obithius wrote:Advance for a normal move, Fire for shooting without moving (heavy weapon). Ambush would be overwatch, Down for pinned, Run for...run. Just leaves rally. Maybe use it for broken? Sounds like a good idea
Yep, that is exactly how I am thinking..
Limit players to a max of 12 gangers (Don't remember if this is already a rule and you are limited to 12 dice in a set)
Advance - Just standard move and shoot - same as rulebook
Run - Double movement - same as rule book
Fire - No movement - stand a shoot - +1 to hit, heavy weapons that require no movement will not get the bonus until 2nd turn firing. (Bonus not cumulative)
Down - same as pinned or some form of hiding, need to reread the bolt action rules to better understand this.
Rally - Broken?? Would make a good marker for the figure that is broken and can not remove the die until he recovers.
Ambush - same as over watch
Was thinking of combining the rules overwatch with hiding for ambush..