Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
2015/04/23 11:14:57
Subject: Total War: WARHAMMER- OFFICIAL : page 9 Vampire Counts
You may remember me from a few years ago being quite active on here and posting my tabletop YouTube videos on beginner info for primarily Warhammer Fantasy but also other gaming systems. I then joined Creative Assembly in 2013 and have been working towards the announce of TW:WARHAMMER which has now been announced!
I'll be able to answer any questions any of you have as the community coordinator for this title if anyone has any
Hope you like it!
Joey
This message was edited 4 times. Last update was at 2016/03/15 14:39:15
In Total War: WARHAMMER you’ll have four races to choose from, Greenskins, The Empire, Dwarfs and Vampire Counts. Each race has a legendary lord character , who is the leader of a faction within your chosen race
This message was edited 1 time. Last update was at 2015/04/23 11:30:21
I believe it's 4, then more through add ons and the remaining two games of the trilogy.
My question is this - Is this a fully fledged Total War game, as in Attila or Rome 2?
"If you don't have Funzo, you're nothin'!"
"I'm cancelling you out of shame, like my subscription to white dwarf"
Never use a long word where a short one will do.
Will it be freeform across the Old World or a section of it, linear or limited in anyway?
]There will be a number of legendary Lords from the Warhammer world available to play as in the game. These will act as both your leader and the principle general of one of your many armies, though they work somewhat differently to previous Total War games. First of all, these are Lords of near-mythical power, and make a tremendous impact on the battlefield. They’ll also be able to undertake multi-stage quests which lead to epic set-piece battles, the outcome of which may bestow them with legendary items, armour or weapons.
Each legendary character has a quest arc, unique abilities, armour, weapons and in some cases, access to mounts. Each race will play very differently from each other; to master them all will require massive variation in campaign and battle strategy. Greenskins aren’t going to behave the same way as the Empire for example, and will have access to different playstyles and features.
This message was edited 2 times. Last update was at 2015/04/23 12:19:44
Not to attack you or creative assembly, but this game is published by Sega. From my experience, this does not bode well.
Expect to pay full retail price and then some (read: a lot) more for day 1 DLC, ballance-relevant DLC (you'll need to be competetive) and cosmetic DLC (if you so choose) at completely stupefying rates.
Examples from my experience include campaign-only units that will be later sold to you for use in multiplayer (also a form of day 1 dlc), mission-packs or mini-campaigns or similar at completely absurd prices (especially considering that they were made from existing, just reused maps). Skins that cost you 12 bucks and work only on half the maps... stuff like that.
Again, nothing against you or Creative Assembly, but I won't touch anything with Sega on it for more than enough reasons.
Will it be freeform across the Old World or a section of it, linear or limited in anyway?
There will be a number of legendary Lords from the Warhammer world available to play as in the game. These will act as both your leader and the principle general of one of your many armies, though they work somewhat differently to previous Total War games. First of all, these are Lords of near-mythical power, and make a tremendous impact on the battlefield. They’ll also be able to undertake multi-stage quests which lead to epic set-piece battles, the outcome of which may bestow them with legendary items, armour or weapons.
Each legendary character has a quest arc, unique abilities, armour, weapons and in some cases, access to mounts. Each race will play very differently from each other; to master them all will require massive variation in campaign and battle strategy. Greenskins aren’t going to behave the same way as the Empire for example, and will have access to different playstyles and features.
Will it be freeform across the Old World or a section of it, linear or limited in anyway?
Spoiler:
There will be a number of legendary Lords from the Warhammer world available to play as in the game. These will act as both your leader and the principle general of one of your many armies, though they work somewhat differently to previous Total War games. First of all, these are Lords of near-mythical power, and make a tremendous impact on the battlefield. They’ll also be able to undertake multi-stage quests which lead to epic set-piece battles, the outcome of which may bestow them with legendary items, armour or weapons.
Each legendary character has a quest arc, unique abilities, armour, weapons and in some cases, access to mounts. Each race will play very differently from each other; to master them all will require massive variation in campaign and battle strategy. Greenskins aren’t going to behave the same way as the Empire for example, and will have access to different playstyles and features.
Thanks Joey. So in broad terms it will be based upon a large map and you can pick your own battles ala Empire TW (the last one I played )
Not sure about the Legendary Lords side of things, this could go either way. I'm no fan of Hero Hammer where they take most of an Army single handed. Powerful individuals sure but ones that can be isolated or overwhelmed if foolishly committed.
Magic items is good. Are there items available for Units/other leaders, Like standards or Flaming Swords that shot fireballs? (Nothing wrong with a bit of Dark Omen nostalgia. )
How do you promote your Hobby? - Legoburner "I run some crappy wargaming website "
The trailer for this looks awesome...never played Total War but will give this a go! Added bonus gettin to use Undead, Orcs & Gobllins and particularly Dwarfs!! I presume that this is set before the End Times plot??
A grudge never too old to settle with metal and ire on the funeral pyre of vanquished foe
You may remember me from a few years ago being quite active on here and posting my tabletop YouTube videos on beginner info for primarily Warhammer Fantasy but also other gaming systems. I then joined Creative Assembly in 2013 and have been working towards the announce of TW:WARHAMMER which has now been announced!
Many congratulations
Please do keep us/the thread updated.
This message was edited 1 time. Last update was at 2015/04/23 12:15:08
The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,
Lt. Donomar StubbornBull wrote: The trailer for this looks awesome...never played Total War but will give this a go! Added bonus gettin to use Undead, Orcs & Gobllins and particularly Dwarfs!! I presume that this is set before the End Times plot??
There won’t be a family tree in Total War: Warhammer as it wouldn’t fit the lore or the game, your Lords don’t age as such, and they won’t be succeeded by their offspring. However, each character you control in the game has an extensive RPG-like progression system and, in the case of playable Lords, will have narrative branching quest chains, unique items, weapons and armour they can obtain, and you’ll find this will provide plenty of customisation options and attachment to your more treasured generals.
This message was edited 1 time. Last update was at 2015/04/23 12:27:00
Lt. Donomar StubbornBull wrote: The trailer for this looks awesome...never played Total War but will give this a go! Added bonus gettin to use Undead, Orcs & Gobllins and particularly Dwarfs!! I presume that this is set before the End Times plot??
Yes it's set before the End Times.
I'm sooo looking forward to this!
Excellent Look forward to playing this
A grudge never too old to settle with metal and ire on the funeral pyre of vanquished foe
How will Total Warhammer compare with Total War: Attila? With only 4 playable factions, will there be settlements, rebellions, food, currency or sub factions?
I'm worried that this will be a Total War lite, which I don't think anybody wants.
"If you don't have Funzo, you're nothin'!"
"I'm cancelling you out of shame, like my subscription to white dwarf"
Never use a long word where a short one will do.
Looking forward to this a lot, CA and SEGA got my attention with the excellent Alien Isolation.
However i have been burned by swish trailers for Fantasy games before, however CA and the Total War series have normally been very good. Though last TW game i played was Shogun hehe.
Shame No elves in first go though, ill make do with VC
Davylove21 wrote: How will Total Warhammer compare with Total War: Attila? With only 4 playable factions, will there be settlements, rebellions, food, currency or sub factions?
I'm worried that this will be a Total War lite, which I don't think anybody wants.
Some official wording on how it will all work;
We’re planning full game follow-ups, DLC content packs and Free-LC to follow the main release. These will include new playable Lords, units, races and more. We’ll talk about these in time, but for now, our focus is on crafting a deep, rich and content-heavy main game.
Future instalments of the trilogy will expand the world-map, bringing unique new terrain and introducing new playable Lords and their races. We’re planning these to be massive standalone follow-ups to the main game (like ATTILA to ROME II).
You’ll be able to get just these and play them on their own if you like or, if you have the main game too, you’ll eventually be able to play across an expanded campaign map that includes all available areas of the Old World. These follow-ups combined with the main game will create the biggest single Total War experience ever.
Davylove21 wrote: How will Total Warhammer compare with Total War: Attila? With only 4 playable factions, will there be settlements, rebellions, food, currency or sub factions?
I'm worried that this will be a Total War lite, which I don't think anybody wants.
Some official wording on how it will all work;
We’re planning full game follow-ups, DLC content packs and Free-LC to follow the main release. These will include new playable Lords, units, races and more. We’ll talk about these in time, but for now, our focus is on crafting a deep, rich and content-heavy main game.
Future instalments of the trilogy will expand the world-map, bringing unique new terrain and introducing new playable Lords and their races. We’re planning these to be massive standalone follow-ups to the main game (like ATTILA to ROME II).
You’ll be able to get just these and play them on their own if you like or, if you have the main game too, you’ll eventually be able to play across an expanded campaign map that includes all available areas of the Old World. These follow-ups combined with the main game will create the biggest single Total War experience ever.
What you are saying is basically reinforcing my assumption that you'll pay full price for the game and then will have to spend a lot of extra cash on stuff that was probably partially finished before the game was released and will cost you a lot more in the end than a proper expansion used to cost. A new faction? Sure, 20 bucks. Oh, you want a campaign for them too? Well, that's another 40. Some extra skins? Sure thing. And before you know it, you have spent more on the DLC than on the initial game, yet one included a lot of work on the game engine, structure, faction design, network code etc, while the other reuses existing content. This is not automatically a big deal, but giving Sega's pricing policy, it definitely put me off their games.
Will there be research like in Empire? What agents will we have? How will magic and air units work? How big is the world? Will there be different theatres, like in Empire, or will it only be around the Old World, like how Medieval Total War was only in Europe? Will there be Lizardmen and tomb kings?
What will be the system requirements?
This message was edited 4 times. Last update was at 2015/04/23 14:09:46
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
Davylove21 wrote: How will Total Warhammer compare with Total War: Attila? With only 4 playable factions, will there be settlements, rebellions, food, currency or sub factions?
I'm worried that this will be a Total War lite, which I don't think anybody wants.
Some official wording on how it will all work;
We’re planning full game follow-ups, DLC content packs and Free-LC to follow the main release. These will include new playable Lords, units, races and more. We’ll talk about these in time, but for now, our focus is on crafting a deep, rich and content-heavy main game.
Future instalments of the trilogy will expand the world-map, bringing unique new terrain and introducing new playable Lords and their races. We’re planning these to be massive standalone follow-ups to the main game (like ATTILA to ROME II).
You’ll be able to get just these and play them on their own if you like or, if you have the main game too, you’ll eventually be able to play across an expanded campaign map that includes all available areas of the Old World. These follow-ups combined with the main game will create the biggest single Total War experience ever.
What you are saying is basically reinforcing my assumption that you'll pay full price for the game and then will have to spend a lot of extra cash on stuff that was probably partially finished before the game was released and will cost you a lot more in the end than a proper expansion used to cost. A new faction? Sure, 20 bucks. Oh, you want a campaign for them too? Well, that's another 40. Some extra skins? Sure thing. And before you know it, you have spent more on the DLC than on the initial game, yet one included a lot of work on the game engine, structure, faction design, network code etc, while the other reuses existing content. This is not automatically a big deal, but giving Sega's pricing policy, it definitely put me off their games.
Welcome to the future. This is hardly unique to Sega and is unfortunately the way things are. Heck, we have day 1 DLC with games workshop now!
Davylove21 wrote: How will Total Warhammer compare with Total War: Attila? With only 4 playable factions, will there be settlements, rebellions, food, currency or sub factions?
I'm worried that this will be a Total War lite, which I don't think anybody wants.
Some official wording on how it will all work;
We’re planning full game follow-ups, DLC content packs and Free-LC to follow the main release. These will include new playable Lords, units, races and more. We’ll talk about these in time, but for now, our focus is on crafting a deep, rich and content-heavy main game.
Future instalments of the trilogy will expand the world-map, bringing unique new terrain and introducing new playable Lords and their races. We’re planning these to be massive standalone follow-ups to the main game (like ATTILA to ROME II).
You’ll be able to get just these and play them on their own if you like or, if you have the main game too, you’ll eventually be able to play across an expanded campaign map that includes all available areas of the Old World. These follow-ups combined with the main game will create the biggest single Total War experience ever.
What you are saying is basically reinforcing my assumption that you'll pay full price for the game and then will have to spend a lot of extra cash on stuff that was probably partially finished before the game was released and will cost you a lot more in the end than a proper expansion used to cost. A new faction? Sure, 20 bucks. Oh, you want a campaign for them too? Well, that's another 40. Some extra skins? Sure thing. And before you know it, you have spent more on the DLC than on the initial game, yet one included a lot of work on the game engine, structure, faction design, network code etc, while the other reuses existing content. This is not automatically a big deal, but giving Sega's pricing policy, it definitely put me off their games.
That’s OK, we strongly recommend you don’t buy things you don’t think you will like or agree with but I hope to change your mind obviously
Hey, long time no post. I was wondering what happened to your youtube channel post Adepticon a few years ago. Your avatar pic has changed as well; did you move to the coast of New Jersey? Any announcements regarding additional platforms like consoles?
TBH the DLC moaning will die out soon, as its only our current generation of gamers (25-40 Y.O now) who remember the days of a full game coming out, and expansions were about £15 (about £23 now) for basically another half size campaign.
But with the internet speed as it is now and younger gamers expecting stuff to come later and cost a bit, its just how it is. I dont have an issue with DLC if its an actual expansion, i.e. more than 4 extra missions for £15. Things like skins, mpas etc i never get but if its for more actual content (especially for single players Note to publishers, we dont all want to play CoD online) then i am happy to pay for it.