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![[Post New]](/s/i/i.gif) 2015/01/09 16:20:47
Subject: Heavily Converted Counts-As or Sub-Factions
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Shas'la with Pulse Carbine
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I'm kinda building a list in boredom of potential factions you could create an army for that would be heavily converted/unique looking and might require a counts-as list to be playable. Mostly the reason I'm doing this is to decide on which sub-factions I want to convert/paint at a later date (I don't play anymore, just enjoy converting/painting.)
Curious if I've missed any or if anyone has any good suggestions.
The Table (More updated than post)
https://docs.google.com/spreadsheets/d/17R7eztVY8WAU1aIMTBCZTi2fqQBszi4LXn7_J6XP6oQ/edit#gid=1257367160
Blood Pact (Chaos Space Marines, Imperial Guard, Imperial Armour 13)
Chaos Beastmen (Chaos Space Marines, Imperial Guard, Imperial Armour 13)
Chaos Ogryn (Chaos Space Marines, Imperial Guard, Imperial Armour 13)
Dark Mechanicus (Chaos Space Marines, Imperial Guard, Imperial Armour 13)
Plague Zombies (Chaos Space Marines, Imperial Guard, Imperial Armour 13)
Renegade Militia (Chaos Space Marines, Imperial Guard, Imperial Armour 13)
The Fallen (Dark Angels, Space Marines, Chaos Space Marines)
Haemonculi (Dark Eldar)
Wych Cult (Dark Eldar)
Exodites (Eldar)
Harlequins (Eldar, Dark Eldar)
Corsairs (Eldar, Dark Eldar, Imperial Armour 11)
Adeptus Custodes (Grey Knights, Space Marines)
Squats (Imperial Armour 13)
Catachan Jungle Fighters (Imperial Guard)
Imperium Beastmen (Imperial Guard)
Ogryn (Imperial Guard, Tempestus)
Steel Legion (Imperial Guard)
Valhallan Ice Warriors (Imperial Guard)
Vostroyan First Born (Imperial Guard)
Drookian Fen Guard (Imperial Guard)
Imperial Rebels/Pirates (Imperial Guard, Imperial Armour 13)
Severan Dominate (Imperial Guard, Imperial Armour 13)
Non-Imperial Humans (Imperial Guard, Imperial Armour 13)
Tallarn Desert Raiders (Imperial Guard, Imperial Armour 3)
Elysian Drop Troops (Imperial Guard, Imperial Armour 3, 4, 8, 11)
Death Korps of Krieg (Imperial Guard, Imperial Armour 5, 6, 7)
Technobarbarians (Imperial Guard, Orks, Imperial Armour 13)
Sisters of Silence (Inquisition, Eldar?)
Adeptus Arbites (Inquisition, Grey Knights, Space Marines, Imperial Guard)
Men of Iron (Necron)
Feral Orks (Orks)
Freebooters (Orks)
Grot Rebels (Orks)
Adeptus Mechanicus (Space Marines)
Tyrannic Veterans (Space Marines)
Thousand Sons Pre-Heresy (Space Marines, Chaos Space Marines, Grey Knights)
Farsight Enclaves (Tau)
Kroot (Tau)
Gue'vesa (Tau, Imperial Guard, Imperial Armour 13)
Tau Auxillaries (Tau, Imperial Guard, Imperial Armour 13, etc.)
Genestealer Cult (Tyranids, Imperial Armour 13)
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This message was edited 14 times. Last update was at 2015/01/13 13:13:25
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![[Post New]](/s/i/i.gif) 2015/01/09 16:58:24
Subject: Heavily Converted Counts-As or Sub-Factions
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Infiltrating Prowler
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Delete this thread! You're giving GW ideas for more dataslates!
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![[Post New]](/s/i/i.gif) 2015/01/09 17:02:55
Subject: Heavily Converted Counts-As or Sub-Factions
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Longtime Dakkanaut
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Haha love it. I have done dark mech and pre-heresy thousand sons myself.
A lot of these can now be covered by the renegades and heretics army lists in IA13
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![[Post New]](/s/i/i.gif) 2015/01/09 17:04:45
Subject: Heavily Converted Counts-As or Sub-Factions
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Secret Inquisitorial Eldar Xenexecutor
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Most of these dont require a counts-as list in order to be playable.
These can largely be done using the IA13 Renegades and Heretics list:
Dark Mechanicus (Magos Heretek HQ allows bionics across the board)
Plague Zombies (option as troops with a nurgle marked HQ)
Chaos Beastmen (Potential as mutants, troops in IA13)
Blood Pact (Elite Guard, IA13 marked veterans)
Renegade Militia
Chaos Ogryn (IA13 Elites Choice)
In a FW Book
Corsairs
Death Korps of Krieg
Elysian Drop Troops
Covered by core GW codex:
Steel Legion
Tallarn Desert Raiders
Valhallan Ice Warriors
Vostroyan First Born
Catachan Jungle Fighters
And for farsight enclave they look much the same as normal tau battlesuits, just more of them. It'd be like saying Sentinels of Terra look massively different to core IF.
That said you missed Gu'vesa allies to Tau, which I'm running using IA13 Renegades list.
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![[Post New]](/s/i/i.gif) 2015/01/09 17:34:24
Subject: Heavily Converted Counts-As or Sub-Factions
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Shas'la with Pulse Carbine
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Melcavuk wrote:Most of these dont require a counts-as list in order to be playable.
These can largely be done using the IA13 Renegades and Heretics list:
Dark Mechanicus (Magos Heretek HQ allows bionics across the board)
Plague Zombies (option as troops with a nurgle marked HQ)
Chaos Beastmen (Potential as mutants, troops in IA13)
Blood Pact (Elite Guard, IA13 marked veterans)
Renegade Militia
Chaos Ogryn ( IA13 Elites Choice)
In a FW Book
Corsairs
Death Korps of Krieg
Elysian Drop Troops
Covered by core GW codex:
Steel Legion
Tallarn Desert Raiders
Valhallan Ice Warriors
Vostroyan First Born
Catachan Jungle Fighters
And for farsight enclave they look much the same as normal tau battlesuits, just more of them. It'd be like saying Sentinels of Terra look massively different to core IF.
That said you missed Gu'vesa allies to Tau, which I'm running using IA13 Renegades list.
Yea in my spreadsheet I have noted which codices/books are useable to run the armies and most of them work.
Farsight Enclave was an oversight by me, hadn't realized they got a mini-book that fleshed them out, everyone used to convert them as more "on the run"/stealthy/savage Tau. I'll drop them from the list. I'll note Gue'vessa (previously I had them just grouped under Tau Auxillaries, but with Kroot as their own then Gue'vesa deserve it too.)
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![[Post New]](/s/i/i.gif) 2015/01/09 17:39:19
Subject: Heavily Converted Counts-As or Sub-Factions
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Secret Inquisitorial Eldar Xenexecutor
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My mistake, I figured Tau auxiliaries was things like Demiug, Nicassar, Tallarians, Garg. That said just one Tau allies alone you could go absolutely nutso on conversions.
Tallarian Dog Soldiers
Nicassar Psykers
Demiug Miners
Galg (Space Frogs, Bucky O'hare style)
Morralians (no description)
Ranghorn (no description)
Hrenians (no description)
Nagi (mind controlling worms)
Formosians.
I believe using IA13 as a base with various dedications, upgrades and unit entries you could go absolutely nutso on conversions for a Tau Auxiliary Army
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![[Post New]](/s/i/i.gif) 2015/01/09 17:44:10
Subject: Heavily Converted Counts-As or Sub-Factions
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Shas'la with Pulse Carbine
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Melcavuk wrote:My mistake, I figured Tau auxiliaries was things like Demiug, Nicassar, Tallarians, Garg. That said just one Tau allies alone you could go absolutely nutso on conversions.
Tallarian Dog Soldiers
Nicassar Psykers
Demiug Miners
Galg (Space Frogs, Bucky O'hare style)
Morralians (no description)
Ranghorn (no description)
Hrenians (no description)
Nagi (mind controlling worms)
Formosians.
I believe using IA13 as a base with various dedications, upgrades and unit entries you could go absolutely nutso on conversions for a Tau Auxiliary Army
Hell, I had considered running Ork Auxillaries given how easy they fit onto some Tau bitz. There's too many damn options both within current codex and without.
Here's the spreadsheet:
https://docs.google.com/spreadsheets/d/17R7eztVY8WAU1aIMTBCZTi2fqQBszi4LXn7_J6XP6oQ/edit#gid=1257367160
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![[Post New]](/s/i/i.gif) 2015/01/09 17:44:35
Subject: Heavily Converted Counts-As or Sub-Factions
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Dakka Veteran
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I know a lot of folks out there who do Hrud and Squats, may want adding to your list
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Why must I always choose beween certain death and probable death. |
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![[Post New]](/s/i/i.gif) 2015/01/09 17:46:19
Subject: Heavily Converted Counts-As or Sub-Factions
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Shas'la with Pulse Carbine
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Crystal-Maze wrote:I know a lot of folks out there who do Hrud and Squats, may want adding to your list
Hrud are interesting, I'm wondering how the hell you'd even make that army considering their appearance hasn't been locked in lol
Squats I thought were extinct in modern canon?
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![[Post New]](/s/i/i.gif) 2015/01/09 17:49:23
Subject: Heavily Converted Counts-As or Sub-Factions
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Secret Inquisitorial Eldar Xenexecutor
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Fallen you have Cyphers dataslate to help, also a black legion supplement Chosen list may encompass them pretty well.
Technobarbarians again IA13 may well help, lower BS vehicles but cheaper and more of them. IA13 really is the multi-tool of humanoid armies just in scope and variety that it covers.
Orks could also go with:
Freebooters
Feral Orks
Grot Rebels
As varieties for modelling
Other than that the list looks pretty extensive.
Squats homeworlds got eaten, they still exist just... less
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This message was edited 1 time. Last update was at 2015/01/09 17:49:49
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![[Post New]](/s/i/i.gif) 2015/01/09 17:53:57
Subject: Heavily Converted Counts-As or Sub-Factions
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Shas'la with Pulse Carbine
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Melcavuk wrote:Fallen you have Cyphers dataslate to help, also a black legion supplement Chosen list may encompass them pretty well.
Technobarbarians again IA13 may well help, lower BS vehicles but cheaper and more of them. IA13 really is the multi-tool of humanoid armies just in scope and variety that it covers.
Orks could also go with:
Freebooters
Feral Orks
Grot Rebels
As varieties for modelling
Other than that the list looks pretty extensive.
Squats homeworlds got eaten, they still exist just... less
Technobarbarians are the ones I want to do the most. If I had just a gak ton of money to blow I'd make them combining Warriors of Chaos bits, Imperial Guard bits, and all kinds of vehicles from orks, imperials, forge world, and other mini games lol
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![[Post New]](/s/i/i.gif) 2015/01/09 19:06:15
Subject: Heavily Converted Counts-As or Sub-Factions
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Longtime Dakkanaut
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There are loads of nations/species mentioned in the early horus heresy books which would make good count-as.
Most notably the megaarachnid.
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DFTT |
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![[Post New]](/s/i/i.gif) 2015/01/09 19:24:00
Subject: Heavily Converted Counts-As or Sub-Factions
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Shas'la with Pulse Carbine
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Oh yea, I'm still privy to the technocracy but sadly they're extinct =(
Edit: I'm reading about human rebellions and damn there's a lot of Dark Eldar corrupting humans to cause rebellions and making generals turn enslavers for the Dark Eldar lol
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This message was edited 1 time. Last update was at 2015/01/09 19:36:56
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![[Post New]](/s/i/i.gif) 2015/01/09 19:55:27
Subject: Heavily Converted Counts-As or Sub-Factions
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Pauper with Promise
Oklahoma, USA
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Wow, that's quite an extensive list you've got so far. A sub-faction that would interest me are non-Imperial humans. Not humans turned to chaos, or those who have broken away from the Imperium, just those that haven't been exposed to the Imperium yet. A world or system that was cut off during the Dark Age of Technology, and was never rediscovered during the Great Crusade or after. I imagine their technology would still be based off of ancient STCs, but there's a lot of liberty there to convert and create how their technology may have evolved over the last 10,000+ years without contact with the rest of humanity. I'm not sure what to call them. I think it would largely be based on their individual story. Non-Imperial Humans is nice and generic to start with.
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This message was edited 1 time. Last update was at 2015/01/09 19:57:28
Search Central Oklahoma Warhammer Crew on Facebook for finding games, tournaments, and cool minis in Oklahoma! |
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![[Post New]](/s/i/i.gif) 2015/01/09 19:57:53
Subject: Heavily Converted Counts-As or Sub-Factions
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Shas'la with Pulse Carbine
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Theolla wrote:Wow, that's quite an extensive list you've got so far. A sub-faction that would interest me are non-Imperial humans. Not humans turned to chaos, just those that haven't been exposed to the Imperium yet. A world or system that was cut off during the Dark Age of Technology, and was never rediscovered during the Great Crusade or after. I imagine their technology would still be based off of ancient STCs, but there's a lot of liberty there to convert and create how their technology may have evolved over the last 10,000+ years without contact with the rest of humanity. I'm not sure what to call them. I think it would largely be based on their individual story. Non-Imperial Humans is nice and generic to start with.
Agreed, honestly that's kinda what I like about technobarbarians, rebels, or pirates, they're just non-Imperial humans.
The big issue I think is that a non-Imperial army would probably use a lot of the same equipment as an Imperial one if they're still running on STCs, depending on which ones they were established with (although they could use a lot of wargear that's unknown to the Imperium ala undiscovered STCs or personal invention). Still would have a LOT of wiggle room though.
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This message was edited 1 time. Last update was at 2015/01/09 20:07:33
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![[Post New]](/s/i/i.gif) 2015/01/13 13:12:51
Subject: Heavily Converted Counts-As or Sub-Factions
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Shas'la with Pulse Carbine
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I'm going to add an entry to the table, I'm looking for any suggestions for bits that work well to create any of these factions.
IE: Exodites work well with High Elf, Wood Elf, Eldar, and Lizardman bits.
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![[Post New]](/s/i/i.gif) 2015/01/13 14:58:24
Subject: Heavily Converted Counts-As or Sub-Factions
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Been Around the Block
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Adeptus mechanicus can be counts-as'd almost anything. Tyranids migh be a good fit since synapse is reminescent of servitor's mind lock, and big-ass automata can stand in for MC's. Or a more conventional skitarii force could be played as tau to represent the superior technology they have access to compared to IG/SM regulation equipment.
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![[Post New]](/s/i/i.gif) 2015/01/13 15:05:40
Subject: Heavily Converted Counts-As or Sub-Factions
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Shas'la with Pulse Carbine
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Noted! Tyranid is an interesting one, hadn't considered them.
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![[Post New]](/s/i/i.gif) 2015/01/13 15:16:56
Subject: Heavily Converted Counts-As or Sub-Factions
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Secret Inquisitorial Eldar Xenexecutor
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Nids is actually what one of my friends suggested when he was looking into how to us 30K mechanicums in a counts as army for 40K:
Castellax as Carnifex's
Thallax as Warriors/Shrikes/Primes
Thralls as Termigants
Servitors as Hormagaunts
With a combination of either tech priests mounted on larger automata or just giant constructs filling out tyrants and so on
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![[Post New]](/s/i/i.gif) 2015/01/13 17:13:32
Subject: Heavily Converted Counts-As or Sub-Factions
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Shas'la with Pulse Carbine
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Melcavuk wrote:Nids is actually what one of my friends suggested when he was looking into how to us 30K mechanicums in a counts as army for 40K:
Castellax as Carnifex's
Thallax as Warriors/Shrikes/Primes
Thralls as Termigants
Servitors as Hormagaunts
With a combination of either tech priests mounted on larger automata or just giant constructs filling out tyrants and so on
Damn that is perfect lol
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![[Post New]](/s/i/i.gif) 2015/01/13 17:19:09
Subject: Heavily Converted Counts-As or Sub-Factions
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Secret Inquisitorial Eldar Xenexecutor
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Yup, and you can do cool but incredibly expensive things like taking the new Mechanicum tanks from FW, attacking a set of defiler legs and using the thing as a counts as Tyrannofex. Really when you're hitting counts-as the only limits are your imagination and budget.
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![[Post New]](/s/i/i.gif) 2015/01/13 17:35:20
Subject: Heavily Converted Counts-As or Sub-Factions
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Shas'la with Pulse Carbine
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Melcavuk wrote:Yup, and you can do cool but incredibly expensive things like taking the new Mechanicum tanks from FW, attacking a set of defiler legs and using the thing as a counts as Tyrannofex. Really when you're hitting counts-as the only limits are your imagination and budget.
Especially with the Admech who basically build whatever the hell they want.
Trying to think of good sources of pieces for general human armies. Fantasy in the form of Empire, Brets, and Chaos Warriors comes up, in 40k obviously Imperial Guard, not sure what else. Inquisition works for finding bits to make a commander out of, especially in armor.
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This message was edited 1 time. Last update was at 2015/01/13 17:35:48
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![[Post New]](/s/i/i.gif) 2015/01/13 17:54:55
Subject: Heavily Converted Counts-As or Sub-Factions
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Secret Inquisitorial Eldar Xenexecutor
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Aside from the abundance of IG models?
Cadian, Catachan, Elysian, DkoK, Solar Auxilia
You can then look into fantasy:
Brettonian men at arms
Empire... anything
Chaos Warriors
Marauders.
For a more eastern vibe big fan of these guys
Also the high elf cloaked guys
Cultists from the Chaos Kits.
On the topic of commanders, my Gu'Vesa Commander in Carapace Armour, Refractor Field and Power Sword: (Was heavily WIP and havent done more upto date pics)
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This message was edited 1 time. Last update was at 2015/01/13 18:01:18
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![[Post New]](/s/i/i.gif) 2015/01/13 18:16:39
Subject: Heavily Converted Counts-As or Sub-Factions
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Shas'la with Pulse Carbine
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Melcavuk wrote:Aside from the abundance of IG models?
Cadian, Catachan, Elysian, DkoK, Solar Auxilia
You can then look into fantasy:
Brettonian men at arms
Empire... anything
Chaos Warriors
Marauders.
For a more eastern vibe big fan of these guys
Also the high elf cloaked guys
Cultists from the Chaos Kits.
On the topic of commanders, my Gu'Vesa Commander in Carapace Armour, Refractor Field and Power Sword: (Was heavily WIP and havent done more upto date pics)
Love that Gue'vesa Commander, the construction is a bit rough but the actual idea of it is awesome. (I stopped messing with green stuff, I failed too many times with it..)
I'm interested in the Noisome Reek now, their name basically sounds like space Skaven.
Also just checked out your link in your signature, we've been using your Imperial Fists as a baseline for paint jobs for ours for the exact yellow we've been trying to achieve rofl
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This message was edited 1 time. Last update was at 2015/01/13 18:26:20
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![[Post New]](/s/i/i.gif) 2015/01/22 17:47:03
Subject: Heavily Converted Counts-As or Sub-Factions
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Shas'la with Pulse Carbine
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Started gathering a list of bits sites and speciifc bits that fit subfactions for those interested.
Planetary Defense Force/Misc Imperial Guard
-Pig Iron Productions - Heavy Infantry
-Pig Iron Productions - System Scavengers
-Pig Iron Productions - System Troopers
-Pig Iron Productions - Heavy Infantry Closed Head Sprues
-Pig Iron Productions - Near Future Infantry
-Pig Iron Productions - Near Future Ballistics Helmets
-Pig Iron Productions - Ballistic Helmets with Gasmasks
-Pig Iron Productions - Masked Heads
-West Wind Productions - SRS Heads
-Chapter House Studios - Taapani Storm Troopers
-Max Mini - Ashigaru Heads
-Max Mini - Biohazard Heads
-Max Mini - Desert Dweller Heads
-Max Mini - Feral Heads
-Max Mini - Generic Male Heads
-Max Mini - German WW2 Heads
-Max Mini - Neobrit Trenchers Heads
-Max Mini - Neoreich Trenchers heads
-Max Mini - Officer Heads
-Max Mini - Space Police Helmets
-Max Mini - Steam Knight Nobles Heads
-Max Mini - Tox Guardsman Heads
-Max Mini - Greatcoat Torsos
-Max Mini - Greatcoat Legs
-Max Mini - Greatcoat Arms
-Max Mini - Combat Armour Arms
-Max Mini - Combat Armour Torsos
-Max Mini - Combat Armour Legs
-Kromlech - Highlanders
-Kromlech - Confederates Heads
-Kromlech - Iron Reich Chem Troopers Heads
-Lead-Adventures - Tunnel Cutthroats
-Lead-Adventures - Zone's Dogs
-Lead-Adventures - Ruin Raiders
-Lead-Adventures - Street Judges
-Lead-Adventures - Road Guards
-Lead-Adventures - Alpha Team
-Lead-Adventures - Post-Apoc Conversion Heads
-Puppetswar - Executioners Heads
-Puppetswar - Troopers
-Puppetswar - Tactical Trooper Heads
-Puppetswar - Patrol Cap Heads
-Puppetswar - Resin Berets Heads
-Puppetswar - Bushi Trooper Heads
-Puppetswar - Bushi Troopers
-Puppetswar - Troopers Alpha Unit
-Puppetswar - Native American Heads
-Puppetswar - Biomechanical Heads
-Puppetswar - Soviet Grey Astronauts Heads
-Puppetswar - Space Insect Heads
-Puppetswar - Robotic Heads
-Puppetswar - Striker Heads
-Puppetswar - Bushi Heads Set
-Puppetswar - Observer Heads
-Puppetswar - Striker Heads
-Puppetswar - Steampunk Guardsman Heads
-Puppetswar - German Sturmpioniere Heads
-Puppetswar - Pilot Heads
-Puppetswar - Space Guardsmen Heads
-Puppetswar - High Crusaders Helmets
Anvil Industries - Unity Council Marine Corps
Anvil Industries - Unity Council Marine Heads
Anvil Industries - Unity Council Ajax Heads
Anvil Industries - Unity Council Tracer Mech Heads
Anvil Industries - Republic Grenadiers
Anvil Industries - Republic Grenadier Heads
Anvil Industries - Republic Grenadier Advancing Legs
Anvil Industries - Republic Grenadier Static Legs
Anvil Industries - Unity Council Marine Advancing Legs
Anvil Industries - Unity Council Marine Static Legs
Death Korps of Krieg
-West Wind Productions - SRS Heads
-Max Mini - Biohazard Heads
-Max Mini - Neobrit Trenchers Heads
-Max Mini - Neoreich Trenchers heads
-Max Mini - Tox Guardsman Heads
-Max Mini - Greatcoat Torsos
-Max Mini - Greatcoat Legs
-Kromlech - Iron Reich Chem Troopers Heads
-Lead-Adventures - Tunnel Cutthroats
-Lead-Adventures - Zone's Dogs
-Lead-Adventures - Road Guards
-Lead-Adventures - Post-Apoc Conversion Heads
-Puppetswar - Blitz Troopers
-Puppetswar - Blitz Troopers Heads
-Puppetswar - Steampunk Guardsman Heads
-Puppetswar - German Sturmpioniere Heads
Catachan
-Pig Iron Productions - Beret Heads
-Max Mini - Ash Junkers Heads
-Max Mini - Boonie Hat Heads
-Max Mini - Commando Heads
-Max Mini - Generic Male Heads
-Puppetswar - Patrol Cap Heads
-Puppetswar - Resin Berets Heads
Adeptus/Dark/Renegade Mechanicum
-Pig Iron Productions - Kolony Ferals
-Microartstudio - Iron Brotherhood
-Max Mini - Biohazard Heads
-Max Mini - Mechanical Hammers
-Max Mini - Mechanic Hammers Mk2
-Max Mini - Gunglaives
-Max Mini - Steampunk Weapons
-Puppetswar - Biomechanical Heads
-Puppetswar - Observer Heads
-Puppetswar - Pilot Heads
-Puppetswar - Space Guardsmen Heads
Techno-Barbarians
-Pig Iron Productions - Kolony Rebels
-Max Mini - Ash Junkers Heads
-Max Mini - Evil Heads
-Max Mini - Feral Heads
-Max Mini - Generic Male Heads
-Max Mini - German WW2 Heads
-Max Mini - Neobrit Trenchers Heads
-Max Mini - Neoreich Trenchers Heads
-Max Mini - Skull Tribe Helmets
-Max Mini - Tox Guardsman Heads
-Max Mini - Greatcoat Torsos
-Max Mini - Greatcoat Legs
-Max Mini - Greatcoat Arms
-Max Mini - Combat Armour Arms
-Max Mini - Combat Armour Torsos
-Max Mini - Zombie Apocalypse Survival Kit
-Kromlech - Iron Reich Chem Troopers Heads
-Lead-Adventures - Tunnel Cutthroats
-Lead-Adventures - Zone's Dogs
-Lead-Adventures - Ruin Raiders
-Lead-Adventures - Street Judges
-Lead-Adventures - Road Guards
-Lead-Adventures - Post-Apoc Conversion Heads
-Puppetswar - Blitz Troopers
-Puppetswar - Blitz Troopers Heads
-Puppetswar - Native American Heads
-Puppetswar - Biomechanical Heads
-Puppetswar - Soviet Grey Astronauts Heads
-Puppetswar - Robotic Heads
-Puppetswar - Observer Heads
-Puppetswar - Steampunk Guardsman Heads
-Puppetswar - German Sturmpioniere Heads
-Puppetswar - Pilot Heads
-Puppetswar - Space Guardsmen Heads
-Puppetswar - High Crusaders Helmets
-Puppetswar - Mad Kings Heads
-Puppetswar - Iron Mutant Heads
Anvil Industries - Unity Council Marine Corps
Anvil Industries - Unity Council Marine Heads
Anvil Industries - Unity Council Ajax Heads
Anvil Industries - Unity Council Tracer Mech Heads
Anvil Industries - Republic Grenadiers
Anvil Industries - Republic Grenadier Heads
Anvil Industries - Republic Grenadier Advancing Legs
Anvil Industries - Republic Grenadier Static Legs
Anvil Industries - Unity Council Marine Advancing Legs
Anvil Industries - Unity Council Marine Static Legs
Plague Zombies
-Pig Iron Productions - The Infected
-Max Mini - Evil Heads
-West Wind Productions - SRS Zombie Heads
-Max Mini - Plague Champion Heads
-Max Mini - Zombie Heads
-Max Mini - Mutation Set
-Puppetswar - Zombie Korps
-Puppetswar - Zombie Heads
-Puppetswar - Plague Warriors Heads
Vostroyan
-Pig Iron Productions - Kolony Militia Winter Heads
-Puppetswar - Winter Troopers
-Puppetswar - Winter Troopers Heads
-Puppetswar - Soviet Grey Astronauts Heads
Lost & The Damned/Renegade Guard
-Pig Iron Productions - Masked Heads
-Pig Iron Productions - Ballistic Helmets with Gasmasks
-Max Mini - Biohazard Heads
-Max Mini - Fallen Legionnaire Heads
-Max Mini - Generic Male Heads
-Max Mini - German WW2 Heads
-Max Mini - Neobrit Trenchers Heads
-Max Mini - Plague Champion Heads
-Max Mini - Skull Tribe Helmets
-Max Mini - Tox Guardsman Heads
-Max Mini - Mutation Set
-Kromlech - Iron Reich Chem Troopers Heads
-Lead-Adventures - Tunnel Cutthroats
-Lead-Adventures - Zone's Dogs
-Lead-Adventures - Ruin Raiders
-Lead-Adventures - Street Judges
-Lead-Adventures - Road Guards
-Lead-Adventures - Post-Apoc Conversion Heads
-Puppetswar - Biomechanical Heads
-Puppetswar - Soviet Grey Astronauts Heads
-Puppetswar - Artificial Helmets
-Puppetswar - Steampunk Guardsman Heads
-Puppetswar - German Sturmpioniere Heads
-Puppetswar - Sleepy Hollow Heads
-Puppetswar - Mayhem Knights Heads Set
-Puppetswar - Mad Kings Heads
-Puppetswar - Iron Mutant Heads
-Puppetswar - Plague Warriors Heads
-Puppetswar - Blood Warriors Heads
-Puppetswar - Artificial Helmets
Anvil Industries - Unity Council Marine Corps
Anvil Industries - Unity Council Marine Heads
Anvil Industries - Unity Council Ajax Heads
Anvil Industries - Unity Council Tracer Mech Heads
Anvil Industries - Republic Grenadiers
Anvil Industries - Republic Grenadier Heads
Anvil Industries - Republic Grenadier Advancing Legs
Anvil Industries - Republic Grenadier Static Legs
Anvil Industries - Unity Council Marine Advancing Legs
Anvil Industries - Unity Council Marine Static Legs
Men of Iron
-Pig Iron Productions - Wardroid Walking
-Puppetswar - Rocket Man Helmets
-Puppetswar - Robotic Heads
-Puppetswar - Prometheus Brides
-Puppetswar - Cyber Undead Heads
Officio Assassinorum
-Chapter House Studios - Taapani Storm Troopers
-Puppetswar - Space Insect Heads
-Puppetswar - Observer Heads
Deathwatch
-Chapter House Studios - Deathwatch Shoulder Pads
Tallarn Desert Raiders
-Max Mini - Desert Dweller Heads
-Puppetswar - Desert Troopers
-Puppetswar - Desert Troopers Heads
Thousand Sons
-Chapter House Studios - Heresy Era Scarab Terminator Shoulder Pads
-Max Mini - Immortals Helmets - Mecha Egyptian MK2
-Max Mini - Mecha Egyptian Helmets
-Kromlech - Stygian Praetorian Shoulder Pads
-Kromlech - Stygian Nobles Heads
-Kromlech - Stygian Doors
-Kromlech - Stygian Two-Handed Weapons
-Kromlech - Stygian Shoulder Pads
-Puppetswar - Sorcerer Shoulder Pad Termos
-Puppetswar - Sorcerer Shoulder Pad
-Puppetswar - Bastet Shoulder Pad Termos
-Puppetswar - Bastet Shoulder Pad
-Puppetswar - Sobek Shoulder Pad Termos
-Puppetswar - Sobek Shoulder Pad
-Puppetswar - Apophis Shoulder Pad Termos
-Puppetswar - Apophis Shoulder Pad
-Puppetswar - Apis Shoulder Pad Termos
-Puppetswar - Apis Shoulder Pad
-Puppetswar - Anubis Shoulder Pad Termos
-Puppetswar - Anubis Shoulder Pad
-Puppetswar - Horus Shoulder Pad Termos
-Puppetswar - Horus Shoulder Pad
-Puppetswar - Anubis Heads Set
-Puppetswar - Apophis Heads Set
-Puppetswar - Gods of Egypt Heads Set
-Puppetswar - Bastet Heads Set
-Puppetswar - Sobek Heads Set
-Puppetswar - Horus Heads Set
-Puppetswar - Apis Heads Set
Rebel Gretchin
-Kromlech - Soviet Goblins
Feral Orks
-Max Mini - Feral Orc Boys Heads
-Kromlech - Savage Orc Torsos
-Kromlech - Savage Orc Heads
-Kromlech - Orc Naked Torsos
Freebooters
-Max Mini - Goblin Pirates Heads
-Max Mini - Pirate Orc Boys Heads
-Max Mini - Pirate Orc Heads
-Kromlech - Orc Cutthroats Heads
-Kromlech - Orc Pirate Heads
-Kromlech - Orc Cyber-Pirate Heads
-Kromlech - Orcs in Greatcoats
Adeptus Arbites
-Max Mini - Space Police Helmets
-Max Mini - Anti-Riot Gear
-Max Mini - Combat Armour Arms
-Max Mini - Combat Armour Torsos
-Max Mini - Combat Armour Legs
-Pig Iron Productions - Heavy Infantry
-Pig Iron Productions - System Scavengers
-Pig Iron Productions - System Troopers
-Pig Iron Productions - Heavy Infantry Closed Head Sprues
-Puppetswar - Executioners Heads
-Puppetswar - Soviet Grey Astronauts Heads
-Puppetswar - Observer Heads
-Puppetswar - G-Team Heads
-Puppetswar - Striker Heads
-Puppetswar - Pilot Heads
-Puppetswar - Space Guardsmen Heads
-Puppetswar - High Crusaders Helmets
Anvil Industries - Unity Council Marine Corps
Anvil Industries - Unity Council Marine Heads
Anvil Industries - Unity Council Ajax Heads
Anvil Industries - Unity Council Tracer Mech Heads
Anvil Industries - Republic Grenadiers
Anvil Industries - Republic Grenadier Heads
Anvil Industries - Republic Grenadier Advancing Legs
Anvil Industries - Republic Grenadier Static Legs
Anvil Industries - Unity Council Marine Advancing Legs
Anvil Industries - Unity Council Marine Static Legs
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This message was edited 1 time. Last update was at 2015/01/23 13:51:17
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