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![[Post New]](/s/i/i.gif) 2014/12/23 17:31:52
Subject: Allies options for Scions + Knight?
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Loyal Necron Lychguard
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So I have a handful of Scions and a Knight. Expanding it seems easy, since being Imperial means you get access to a plethora of Battle Brothers, not to mention a very large Forgeworld library. However, I'm not sure what would fit the force more. I'm going to go for a balanced Scions force, at least one Valkyrie supported by 2-3 Tauroxes. The Knight is going to be magnetized to be either Paladin or Errant, so he's fairly flexible as to loadout.
The Scions are fairly fragile and short ranged, so there's a need to get them to their targets relatively unscathed. I was thinking some early alpha strike might be a good option. Something like Deathwing dropping in turn 1, or drop pods. Alternatively, bikers of one variety or another could potentially give them a good amount of cover and frontline support. An assassin or two could work as well, perhaps.
Of course, there's always the option to bring 2 more Knights and the formation, but that just seems rude in a more friendly environment
What do you think compliments Scions and a Knight the best right now?
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![[Post New]](/s/i/i.gif) 2014/12/23 17:39:47
Subject: Allies options for Scions + Knight?
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Jealous that Horus is Warmaster
Tampa, Florida
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I think it depends on which knight you chose.
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Rule #1 is Look Cool.
Rule #2 is Do Cool S*%* Even If It's Tactically Inadvisable
Winning is something like Rule #17.
-The Shrike
Overkill is officially defined by the Commissariat and the Munitorium as: "The minimum amount of force that is to be brought to bear against the enemies of the Emperor."
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![[Post New]](/s/i/i.gif) 2014/12/23 17:45:20
Subject: Allies options for Scions + Knight?
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Loyal Necron Lychguard
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Like I said, I'm going to magnetize the weapon (he's still not put together at the moment), so either of the non-Forgeworld ones. I do like the FW Knights, just a bit on the expensive side.
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![[Post New]](/s/i/i.gif) 2014/12/23 17:45:21
Subject: Re:Allies options for Scions + Knight?
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Mighty Vampire Count
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a few units of Sororitas Dominons in Immolators would work well, - scouting and with up to 4 melta guns in the squad, plus their Ignore Cover Act of Faith
Its not something most opponents can ignore
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2014/12/23 17:56:44
Subject: Allies options for Scions + Knight?
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Jealous that Horus is Warmaster
Tampa, Florida
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I'd go with AM, just because you seem to be lacking ranged firepower. Take a CCS and a platoon, maybe some wyverns if points allow.
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Rule #1 is Look Cool.
Rule #2 is Do Cool S*%* Even If It's Tactically Inadvisable
Winning is something like Rule #17.
-The Shrike
Overkill is officially defined by the Commissariat and the Munitorium as: "The minimum amount of force that is to be brought to bear against the enemies of the Emperor."
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![[Post New]](/s/i/i.gif) 2014/12/23 21:37:51
Subject: Allies options for Scions + Knight?
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Loyal Necron Lychguard
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I don't know as much about IG/AM. I thought Platoons were more for the bodies they bring, not so much for the firepower (especially at a long range).
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![[Post New]](/s/i/i.gif) 2014/12/24 20:01:00
Subject: Allies options for Scions + Knight?
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Jealous that Horus is Warmaster
Tampa, Florida
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Take a 5 squad platoon, each squad taking a lascannon or autocannon. You get a nice blob of ranged firepower to bubble wrap your artillery or tanks with.
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Rule #1 is Look Cool.
Rule #2 is Do Cool S*%* Even If It's Tactically Inadvisable
Winning is something like Rule #17.
-The Shrike
Overkill is officially defined by the Commissariat and the Munitorium as: "The minimum amount of force that is to be brought to bear against the enemies of the Emperor."
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![[Post New]](/s/i/i.gif) 2014/12/26 23:48:45
Subject: Allies options for Scions + Knight?
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Longtime Dakkanaut
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TranSpyre wrote:Take a 5 squad platoon, each squad taking a lascannon or autocannon. You get a nice blob of ranged firepower to bubble wrap your artillery or tanks with.
Just remember to bring a priest/comissar so they don't all run away.
Id say PCS with 4 flamers in vendetta
Pask with punisher and eradicator wingman (or a CCS with lascannon and chimera)
Platoon squad with Lascanon x5 (blob) + priest (gives fearless)
3 wyverns squadron
That's probably 600-800 points (depending on if you take pask) and makes for a good fire support base.
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