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Hey all.
This is the list I'm working on currently. Much more straightforward than what I've been playing recently. Be'lakor tosses invis on the hounds to get them across the board, and shrouding for the screamers if I have the dice. I'll deploy him behind the bastion, bubblewrapped by screamers to prevent alpha strikes killing him early. The horrors will deploy in the bastion to preserve WC for be'lakor and the nurglings will DS.
Be'lakor: Fighter Ace 385
Heralds of Chaos
• Herald of Khorne: Lesser Reward; Juggernaut of Khorne; Exalted Locus of Wrath 135
17 Pink Horrors of Tzeentch: Iridescent Horror 158
3 Nurgling Swarms 45
3 Nurgling Swarms 45
8 Screamers of Tzeentch 200
8 Screamers of Tzeentch 200
16 Flesh Hounds of Khorne 256
Imperial Bastion 75
1,499 points
There's virtually zero anti air in the list, but a combination of great board control and invisibility/shrouding should be enough to allow me to weather the storm and play the ground game (plus daemon AA is so rubbish, why invest in it?). Maybe massed flyrants give me an issue, but 2+ rerollable cover and invis should be enough, and be'lakor can vector strike and shriek to help out there.
Thoughts?
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