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Chaos Space Marines: Codex (2012) (Combined Arms Detachment) Selections:
Crimson Slaughter
HQ
Kharn the Betrayer
Blessing of the Blood God, Champion of Chaos, Fearless, Furious Charge, Independent Character, Mark of Khorne, The Betrayer, Veterans of the Long War
Aura of Dark Glory, Frag Grenades, Gorechild (*), Krak Grenades, Plasma Pistol, Warlord
Sorcerer
Champion of Chaos, Independent Character, Psyker
2x Additional Mastery Level, Bike, Bolt Pistol, Gift of mutation, Ichor blood, Melta bombs, Power Armour, Sigil of corruption, Spell familiar, The Slaughterer’s Horns
Force Weapon
Force Axe
Troops
Chaos Cultists
19x Cultists in total, 19x Cultists with autopistols
Cultist Champion
Champion of Chaos
Auto Pistol
Chaos Cultists
9x Cultists in total, 9x Cultists with autopistols
Cultist Champion
Champion of Chaos
Auto Pistol
Chaos Cultists
9x Cultists in total, 9x Cultists with autopistols
Cultist Champion
Champion of Chaos
Auto Pistol
Fast Attack
Chaos Spawn
Fear, Fearless, Mutated Beyond Reason, Rage, Random Attacks, Very Bulky
Mark of Nurgle (*), 5x Spawn
Heavy Support
[FW] Kharybdis Assault Claw (Imperial Armour 13)
Access Point: Kharybdis, Assault Vehicle, Drop Pod Assault, Heat Blast, Independant Gun Spirits, Inertial Guidance System, Infernal Relic, Transport Capacity: Kharybdis
5x Kharybdis Storm Launchers, Melta-ram
Maulerfiend
Daemon, Daemonforge, Fleet, It Will Not Die, Move Through Cover, Siege Crawler
Daemonic Possession, Lasher tendrils
Maulerfiend
Daemon, Daemonforge, Fleet, It Will Not Die, Move Through Cover, Siege Crawler
Daemonic Possession, Lasher tendrils
Chaos Space Marines: Codex (2012) (Allied Detachment) Selections:
(Core Codex)
HQ
Sorcerer
Champion of Chaos, Independent Character, Psyker
2x Additional Mastery Level, Bike, Bolt Pistol, Melta bombs, Power Armour, Sigil of corruption, Spell familiar, The Black Mace (Cursed, Daemon Weapon)
Troops
Chaos Cultists
9x Cultists in total, 9x Cultists with autopistols
Cultist Champion
Champion of Chaos
Auto Pistol
Fast Attack
Chaos Spawn
Fear, Fearless, Mutated Beyond Reason, Rage, Random Attacks, Very Bulky
Mark of Nurgle (*), 5x Spawn
Heavy Support
Maulerfiend
Daemon, Daemonforge, Fleet, It Will Not Die, Move Through Cover, Siege Crawler
Daemonic Possession, Lasher tendrils
A list that includes chaos and imperial armour. Simple strategy is kharn and 19 cultists go in the Kharybdis and come down on turn one. 3 fiends and 2 spawn stars rush up and assault like most chaos would. The point of this is to force armies to have countless targets turn one as by turn two your 12" moving fiends and spawn stars are going to get in assault by turn two (not to mention kharn too). Scatter badly with the Kharybdis no problem as you can just flat out 18" with the kharybdis in the shooting phase because it's treated as a skimmer while in hover mode as it lands first turn. The way I roll the sorcerers is they both roll telepathy (usually getting at least 1 invis along with other telepathy goodies) and invisible what seems necessary whether a specific fiend, a fellow spawn star, or kharn or the kharybdis. Cultists are my personal preference as I find CSM best troop choice is spamming the gak outta cultists. The only weakness I see so far is no anti-air, which flying tyranids lists is what troubled me in the games played with the unedited list. Lack of anti-air is something I can live with this list as this is an all out ground unit assault list, the only anti-air you'll be getting is the Kharybdis with its 10 str 6 ap 5 twinlinked shots. As always feedback is appreciated and would love to hear what you think of my list!
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