranid Warriors destroy terminators.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/12/22 11:44:17
Subject: Re:Using your Chaos Terminators
|
 |
Spawn of Chaos
Vastra Gotaland
|
5 MoN terminators with either an chaos lord, Abbadon, typhus or an chaos sorcerer in terminator armor in a Spartan assault tank. Thier weapon of choice? Power fists. It usualy takes out several groups of enemies (if you want your chaos lord to have bliding axe the just make them MoK or give them feel no pain with MoS)
|
|
|
|
 |
 |
|
|