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Made in us
Human Auxiliary to the Empire





This trait says "You can add 4 to any roll to seize the initiative". The Core Rules say "On a roll of 6, he successfully seizes the initiative...".

So does it have to exactly equal 6? For example, if I rolled a three and added four to get seven, would I seize the initiative?

If it does have to be exactly 6, could I use it to make it impossible for my opponent to seize the initiative?

Common Sense is not so Common-

Voltaire 
   
Made in fi
Confessor Of Sins




 JP Hatecraft wrote:
So does it have to exactly equal 6?


There's a standard Warlord Trait in the BRB that adds +1 to Seize. Think about that for a second.

This message was edited 1 time. Last update was at 2015/04/07 13:39:58


 
   
Made in gb
Executing Exarch






Spetulhu wrote:
There's a standard Warlord Trait in the BRB that adds +1 to Seize. Think about that for a second.
Doesn't really change the question at all, aside from the Strategic Genius one not being optional.

Strictly RAW, the roll has to equal 6, but makes the above mentioned Strategic Trait useless (you would Seize on a 5, but not a 6. Leaving you with exactly the same probability, whereas the Harlie one at least doubles it). HIWPI, a Seize is successful on a roll of a 6+.
   
Made in fi
Confessor Of Sins




 Quanar wrote:
HIWPI, a Seize is successful on a roll of a 6+.


That's what I was getting at, yes. The rulebook trait would be useless. And if the Harlequin Warlord trait still needed exactly 6 it's stupid to write it as +4, it could just as well be "seize on both a 6 and a 2".

   
Made in us
Human Auxiliary to the Empire





That's what I had thought, but that means I can't deny seizing the initiative for my opponent.

If I'm deploying first isn't this trait worthless then?

Common Sense is not so Common-

Voltaire 
   
Made in gb
Jealous that Horus is Warmaster





 JP Hatecraft wrote:
That's what I had thought, but that means I can't deny seizing the initiative for my opponent.

If I'm deploying first isn't this trait worthless then?

If you win the roll off you can choose to deploy first or second, so deploy second. However your opponent then gets to choose if they want to go first or second...
   
Made in us
Human Auxiliary to the Empire





 Farseer Will wrote:
 JP Hatecraft wrote:
That's what I had thought, but that means I can't deny seizing the initiative for my opponent.

If I'm deploying first isn't this trait worthless then?

If you win the roll off you can choose to deploy first or second, so deploy second. However your opponent then gets to choose if they want to go first or second...


That doesn't really help...

If you win and choose to go first you have a 1/6 chance of them stealing it.
If you win and choose to go second you have a 5/6 chance of stealing it.
Statistically exactly the same.

The ONLY situation when this would be useful is when your opponent wins and chooses to deploy first.

Common Sense is not so Common-

Voltaire 
   
Made in au
Missionary On A Mission




Australia

 JP Hatecraft wrote:
 Farseer Will wrote:
 JP Hatecraft wrote:
That's what I had thought, but that means I can't deny seizing the initiative for my opponent.

If I'm deploying first isn't this trait worthless then?

If you win the roll off you can choose to deploy first or second, so deploy second. However your opponent then gets to choose if they want to go first or second...


That doesn't really help...

If you win and choose to go first you have a 1/6 chance of them stealing it.
If you win and choose to go second you have a 5/6 chance of stealing it.
Statistically exactly the same.

The ONLY situation when this would be useful is when your opponent wins and chooses to deploy first.

Hmm? Win roll-off to deploy, choose to deploy 2nd, counter-deploy your forces against your opponent, then seize the initiative on a 2+. That's huge - being able to counter-deploy and then reliably steal the first turn can make for extremely strong alpha-strikes.


 
   
Made in ca
Fixture of Dakka




Vanished Completely

One big difference:
If you win and go second, you can see how they deploy before setting up your Army.
Then you have 5/6 chance of still going first, having deployed your men in a more optimal position.

8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures.  
   
Made in us
Longtime Dakkanaut




And, if they decide to let you go first after counter deploying, you still go first! Scare them into giving you first turn

   
Made in us
Human Auxiliary to the Empire





I see, that makes a lot more sense, thank you all!

Common Sense is not so Common-

Voltaire 
   
 
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