Posted By torgoch on 04/20/2006 10:50 AM
97 ? Shas?el with plasma, missile, array, tracker
Why would you bother taking a Shas?O ever again?
I thought about this. Torgoch has a point. The main benefit of a Shas'o is Bs5, all other numbers on the statline are secondary. +1W might make a difference, as can Ld10. But its not 25pts worth.
So the above shows that we have a new Torgoch pattern Commander.
However as I will prove, this does not sound the death knell of the Shas'o.
Why Take the Torgoch shas'
el?
Essentially you get a Bs5 Commander for 15pts less than a Shas'o. As there is no premium price for a hardwired multitracker anymore this translates into a direct saving.
Why take a shas'o?
Firstly because in order to outfit a Torgoch pattern Shas'
el correctly you need to use up a support slot for the targeting array, which cannot be hardwired. By deploying a Shas'o this hardpoint is freed for other equipment. However in defence of the Torgoch shas'
el there are only two potentially viable support systems to outfit the Commander with:
1) Shield Generator. This is not necessary as a Commander should be easily screened and is expensive at 20pts.
2) Command Control Node (C3 node). Now this
is worth the effort.
Value of a Command Control Node.
The C3 node assists any unit making target priority test within 12" by allowing the tester to use the Commanders leadership. This is frankly an essential piece of wargear in many new Tau armies for one reason - markerlights. Tau have only mediocre leadership and may have difficulty passing target priority tests. While you can spend a markerlight hit to avoid a target priority test that is wasteful and preceding markerlights also need target priority assist. C3 nodes provide Ld10, similar in some ways to a Chapter Master for your Tau! Target priority is important for any army, but it is doubly important for Tau. If a Pathfinder team fails its priority target test and is forced to fire at a screen rather than the tooled up assaulty Command squad just behind it that one failed roll may cost you the game. Other teams might pass, but Tau need the security of bringing its full firepower to bear and that often means markerlights.
How do I make the most of a C3 node?
If you have ever played (or faced) Imperial Guard you will notice how units are 'snaked' so that models from each unit are within 12" of and officer. Do the same. Deploy your Shas'o in your firebase and Prioritise any Pathfinders and Broadside suits first
Can I give a C3 node to a Shas'
el?
You can and it will save you 25pts, however you now get target priority trsts on Ld9 rather than Ld10 and your Commander is now bs4, unless you remove a weapon to make troom for a Targeting array, and dropping firepower on a Tau Commander is a waste.
Its this cost effective?
You cant easily evaluate a C3 node in terms of fire/cost efficiency as it doesnt shoot anything. But if you were to asccount for the value of a markerlight at between 12pts and 30pts dependant on circumstances and value a C3 node as equivalant to one successful markerlight
hit (i.e. two markerlight shots) the extra expense of 25pts is visibly worthwhile.
Should I only take a shas'o with C3 node then?
Not at all. Some Tau armies don't need target priority assist, and work on the principle of forgoing markerlights in favour of more battlesuit and fire Warrior firepower. After all to use the example above you dont need to priority target a Command squad if you gun down the screen and target the Command squad. Not all Tau armies work the same.
The second circumstance where the Torgoch pattern is superior is if you are using mobile Tau. If you have no firebase and deploy most of your army from Devilfish it will be difficult to catch enough of your army in the 12" range and Broadsides/Pathfinders are usually absent from mobile lists.
What should I arm my Shas'o with?
As you will be hanging back to provide Ld10 for Pathfinders, Broadsides and other critical units it pays to equip yourself with long range weaponry (missile pod) and its wasteful not to give any Bs4 or 5 Crisis suit a plasma rifle. So
Fireknife is the optimal configuration. Other configs would work, but as the Commander is stuck with the firebase long ranged fire support is optimal.
What do you call this loadout?
The "Firebase Shas'o", simply because its a variant of
Fireknife and is designed to lurk in a firebase.
Firebase Shas'o: Plasma rifle, missile pod, Connand control node, hardwired multitracker. 122pts.
Comments welcome.