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[1850] - Chaos Space Marines - Kharn Kharybdis assault (Guaranteed turn two assault!)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Fresh-Faced New User




Chaos Space Marines: Codex (2012) (Combined Arms Detachment) Selections:
Crimson Slaughter

HQ
Kharn the Betrayer
Blessing of the Blood God, Champion of Chaos, Fearless, Furious Charge, Independent Character, Mark of Khorne, The Betrayer, Veterans of the Long War
Aura of Dark Glory, Frag Grenades, Gorechild (*), Krak Grenades, Plasma Pistol, Warlord

Sorcerer
Champion of Chaos, Independent Character, Psyker
2x Additional Mastery Level, Bike, Bolt Pistol, Gift of mutation, Ichor blood, Melta bombs, Power Armour, Sigil of corruption, Spell familiar, The Slaughterer’s Horns
Force Weapon
Force Axe
Troops

Chaos Cultists
19x Cultists in total, 19x Cultists with autopistols
Cultist Champion
Champion of Chaos
Auto Pistol
Chaos Cultists

9x Cultists in total, 9x Cultists with autopistols
Cultist Champion
Champion of Chaos
Auto Pistol
Chaos Cultists

9x Cultists in total, 9x Cultists with autopistols
Cultist Champion
Champion of Chaos
Auto Pistol

Fast Attack
Chaos Spawn
Fear, Fearless, Mutated Beyond Reason, Rage, Random Attacks, Very Bulky
Mark of Nurgle (*), 5x Spawn

Heavy Support
[FW] Kharybdis Assault Claw (Imperial Armour 13)
Access Point: Kharybdis, Assault Vehicle, Drop Pod Assault, Heat Blast, Independant Gun Spirits, Inertial Guidance System, Infernal Relic, Transport Capacity: Kharybdis
5x Kharybdis Storm Launchers, Melta-ram

Maulerfiend
Daemon, Daemonforge, Fleet, It Will Not Die, Move Through Cover, Siege Crawler
Daemonic Possession, Lasher tendrils

Maulerfiend
Daemon, Daemonforge, Fleet, It Will Not Die, Move Through Cover, Siege Crawler
Daemonic Possession, Lasher tendrils

Chaos Space Marines: Codex (2012) (Allied Detachment) Selections:
(Core Codex)

HQ
Sorcerer
Champion of Chaos, Independent Character, Psyker
2x Additional Mastery Level, Bike, Bolt Pistol, Melta bombs, Power Armour, Sigil of corruption, Spell familiar, The Black Mace (Cursed, Daemon Weapon)

Troops
Chaos Cultists
9x Cultists in total, 9x Cultists with autopistols
Cultist Champion
Champion of Chaos
Auto Pistol

Fast Attack
Chaos Spawn
Fear, Fearless, Mutated Beyond Reason, Rage, Random Attacks, Very Bulky
Mark of Nurgle (*), 5x Spawn

Heavy Support
Maulerfiend
Daemon, Daemonforge, Fleet, It Will Not Die, Move Through Cover, Siege Crawler
Daemonic Possession, Lasher tendrils

A list that includes chaos and imperial armour. Simple strategy is kharn and 19 cultists go in the Kharybdis and come down on turn one. 3 fiends and 2 spawn stars rush up and assault like most chaos would. The point of this is to force armies to have countless targets turn one as by turn two your 12" moving fiends and spawn stars are going to get in assault by turn two (not to mention kharn too). Scatter badly with the Kharybdis no problem as you can just flat out 18" with the kharybdis in the shooting phase because it's treated as a skimmer while in hover mode as it lands first turn. The way I roll the sorcerers is they both roll telepathy (usually getting at least 1 invis along with other telepathy goodies) and invisible what seems necessary whether a specific fiend, a fellow spawn star, or kharn or the kharybdis. Cultists are my personal preference as I find CSM best troop choice is spamming the gak outta cultists. The only weakness I see so far is no anti-air, which flying tyranids lists is what troubled me in the games played with the unedited list. Lack of anti-air is something I can live with this list as this is an all out ground unit assault list, the only anti-air you'll be getting is the Kharybdis with its 10 str 6 ap 5 twinlinked shots. As always feedback is appreciated and would love to hear what you think of my list!
   
Made in us
Painlord Titan Princeps of Slaanesh





Chaos Space Marines: Codex (2012) (Combined Arms Detachment) Selections:
Crimson Slaughter


Omg! I did not realize I have wasted another 3 years of my life to Chaos...

what am I doing with my life? why do I come here trying to help newbies? They dont even listen to me.

I wish when I first started off in wh40k, somebody would have told me not to buy and waste my money on CSM.
   
Made in gb
Longtime Dakkanaut




Drama much? Chaos are a great army to play. They are fun and have loads of options. so they dont win big tournaments boohoo, who has time for that anyway.


The list looks great Tbh. You nay have a rules problem with same faction allying,but most people dont care because its stupid. But looking at the list you can make it a double cad by moving one unit of cultists across, so you may as well.

DFTT 
   
Made in gb
Shas'la with Pulse Carbine





How is that helpful in anyway? Don't bother posting if you have nothing to contribute.

Now I'm pretty sure you cant include an allied detachment from the same faction so it would need to be another CAD or formation.

You can't go wrong with spawn or mauler fiends but i feel your list lacks any type of decent shooting at all. It's all mainly cc based, and 7th favours the man with the gun.
   
Made in gb
Frightening Flamer of Tzeentch




Huddersfield

Cool list but like Bob says you can't ally with yourself... Easily fixed as Bob says! Just ignore Filch don't feed the trolls
   
Made in us
Fresh-Faced New User




Haha appreciate the replies. Where I played it's been legal to ally your core army with a supplement army. But if everywhere else seems illegal I'll just do double cads appreciate the feedback anymore is always appreciated!
   
Made in gb
Shas'la with Pulse Carbine





If it's legal in your area then by all means do it dude!
   
 
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