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Hey everyone. With the new (op) rules out, and my local area tourney being around 1500-1750, I figured I'd make a list to crush my foes. I mean, make friends.
Skyhammer Annihilation Force:
Assault Squad: 7men, flamer, sergeant w/ melta bomb - 129
Assault Squad: 7men, flamer, sergeant w/ melta bomb -129
Devastator Squad: 10men, 4 gravcannon + amp, sergeant with combi-Grav, drop pod - 325
Devastator Squad: 10men, 4 Gravcannon + amp, sergeant with combi-grav, drop pod - 325
Ultramarines CAD:
Tigurius - 165
Scout Squad: bolt pistol, ccw - 55
Scout Squad: bolters - 55
Drop Pod: Stormbolter - 35
Centurion Devastator Squad: 3 Grav Cannon + Amp, Missile Launcher, Omniscope - 280
List Total: 1498 points
Everything starts the game in reserve. The Skyhammer force and the centurions arrive turn 1, activate Devastator doctrine, and unleash hell into the enemy line. The only thing I'm really worried about is a horde army, like orks, as the Grav cannons won't be so effective there. However, I'm hoping the 42 attacks on the charge + hammer of wrath.
I was also thinking of switching one of the Devastator squads to multimeltas, to pop a big tank and then hose whatever is inside with Grav fire. Spend the 100pts saved to a thunderfire Cannon.
Or dropping Tigurius and invisibility for Telion, and adding a thunderfire Cannon to hide in my backfield and score an objective. Make one of the scout squads snipers with cloaks, to give Telion some people to hang out with, and to camp an objective.
Any input is appreciated! Automatically Appended Next Post: The rough draft 1850 version of this list adds:
Drop pod: Stormbolter - 35
Drop pod: Stormbolter - 35
Centurion Devastators: Grav Cannon + amp, missile launchers, sergeant has omniscope - 280
Definitely going to keep Tigurius... He lets one of those bolter combat squads rend things.
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