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Made in us
Longtime Dakkanaut







Forget the fact Flash Gitz are in the same slot as Mek Gunz, seemingly given token buffs that mean nothing in the face of competing with what is usually the only ranged anti-tank in the Ork codex.

Flash Gitz are *boring*.

Quite literally your only options are "bosspole? Runts?" And that's a shame.

The proposal I have is a simpler one:
Remove Flash Gitz as a unit altogether.
Make Snazzguns Assault 2.
Any Nob (exception for Meganobz) may be nominated as a Flash Git for free, replacing Slugga and Choppa with Snazzgun and Gitfinda. A Flash Git may swap the Snazzgun for a ranged weapon (no Killsaws, sorry) from the Mek Weapon List. He may take other wargear like a Nob but may not take a Klaw/Big Choppa/Kombiweapon.

A Flash Git may upgrade his gun with any or all of the three Kustom Jobs at 4 points each:
-Shootier (+1 Strength)
-More Dakka (+1 Shot)
-Blastier (-1 AP; gets Hot).

Still not the "best" but it lets you run more dakka in other slots outside your HS.

PS: Generic Nobz could stand to be 14 to 15 pts base.

This message was edited 1 time. Last update was at 2015/04/28 13:57:09


 
   
Made in us
Bonkers Buggy Driver with Rockets






good suggestions. the codex needs to have more options across the board. game workshop did make things more streamlined (like rokets cost same as big shootas) but one of our new units (the gmorkanaut) has so few options.

your idea makes sense, and would solve a lot of issues. try some games with it, see how it works. (i would also like cheaper nobs, but that might be going to far with changes, try out the guns first then try the cheaper nobz).

"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"

geargutz interpretation of the 'umies "eggs in one basket" 
   
Made in au
Road-Raging Blood Angel Biker







Yeah, I'd definitely look at using these rules. If any race should have options like these I'd say that it's the Orks and personally, although I'm not a GW basher, I think they were a bit lazy with this codex.

my guys: 40k
7000 4000 3000 5000 Daemonkin rar 3500 Daemons grr 5000 Pick 'n mix warband yaay 7000 Hostile environment tank army ooooh 4000 Imp. night :O 
   
Made in ru
!!Goffik Rocker!!






My take on Flash Gitz.

Become Elite.
Roll AP before they nominate a target.
Can choose to roll 2 dice to choose AP but the guns get hot if they choose to do so.
Have access to 'eavy armor.
   
Made in nz
Disguised Speculo





 thetallestgiraffe wrote:
Yeah, I'd definitely look at using these rules. If any race should have options like these I'd say that it's the Orks and personally, although I'm not a GW basher, I think they were a bit lazy with this codex.


The codex made me bail on 40k and sell off 2/3 of my Orks, takes being a little more than a bit lazy to do something like that.

Compared to the treatment that some of the other dexes have got, we definitely know which armies are preferred by the "GW Rules Writing Team" these days
   
Made in dk
Hollerin' Herda with Squighound Pack



Denmark

I agree that they should gave access to eavy armour- both from a competitive point of view- but also from an aesthetic point of view. Because I really love the new models I find it a shame that they have to be hidden away in a transport vehicle - while the cool physical miniatures are simply places on a tray beside the gaming table. _ I want to be able to footslog them without feeling its too subpar.

I agree on bringing back kustom jobs. But I would rather them being a separate unit, preferably in elites.

Another fun option for the gitz could be the Tau equivalent of supporting fire... naturally orkified first.
"supportin dakka" whenever a unit from the ork faction declares and assault against an enemy unit, the flashgitz may fire overwatch against the same unit, any to hit roll of 1 is instead resolved as a hit against the charging ork unit. The flashgitz must be within 12" of the charged enemy unit.
Or something like that
   
Made in us
Longtime Dakkanaut







Kustom Jobs which can stack on alternate weapons altogether. So you could be cute and get a More Dakka Rokkit Launcha (the very unit entry mentions multi-tubed rocket propelled grenade launchers as one of the many variant weapons out there).

I feel if you make the regular Nob swappable for a Git, it makes an interesting variant of Boy Mob: the Special Weapon team. Plus you get some interesting shenanigans like a Kommando Git with a Blasta Burna; Snikrot would love to have a few of those around.

This message was edited 1 time. Last update was at 2015/04/29 11:47:44


 
   
Made in us
Flashy Flashgitz





You just stole the expensive 4th ed Flashgitz upgrades... Which I ran... But the guns cost so much for 10 in a battle wagon I was dropping 500pts. No, they are much better now.

If we were making them better, I say We should roll AP before choosing targets, trade our boss poles for heavy armor, and maybe be allowed to do blastier for +2ppm but that's all I'd change. We can already take 20 outside a force org with master crafted guns. If we had armor and could pick our targets after rolling AP, we'd stomp even more face.

But the other idea, where they are just nobs with a gun upgrade, I liked. Like Shoota boys.


Automatically Appended Next Post:
Ooo! And Brittanyfan I like that supporting fire idea!

This message was edited 1 time. Last update was at 2015/05/01 11:08:59


Warboss Troil
"Less chat, more splat!" 
   
Made in us
Longtime Dakkanaut







Kustom Jobs existed in the 3rd ed codex as something you could do to Sluggas and Shootas alike. Flash Gitz were regular Orks that could take Kustom Jobs and/or take 4 Special Weapons (plus this was a codex where Nobz could take specials).

This meant if you really wanted that you could run a unit of 4 Boyz and Nob, each armed with a Big Shoota.

The proposal is to make Gitz a Nob variant and allow Kustom Specials.
   
Made in us
Krazed Killa Kan




Homestead, FL

From a modeling/fluff perspective I wanted to buy about 20 Flash gitz and badrukka because they look awesome and shooty. From a Ork players perspective, I have a hard enough time trying to win using my regular orks that sinking that many points into a unit that NEEDS a battlewagon to survive and on top of that if the Wagon gets blowed up i lose about 40% of the unit......no thank you.


I come in peace. I didn't bring artillery. But I'm pleading with you, with tears in my eyes: If you mess with me, I'll kill you all

Marine General James Mattis, to Iraqi tribal leaders 
   
Made in us
Flashy Flashgitz





20%... Nobs, to include Flashgitz, have 2 wounds. Wound 50% of 10=5, none save, so you remove 2 models and a third takes a single wound. You lose 2/10 =20%

Yes they do need a battle wagon.

Warboss Troil
"Less chat, more splat!" 
   
Made in us
Krazed Killa Kan




Homestead, FL

exactly frat, with the current codex, if you take an expensive shooty unit with short range and you don't give it a Battlewagon then you can pretty much kiss it good bye after turn 1. With stupid OP units like Scatter Bikes becoming more prevalent, theirs no chance for units with Garbage armor foot sloggin.

I come in peace. I didn't bring artillery. But I'm pleading with you, with tears in my eyes: If you mess with me, I'll kill you all

Marine General James Mattis, to Iraqi tribal leaders 
   
Made in us
Ruthless Interrogator





Give them removable clothing?


Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.

‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson 
   
Made in us
Flashy Flashgitz





I feel every unit in our codex needs either cover, a battle wagon, or are meant to die though.... So it's not saying much when I say we need battle wagons for Flashgitz.

Warboss Troil
"Less chat, more splat!" 
   
Made in gb
Ork Boy Hangin' off a Trukk





Bristol

Warbosses and Big Meks should be able to take snazzguns as well.

Oh da grand ol' Duke of Ork
'e 'ad ten fousand boyz.
'E marched 'em up to da top ov da hill
an den dey made some noise!

An wen dey woz up dey woz up!
An wen dey woz loud dey woz loud!
An wen dey woz both up an loud
dey made all da grots go deff! 
   
Made in fi
Andy Hoare




Turku, Finland

 Dakkamite wrote:
The codex made me bail on 40k and sell off 2/3 of my Orks, takes being a little more than a bit lazy to do something like that.

Compared to the treatment that some of the other dexes have got, we definitely know which armies are preferred by the "GW Rules Writing Team" these days


Lol. You too? I just switched to playing Armies of Imperium though.

It's like the GW boys were bullied by football hooligans when they were younger and dressed as D&D elves.

Or whatever imaginary thing could be the reason that they usually write rules to sell models except when it's Orks.

Anyway, the idea that the ordinary, useless nobs could be upgraded to Flash Gitz seems reasonable enough.

This message was edited 1 time. Last update was at 2015/05/03 09:05:07


"Eagles may soar high, but weasels don't get sucked into jet engines." - Lord Borak
 
   
Made in gb
Lieutenant Colonel




When Flash Gits were a boys mob with kustom weapons and better armour options they made sense.

Ork Nobs are really good a close combat.
Giving them expensive ranged weapons is counter intuitive and counter fluff.(IMO.)

Since the ork codex included lootas with long ranged ork weapons.(Rather than looted imperial weapons.)
The requirement for the old Flash Git unit format is made redundant,

I think the best direction for Flash Gits would be ,
Flash Git Kaptin.(Ork Nob )
4 to 14 flash Gits .(Ork Boys.)

And then allow the unit Kaptin and Gits to take Flash Git armour upgrades, And Flash Git Kustom weapons.
But I could be in a minority of one...
   
Made in ca
Gargantuan Gargant






Lanrak wrote:
When Flash Gits were a boys mob with kustom weapons and better armour options they made sense.

Ork Nobs are really good a close combat.
Giving them expensive ranged weapons is counter intuitive and counter fluff.(IMO.)

Since the ork codex included lootas with long ranged ork weapons.(Rather than looted imperial weapons.)
The requirement for the old Flash Git unit format is made redundant,

I think the best direction for Flash Gits would be ,
Flash Git Kaptin.(Ork Nob )
4 to 14 flash Gits .(Ork Boys.)

And then allow the unit Kaptin and Gits to take Flash Git armour upgrades, And Flash Git Kustom weapons.
But I could be in a minority of one...


I understand the basis in older fluff, but at this point, particularly with the new (awesome) models for Flash Gitz, I feel like its better to stay with the Nob profile that Flash Gitz have, especially given that Nob-equivalents should be the ones holding the shiniest dakka anyhow. Besides, I feel a Freeboota supplement would be a good way to pay homage to the older version of gitz with more blinged out shoota boyz, etc.

I do agree with how Flash Gitz should have a decent amount of customization, just to break the odd monotony of Ork units that I feel Kelly tried to "Aspectify".

As previously said, besides moving to the elites slot, their base price and stats as well as their Snazzguns can remain as they are. Then you add back the following options from the 4th ed. dex:

Blastier (4 points per model): Snazzguns with the Blastier upgrade change from having APD6 to APD3 and gain the Gets Hot! special rule.

More Dakka! (3 points per model): Snazzguns with the More Dakka! upgrade are Assault 4.

Shootier (3 points per model): Snazzguns with the Shootier upgrade have their range increased to 30".

Add in the option for heavy armour at 3-4 points a pop for them and I think it would make them worthy of the Flash Git name. I avoided making the shootier upgrade a +1 strength bonus like in the last dex because now we have a far greater rate of fire and with gitfindas I don't want a repeat of S6 spam that has so thoroughly soured opinions and takes on the new Eldar dex.
   
 
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