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Made in gb
Sneaky Striking Scorpion






Greetings sons of Dorn! I have decided to start this topic page to bring together my fellow Imperial Fists players to talk tactics and how our great Astartes can be used to their best! The first item on the agenda, is how good the Imperial Fists tactics are. I personally love the bolter drill for the shots it can regain, I have had many positive (or lucky) uses for this tactic in past games, I've wiped out units that otherwise would have lived because of the bolter tactic. The building tactic is also useful against any list that takes a Bastion or even a Plasma Obliterator, thanks to this tactic I've taken down many fortifications in the Emperor's name and eliminated the possibility of being killed by plasma or missiles. Although, I do admit that this tactic has limited use, but it does offer Tank Hunters to Devs of all kinds. I love having this rule on my Devastator squads, as it can improve the lethal efficiency of a quad missile launcher squad, and with this tactic, no tank is safe from the wrath of all Grav Centurions.

I invite all of my Imperial Fists brethren (Crimson and Templar) to talk tactics about any unit, list, or rule under the hand of Dorn!

There's no turning back... Triumph or oblivion. 
   
Made in ch
Sword-Wielding Bloodletter of Khorne






I really like the IF / CF as an army but I'm not sure what to think of their CT. Their CT got better, now that it allows re-rolls for special ammo.

On the other hand, there are many good units which you want to field that gain no benefit form the CT. Bikes for example who already come with twin linked and grav cents who benefit little form tank hunters.

Also re-rolls can be gained a plenty form formations, marginalising the benefit of bolter drill.

All in all, the new codex made the CT weaker in comparison, but it still gives very good benefits, given that you play it's strengths.
   
Made in gb
Sneaky Striking Scorpion






That's the problem that I was thinking of, the CT are specific for the army, and can be outdone by others. My opinion is that it gives a universal effect to anyone who is not wielding a special weapon (Tacticals and scouts mainly)

There's no turning back... Triumph or oblivion. 
   
Made in us
Judgemental Grey Knight Justicar






IF are great with Tactical Spam, and Heavy Bolters on Scouts is great with them too. I take advantage of the Devs getting Tank Hunters by taking multiple Dev squads.


 
   
Made in gb
Longtime Dakkanaut




Given the power of the Gladius, is that the best way to build for IF? HB razorback spam?
   
Made in us
Legendary Master of the Chapter






Razors dont benefit from CT IIRC.

Im thinking with the boosts to Scouts. LSS with bolter men sound like a great idea.

with Sentinels you get a TON of mobile BS4 TW (at half) bolter shots that OBSEC.

The list did pretty well at some Tourny IIRC


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in gb
Longtime Dakkanaut




ack, crap - I'd hoped they'd fixed that.
   
Made in us
Legendary Master of the Chapter






zerosignal wrote:
ack, crap - I'd hoped they'd fixed that.


Oh wait da feth does it matter any way razor stuff is mostly TL

Honestly the book didn't change much at all for the imperial fist. at best we get some options to use doctrines here and there. but build wise i think the best gladius we can use might be the 10th support. since thats where we get the most benefit from out CT

Otherwise its going to be the same old 4 lascannon devs sitting on things shooting all the things, same old grav cents (though now we can do drop pods with them ) and i think we might get more sternguard use ( definitely want to use the 1st company formation as well for PE)

This message was edited 1 time. Last update was at 2015/06/15 16:44:27


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in ca
Guarded Grey Knight Terminator





Calgary, Alberta

Yeah, HB razors wouldn't benefit from the CT anyways as they're already TL. The only offensive unit that really cares about Bolter Drill is going to be Sternguard, and only if you're not using them as meltacide. Amusingly, it's not even as great with the 1st company formation as you end up duplicating the reroll 1s to hit for special ammo against the one target, but always having rerolls is pretty good. The Gladius is also proportionally weaker for Fists as doctrines are only going to significantly benefit specials and heavies, but arguably this is the bulk of the power behind them anyways.

The point drop on las/missile cents arguably makes them worthwhile as an alternative to normal Devs, as they can move and still tank hunt.

I don't think the formations are really going to make Fists want to do anything new. Maybe you'll be a little more mobile and push up to control midfield more than you do now with the extra scouts and rides. Being able to drop gravcents without having to borrow a pod just expands their early threat range a bit, since you really don't want to pod into point blank range anyways.


One unbreakable shield against the coming darkness, One last blade forged in defiance of fate.
 
   
 
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