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Made in us
Knight of the Inner Circle






Anyone ever tried using bolt action order dice in a game of necromunda?
I think it would work nice and wondered if anyone had tried it before..
You get the number of dice equal to the number of gangers you have.
Was thinking ambush would be the same as over watch. And maybe add
A few new rules for the other actions

 
   
Made in gb
Drop Trooper with Demo Charge




Scarborough,U.K.

Advance for a normal move, Fire for shooting without moving (heavy weapon). Ambush would be overwatch, Down for pinned, Run for...run. Just leaves rally. Maybe use it for broken? Sounds like a good idea

Are you local? 
   
Made in au
Hellacious Havoc






Could be interesting, let us know how it goes. :-)

(ignore me - I don't know what I am doing) 
   
Made in us
Regular Dakkanaut




Urban War had declared orders, don't see why it wouldn't work for NM. With it being IGOUGO though I don't see much of a point to it. It would make more sense with an alternating activation game.
   
Made in us
Knight of the Inner Circle






 obithius wrote:
Advance for a normal move, Fire for shooting without moving (heavy weapon). Ambush would be overwatch, Down for pinned, Run for...run. Just leaves rally. Maybe use it for broken? Sounds like a good idea


Yep, that is exactly how I am thinking..
Limit players to a max of 12 gangers (Don't remember if this is already a rule and you are limited to 12 dice in a set)

Advance - Just standard move and shoot - same as rulebook
Run - Double movement - same as rule book
Fire - No movement - stand a shoot - +1 to hit, heavy weapons that require no movement will not get the bonus until 2nd turn firing. (Bonus not cumulative)
Down - same as pinned or some form of hiding, need to reread the bolt action rules to better understand this.
Rally - Broken?? Would make a good marker for the figure that is broken and can not remove the die until he recovers.
Ambush - same as over watch

Was thinking of combining the rules overwatch with hiding for ambush..




 
   
 
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