zinogre wrote:i thought about the sword of swift slaying but thought that all the extra attacks from the sword of antiheroes would work better as i know there are gonna be deathstar units. i know for sure there is a gutstar so. i just thought that having extra heroic killing blow attacks would work. also i was thinking about a hydra for the som monster. jjust cu of the 7 auto hitting strength 5 hits so. more shooting to my list. i do however like the idea of character walls on the knights units. more high strength attacks on the charge
The
ASF sword build is more flexible. You want him HKBing steam tanks, K'daii destroyers, chimeras, etc. as well, and you don't get that with a Sword of Antiheroes build. Virtue of Heroism, Sword of Swift Slaying, Gromril Great Helm, and Potion of Speed / Dragonbane Gem (first tailors vs. nurgle demon princes, second against K'daii destroyers).
Also note that virtues count against your magic item allotment. The build on your Paladin is also illegal since in the Bret book the enchanted shield costs 5 points. If your meta doesn't
FAQ the Brets otherwise then give him the charmed shield (since he can't take a mundane shield, per the Bret book trumping
BRB).
As for the list generally, I'd rather have more knights generally than a giant / M@A. Errants with the errantry banner will do better for you than a big brick of M@A who just bleed combat res without a Damsel with the icon. A small-ish unit of 9 or so Grail knights with the flaming standard is also a great tool for taking down big regen bricks since they hit before your other knights. They're also a fantastic tool for tarpitting demon princes since each one can issue/accept challences and the unit will be steadfast all day as the prince punks them one at a time.
Finally I'd give the prophetess the Crown of Command over a ruby goblet, then put her in the unit with the
BSB since if he breaks he dies. I play against Brets a lot and I've seen the CoC do miles more good than the Ruby Goblet ever did.