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![[Post New]](/s/i/i.gif) 2015/06/02 05:59:18
Subject: [1850] - Daemonkin of Khorne + Deamon Allie - Competitive Belakor
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Tough Tyrant Guard
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275 1x Bloodthirster of Inssessante Rage
95 8x Bloodletters / Bloodreaper upgrade / Instrument of Chaos
95 8x Bloodletters / Bloodreaper upgrade / Instrument of Chaos
170 1x Heldrake
170 1x Heldrake
130 1x Maulerfiend
130 1x Maulerfiend
165 1x Soulgrinder / Plegm Bombardment
350 1x Belakor
45 3x Nurgling
45 3x Nurgling
180 1x Soulgrinder / Nurgle / Plegm Bombardment
total 1850pts
lots of big guys, decent objective secure options
Belakor can start by casting Invisibility on the Fiends and then once they reach CC the D-Thirster can come down and get invis cast on him too.
Seems about as optimised as possible
any recommendations guys?
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![[Post New]](/s/i/i.gif) 2015/06/02 07:31:17
Subject: [1850] - Daemonkin of Khorne + Deamon Allie - Competitive Belakor
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Longtime Dakkanaut
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Looks good. I would prefer horrors to the nurglings, just that extra warp charge to get your powers off (and if lucky late game summoning)
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![[Post New]](/s/i/i.gif) 2015/06/02 14:57:07
Subject: [1850] - Daemonkin of Khorne + Deamon Allie - Competitive Belakor
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Tough Tyrant Guard
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I don't know if a single warp charge will be more efficient then 2 units of nurglings holding objectives, especially since first turn the Horrors wont be in play yet, so no warp charge.
TBH I dont really feel the Horrors. Nurglings are just insanely better Rippers swarms so I can work with that, (Im also a Tyranid player)
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![[Post New]](/s/i/i.gif) 2015/06/02 15:36:03
Subject: Re:[1850] - Daemonkin of Khorne + Deamon Allie - Competitive Belakor
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Devious Space Marine dedicated to Tzeentch
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i get the idea with nurgle grinders, but i think, on the whole, they are better to have right up in the thick of things. YMMV
plus in this list, it isn't contributing to the tithe.
i second the vote for horrors to help with casting.
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![[Post New]](/s/i/i.gif) 2015/06/02 22:14:04
Subject: [1850] - Daemonkin of Khorne + Deamon Allie - Competitive Belakor
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Tough Tyrant Guard
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I see what you mean with the Soulgrinder not having BftBG but since I already filled the FA and the HS slot of my Daemonkin CAD I don't see anything I could take that would be more synergistic than another Soulgrinder, would you have any recommendation? I also kindof like the idea that Belakor comes with some nurgle to support the Khorne army. 2 people that support the horrors eh? I never really liked the feel of them but I suppose I haven't really given them a chance. they don't seem that survivable, or offensive, sure some warpcharge is nice but they dont give that much. how well do they normally do for you guys?
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This message was edited 1 time. Last update was at 2015/06/02 22:14:26
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![[Post New]](/s/i/i.gif) 2015/06/02 22:24:55
Subject: [1850] - Daemonkin of Khorne + Deamon Allie - Competitive Belakor
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Violent Space Marine Dedicated to Khorne
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fartherthanfar wrote:I see what you mean with the Soulgrinder not having BftBG but since I already filled the FA and the HS slot of my Daemonkin CAD I don't see anything I could take that would be more synergistic than another Soulgrinder, would you have any recommendation?
I also kindof like the idea that Belakor comes with some nurgle to support the Khorne army.
2 people that support the horrors eh? I never really liked the feel of them but I suppose I haven't really given them a chance. they don't seem that survivable, or offensive, sure some warpcharge is nice but they dont give that much.
how well do they normally do for you guys?
With daemons I tend to stay with one god.... horrors are indeed ..... horrible when you have just one unit, thow out 5 or 6 and you are giving your opponent something they need to deal with.
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![[Post New]](/s/i/i.gif) 2015/06/03 04:44:37
Subject: [1850] - Daemonkin of Khorne + Deamon Allie - Competitive Belakor
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Devious Space Marine dedicated to Tzeentch
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fartherthanfar wrote:I see what you mean with the Soulgrinder not having BftBG but since I already filled the FA and the HS slot of my Daemonkin CAD I don't see anything I could take that would be more synergistic than another Soulgrinder, would you have any recommendation?
I also kindof like the idea that Belakor comes with some nurgle to support the Khorne army.
2 people that support the horrors eh? I never really liked the feel of them but I suppose I haven't really given them a chance. they don't seem that survivable, or offensive, sure some warpcharge is nice but they dont give that much.
how well do they normally do for you guys?
honestly, i'm not sure on the grinder. but i have a hard time writing daemonkin CADs above 1500… haha. i also have a hard time going without hounds, and i really like the gorepack. (unless something was missed, i only see 2 FA slots being used.)
i put horrors in groups of 11ish just hide in the backfield, or wherever, and they give you 2 warp charges each. they are fine to go to ground because they don't need to do a whole lot, and they can come with a malefic power. if you want, you can deep strike them.
4+ D6 dice vs 8+ D6 dice? now you got a psychic phase going.
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